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Technical Analysis: Smash Bros. on 3DS and Wii U
This month Nintendo is set to dive head first down the warp pipe from its regular world of virtual characters into a new era of physical toys.
Speaking shortly after the success of Smash Bros. Brawl, series boss Masahiro Sakurai swatted away the notion that the series would be released on a more regular basis. There wouldn't be enough new features to add, he argued, and he didn't want a quick and easy sequel to consist of just a few extra characters.
There's something about playing Nintendo games at Christmas. Maybe it's their colours, rich and gaudy like pristine wrapping paper. Maybe it's the giddy sense of fun they elicit that fits so well with the festive season. Whatever it is, I spent much of my holiday smiling my face off at recent favourite Super Mario 3D World, or visiting my Animal Crossing: New Leaf town to see it covered in snow.
How powerful is the Wii U really? Is it less powerful than the PS3 and Xbox 360? Is it as powerful? More powerful? And how will it compare to the next generation? What quality of graphics will we see from Wii U games?