Stubbs The Zombie in Rebel Without A Pulse

Stubbs the Zombie in Rebel Without A Pulse

Vacillating, a decision wavering somewhere between a four and a five, I wonder: would I feel differently about Stubbs the Zombie if I were to know nothing about the people behind it?

Possibly, I think.

But then: no. Below par is below par, period.

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Stubbs gets a PAL

In 06, despite THQ's original PR.

THQ's set to distribute Wideload Games' Stubbs the Zombie: Rebel Without A Pulse on Xbox and PC in PAL territories, the publisher announced in conjunction with US outfit Aspyr this afternoon. It turns out we'll be able to pickle Stubbs' brain next February - THQ had originally indicated the game would be out in November.

Stubbs the Zombie: Rebel Without A Pulse

Rob Sends: Preview Without A Strapline.

You've just created a first-person shooter lauded as one of the greatest ever, selling not only millions of copies of the game itself but also millions of consoles to play it on; what do you do next? If you're Bungie, you knuckle down and start working on a sequel. On the other hand, if you're Bungie co-founder Alex Seropian, here's what you do: you bail out, move to Chicago, start a brand new developer, license the Halo engine and start building something almost - but not quite - completely different.