Did you know that as well as a games, music and pointless-format movie player, the PSP also works as a time machine? Or so it seems when you're playing SWAT: Team Liberty. Boot up this game and you too can journey back, way back, to a time when it was okay for videogame characters to be implausibly stupid, capable of saying only three different things, and called names like Kurt Wolfe. Unfortunately it's 2007, and these sorts of things are not okay any more, and SWAT: Team Liberty is not much fun at all.
You'll probably be familiar with the SWAT games as a series of PC first-person shooters. The first PSP instalment, however, is a tactical squad-based game with a top-down perspective. It stars the aforementioned Kurt Wolfe, who becomes embroiled in some rubbishy old plot about Korean gangsters and nuclear weapons. This is explained via sub-PSone cut-scenes featuring characters who talk without opening their mouths. At least you can skip them.
Kurt is accompanied on his adventures by a couple of team-mates. They have nicknames like Python and Hollywood, and specialist skills like interrogation, intimidation and observation. At the start of each mission you can choose which SWAT operatives make up the team, according to what skills will be needed and your particular approach to defeating the Korean gangster-related nuclear threat.