Street Fighter V

Street Fighter 5's brilliant combat is let down by a barebones launch and server trouble.

Spotlight

Key events

28th December 2016

2016: A year in review

18th February 2016

Street Fighter 5 review

17th February 2016

Face-Off: Street Fighter 5

Esports are coming to BBC Three

To Gfinity and beyond.

BBC Three has announced it will bring viewers four hours of live esports coverage every weekend for the next six weeks, in collaboration with BBC Sport.

The more I see of Street Fighter 5's Abigail, the more I love him

You really need to check out his backdash.

I was, like most people, initially unconvinced. Horrified, even. The announcement video, which Capcom unleashed during the Evo fighting tournament, revealed a character as hideous as he was gargantuan. He looked so big, so outrageously proportioned, one wondered whether he could even jump. Could other characters jump over him? Could he be thrown? And then the mind wandered... how ridiculous would Cammy's air throw look performed on this monstrosity? How about R. Mika's double butt slam to the face super? In short, Abigail looked dumb as hell. Have you lost your mind, Capcom? What is this abomination? What is Abigail?

Tokido crowned Street Fighter 5 Evo 2017 champion

Battles through losers to defeat Punk in Grand Finals.

Veteran Japanese fighting game pro Tokido has won the Street Fighter 5 tournament at Evo 2017, battling through the losers side of the bracket to defeat the USA's Punk in a one-sided Grand Finals.

A call to arms for the UK fighting game community

"Put aside the petty bickering and embrace a new outlook."

Deputy Editor's note: A year ago I reported on Hypespotting 5, one of the UK's biggest fighting game tournaments, after it suffered a raft of technical issues and disappointed some fans. After we ran the article I was contacted by a number of people embedded within the UK fighting game community who defended the scene and called for a deeper look. I thought now, with Hypespotting 6 taking place, it was a great time to do just that and investigate the state of the UK fighting game community.

Street Fighter 5 gets iconic Thailand stage as DLC

Plus new school costumes for Ryu, Chun-Li and Juri.

If you played Street Fighter 2 back in the day, you'll know the Thailand stage well. I spent countless hours suffering defeat after defeat at the hands of end boss M. Bison, who called the Thailand Stage home despite being head of the nebulous Shadaloo. Sagat, the third of the original game's four bosses, I could deal with. Cheating bastard Bison, however, could do one.

My coach sounds delighted. "That's it! Nice one!" he cheers. I just beat him at Street Fighter 5 by throwing out my critical art on wakeup - something he suggested just five minutes ago. It would be a surprise attack, he said. Most people don't expect it, even really good players. I think he's proud I knocked him out.

2016: A year in review

2016 was a strange year for video games. Recent memory is dominated by a handful of high quality blockbusters that failed to excite people. But let's not forget earlier this year, when a handful of superb blockbusters definitely did excite people. And I'm not just talking about Street Fighter, either (don't @ me).

In researching 2016, I was surprised to find it jam-packed with video game stuff. Lots of things happened. Lots of people left developers. Lots of people joined developers. Some developers closed down. Some developers sprang into life. Lots and lots and lots of video games came out, mostly on Valve's ever-bulging Steam. Most were crap. Some were good. But in the pursuit of some kind of meaning, some kind of trend, I was left frustrated. Video games continue to be very good, even though 2016, at its close, feels a little less groundbreaking than I'd liked it to have been.

January, typically a quiet month for video games, saw a number of high-profile developers move on. Marc Laidlaw, lead writer of the Half-Life series, retired from Valve. The move was seen as further evidence, not that it's needed at this point, that Half-Life 3 is just not happening. Then we learnt Leslie Benzies, long-time leader of Grand Theft Auto developer Rockstar North, had left the company after a 16-month sabbatical. He later sued Take-Two for $150m in a move that's already aired a basket full of dirty laundry. Will the parties settle? I kind of hope not.

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Watch Sony's fancy pants PS4 advert

And hunt for video game references.

John Lewis and M&S eat your hearts out. Sony's released a fancy new PlayStation 4 advert just in time for Christmas - and it's packed with video game references.

Akuma confirmed for Street Fighter 5

Akuma confirmed for Street Fighter 5

And it looks like he has a cool trick up his sleeve.

Akuma is coming to Street Fighter 5.

The fan favourite fighting game character was teased after the conclusion of the Red Bull Battlegrounds Capcom Pro Tour tournament in Seattle last night.

All we got to see of Akuma was a new rainy stage, a glimpse at his trademark Raging Demon attack, and kanji scrawled on the back of his gi. Check it out in the video below.

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Today's big Street Fighter 5 update is actually two separate massive downloads

Today's big Street Fighter 5 update is actually two separate massive downloads

Be warned: you're looking at over 16GB coming down the pipe.

Street Fighter 5 gets a huge update today, one that adds a raft of new content as well as the long-awaited cinematic story mode.

But be warned: for some reason Capcom has separated out the patch and the story mode into two, massive downloads. The 1.04 update can be downloaded automatically if you've set your PlayStation 4 up to do so. But the story mode must be downloaded manually from the PlayStation Store.

I turned the office PS4 on and saw, as expected, the 8.38GB update downloading for Street Fighter 5. But once it was complete and installed, I couldn't access the story mode from within the game itself. That's because the story mode is a separate download - despite it all being free.

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Yoshinori Ono discusses Street Fighter 5's launch problems

Yoshinori Ono discusses Street Fighter 5's launch problems

"We underestimated the popularity of some of the single-player features…"

Street Fighter 5 - in gameplay terms - is a wonderful fighting game. But it launched in a sorry state, missing key single-player-focused modes.

Now, Street Fighter producer Yoshinori Ono has opened up about these launch woes, admitting the game failed to satisfy those who enjoy the single-player aspect of fighting games.

"I think it's safe to say that we underestimated the popularity of some of the single-player features," Ono said in an interview with Game Informer (via EventHubs).

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Meet the tester who changed Street Fighter

How Ryuichi Shigeno came to be Street Fighter 5's battle director.

Ryuichi 'Woshige' Shigeno had been waiting for more than a decade to fight Ken-ichi 'Ogawazato' Ogawa on a tournament stage when he heard that he'd drawn, as he puts it today, the "match of his dreams." When he was 13-years-old, Shigeno played in his first Japanese national video game competition. Since then, he'd risen to become one of the world's top-ranked players of Guilty Gear, Arc System Works' hyperactive, heavy metal-spruced fighting game series. This was to be, nevertheless, a challenging match-up. Ogawa, a part-time chef from Tokyo, is the world number one. As each player sat down to fight for a spot in the finals at EVO 2015, the largest fighting game tournament in the world, held that year at a Paris-themed hotel, complete with miniature Eiffel Tower, in glittering Las Vegas, more than a hundred thousand people logged on to watch the fight.

Capcom patches out Chun-Li's ridiculous boob physics

As expected, Capcom's patched out Chun-Li's ridiculous boob physics from Street Fighter 5.

In February we reported on a "bug" that sent Chun-Li's boobs bouncing all over the place.

Oddly, Chun-Li's boobs only bounced around when you picked her as player two during character select. You can see the physics in the video, below.

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Street Fighter 5's big March update dated, DLC characters temporarily free

Street Fighter 5's big March update dated, DLC characters temporarily free

In-game shop going live, though Zenny yet to be implemented.

Capcom has dated its big March update for Street Fighter 5, with a patch arriving on March 28th that will introduce features such as Challenge Mode, 8 player lobbies and an online rematch option.

Shortly afterwards, on March 30th, another update lands that will introduce Street Fighter 5's in-game shop as well as Alex, the first DLC character - and in a pleasant twist, Alex will be free.

Capcom's made the decision as it won't have launched the Zenny shop - Street Fighter 5's currency that can be bought for real cash - in time for the new update, so has managed a generous workaround. Alex will only be free up until the point the Zenny shop launches - and there's no word on quite when that will be.

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10 days after launch, Street Fighter 5 online play is much improved

10 days after Street Fighter 5 launched, the fighting game's online portion is much improved.

I've put time into the PlayStation 4 version of the game this week and can report online play works well, although there is still much work to be done.

Street Fighter 5 launched with a raft of problems, among them spotty online that prevented a lot of people from playing.

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Digital FoundryWatch: Let's play Street Fighter 4 and 5 simultaneously

Digital Foundry experiments with a live Face-Off between two generations of the Capcom fighting series.

We've produced hundreds of platform comparisons over the last nine years, but few that concentrate exclusively on the differences between one franchise entry and its shinier, more modern successor. With the arrival of Street Fighter 5, we thought we'd have a little fun - we decided to use our dual-system control set-up (a system we first used here) to play versus mode Street Fighter 4 and its sequel simultaneously. In effect, it would be an actual live Face-Off - the edited highlights of which you can watch in the video below.

Last year it emerged that Capcom had toned down Street Fighter 5 for its western release, specifically removing bubbly grappler R.Mika's butt slap and a glimpse of Cammy's crotch. The move sparked a censorship debate among the fighting game community. Some welcomed the change, some were outraged.

Street Fighter 5 review

Street Fighter 5 review

My Fight Money!

In moving Street Fighter into the next generation, Capcom has rejigged the famous fighting game series not just in its core combat, but in its structure - each with varying success. The match to match fighting, as you'd expect from Capcom, is brilliant. It's just a shame that features you'd expect to be included at launch are missing, and online play is marred by disconnects from the company's servers.

On the face of it, Street Fighter 5's 2D fighting is ever so slightly easier to get to grips with than previous games in the series, with more forgiving timing on the linking together of attacks to form combos, and easier to trigger special attacks. But to say Capcom has made Street Fighter accessible would be overstating matters: fighting games are, by their very nature, hard, and Street Fighter 5 does little to address this long-standing problem with the genre. Venturing online to play against other people is as daunting a task as ever.

What we have here is an easier to learn, still hard to master experience. Linking together normal attacks and special moves and even the ultra powerful Critical Arts often feels achievable, where in previous Street Fighter games more advanced combos often felt impossible. I'm all for this. The focus is now squarely where it should be: on knowledge, mind games and tactics, rather than pinpoint button presses in excruciatingly tiny one-frame windows.

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Face-Off: Street Fighter 5

There's much to enjoy with Capcom's Street Fighter 5 - beautiful, stylised visuals, silky-smooth frame-rates, interesting new characters and a more refined revision of the classic fighting game engine. Users may recall the launch of its predecessor - the sense that the magic had returned to the series, that Capcom had finally figured out how best to evolve Street Fighter into the 3D gaming era. Street Fighter 5 engenders the same kind of feeling as soon as you start to play. Sure, there'll be fully justified complaints about the staggered roll-out of content and an over-reliance on online play, but the core gameplay is simply beautiful.

SF5 also marks the debut of the series on a middleware platform - Epic's Unreal Engine 4. Bearing in mind that UE4 performance on console has been wayward to say the least (Ark: Survival Evolved a particular case in point), it's safe to say that we were concerned that there may have been problems in delivering the series' signature 60fps gameplay - but by and large, this isn't really a problem. From a rendering perspective, SF5 offers up solid performance - though there are some concerns about online play.

In actual fact, the move to Unreal Engine 4 offers up a range of PC bonuses that we would almost certainly have not received had Capcom stuck with its prior strategy of creating its own technology for the game. Street Fighter 5 has four quality presets on PC - low, medium, high and max - and at this point, we're pretty much convinced that the PlayStation 4 version operates using a mixture of medium settings and a smaller amount of customised presets for each major rendering feature.

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Performance Analysis: Street Fighter 5 on PS4

Digital FoundryPerformance Analysis: Street Fighter 5 on PS4

Offline fighting runs more smoothly than online.

When it comes to direct appeals for Digital Foundry to take a look at performance, it doesn't really get any more direct than this - a NeoGAF post lamenting frame-rate issues on the PS4 version of Street Fighter 5, and an invitation for us to run the offending performance drops through our tools to see if Capcom really has dropped the ball on this crucial release. Bearing in mind the numerous beta tests the firm has conducted over the last few months, the idea that performance wouldn't hit the target on launch would be disappointing at best, and credibility-straining at worst.

Certainly, our initial response to this report was rather sceptical. Subscribers to our YouTube channel will have already seen the in-game graphics comparison we've posted based on replays grabbed from the Capcom Fighting Network. The brilliant cross-platform nature of CFN allows us to use the same replays to synchronise gameplay between PlayStation 4 and PC, allowing us to run dynamic gameplay footage side-by-side. There is a slight de-sync between each version, but we're literally talking about a small handful of frames here per round - nothing that should bother anyone. Where were these noticeable drops in performance?

Our next thought was that just playing back replays - although a great work-out for the renderer - may not fully simulate the process of actually playing the game, so we went a little more hands-on. Training mode provides a great stress test here: V-Triggers and Critical Arts are constantly replenished during battle, and bumping up the CPU AI difficulty allows for some intense pyrotechnic displays not possible in regular fights. However, despite the increased level of effects work on display, frame-rates remain mostly stable, with just a few mild frame drops occurring from time to time. Controls are solid and the general standard of gameplay feels sublime.

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Street Fighter 5 gets off to rocky start

UPDATE: matchmaking now working after broken first evening.

UPDATE 17th February 2016: Street Fighter 5 matchmaking has stabilised after a first evening in which most players were unable to get a game online.

Tips for playing Street Fighter 5

I will meditate and then destroy you.

While the basics of Street Fighter 5 are the very same that have underpinned the fighting game series since the groundbreaking Street Fighter 2, Capcom has tweaked its mechanics in some subtle, but important, ways. And while there are a raft of excellent resources online, Street Fighter 5 itself does an awful job of explaining what's new. The less said about the frankly terrible tutorial that's currently in the game, the better.

Digital FoundryWhy you must run PC Street Fighter 5 at 60fps

Capcom puts the quality of the gameplay experience first.

Be prepared for a modicum of settings tweaking on the PC version of Street Fighter 5 - if you can't run this game at 60fps, gameplay quality is brutally compromised. We first noticed the issue running the title on the Digital Foundry budget PC at 1080p with all settings maxed. As expected, Nvidia's entry-level enthusiast card can't sustain the workload asked of it, but rather than drop frames and maintain gameplay speed, the whole simulation slows down. In this case, the game literally runs at half-speed, effectively making it unplayable. It seems that in order to maintain the purity of the experience, Capcom demands that you run this title at a locked 60fps - the engine processes every single frame of gameplay regardless and simply expects that your hardware can keep up.

Watch: Street Fighter 5's brilliance just about makes up for barebones launch

Street Fighter 5 launches tomorrow, and so we're holding off on running our review until we've had a chance to test matchmaking in a post-release setting. But we've spent enough time with the final build to get a sense of what the fighting game is all about. In short: Street Fighter 5 is wonderful fun, but suffers from a disappointingly barebones launch.

In the video, below, I chat with Eurogamer reviews and features editor Martin Robinson about Street Fighter 5 as it is at launch. Check the site later this week for our full review.

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What Street Fighter 5 will - and won't - have at launch

What Street Fighter 5 will - and won't - have at launch

No in-game store, challenge mode or eight-player lobbies until March.

Capcom's outlined exactly what Street Fighter 5 will - and won't - feature when it launches next week.

When Street Fighter 5 launches on PC and PlayStation 4 on 16th February, it'll do so without a number of features you'd expect from a full price fighting game. But players will only have to wait a month for them.

When you complete each character story you unlock their corresponding story mode costume for purchase in the in-game store. All good! Well, no. The in-game store doesn't launch till March. So yes, you will unlock the ability to buy a costume later on. Weird.

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Matchmaking, microtransactions and Street Fighter's comeback: Yoshi Ono on V

'There's no way I can tell you we're not confident at all! God knows what kind of article you'd put out then!'

Street Fighter is back, though with the numerous iterations of Street Fighter 4 it doesn't feel like it's been away for long. This time, though, looks different - Street Fighter V, a PC and PlayStation 4 exclusive, is the foundation for the next generation of the series, and promises to be part of a new model that moves away from the regular expansions. After a successful beta run - and, let's not forget, a less successful one - it's all shaping up rather well.

Street Fighter 5's Laura announced - officially, this time

As expected, Capcom has officially announced Laura for Street Fighter 5 at the Brasil Game Show.

Laura Matsuda is a Brazilian who specialises in "Matsuda Jiu-Jitsu", Capcom said. She has a "methodical grapple style" with quick movement who should be good for those who like up close and personal characters. Her speed and command grabs rekindle memories of Street Fighter 4's Abel, and her electricity powers bring to mind fellow Brazilian, Blanka. She's also the first grappler in the Street Fighter series to have a projectile.

Her V-Skill is Linear Movement. Here's the official blurb:

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Second Street Fighter 5 beta detailed

Second Street Fighter 5 beta detailed

Trailer for Laura leaked.

The second Street Fighter 5 beta test begins on 22nd October and ends on 25th October, Capcom has announced.

This beta features cross-platform play between PlayStation 4 and PC, but PC gamers don't get access to the beta until 24th October, which means they only have two days of play time, compared to four days for PS4 gamers.

For beta two, characters Ken, Necalli, Vega and R. Mika will be playable. Rashid will be added in on 23rd October, and Karin added on 24th October. Ryu, Chun-Li, Cammy, Birdie, Nash and M. Bison, who were playable during the first beta, will not be available this time.

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Karin confirmed for Street Fighter 5

Karin confirmed for Street Fighter 5

Another Alpha character returns.

Capcom has announced Karin as a playable character in PlayStation 4 and PC fighting game Street Fighter 5.

Karin, last seen in 1998's Street Fighter Alpha 3 as a rival to Sakura, was unveiled in the video, below. She's the young heiress to the Kanzuki Zaibatsu, a global financial conglomerate. Here's the official blurb:

Her regal and pampered upbringing is what led to her high-maintenance attitude and razor-sharp wit. But behind her flowing golden locks lies a true martial artist obsessed with upholding her family motto, "In all things be victorious!" Karin is well versed in numerous martial arts, which she and her family combined to create a unique "Kanzuki style" of fighting.

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Let's talk about Street Fighter 5

Wes and Martin weigh in on the beta ahead of its global test.

Street Fighter 5's big global beta is going live tonight and - if all goes well, unlike last time out - it'll be playable throughout the bank holiday weekend. Two of team Eurogamer got on the regional beta test last week, and met up earlier this week to talk through what they played. So, without further ado and thanks to a slick copy and paste from our chat logs, here's Street Fighter pro Wesley Yin-Poole and Street Fighter idiot Martin Robinson to guide you through their thoughts.

Street Fighter 5 worldwide beta test begins midnight Friday

Street Fighter 5 worldwide beta test begins midnight Friday

I will meditate and then destroy you.

Capcom will relaunch the Street Fighter 5 PlayStation 4 worldwide beta test at midnight this Friday, 28th August 2015. That's 12:00am BST, 29th August, just to be clear.

It continues for five days and ends at 3pm 2nd September.

"Outside of the servers being shut down for periodic maintenance, we expect everything to run continuously throughout the entire five day beta period," Capcom said, no doubt while knocking on all of the wood in the office.

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Street Fighter 5 beta returns today

The PlayStation 4 Street Fighter 5 beta comes back online today.

Capcom plans a series of region-specific stress tests for the fighting game. The first begins in Europe today, from 4pm UK time to midnight. There's another tomorrow, Friday 21st August, again from 4pm to midnight.

The results from these tests will determine the dates and times for North America and Asia tests, Capcom said.

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The Street Fighter 5 beta isn't working

The Street Fighter 5 beta isn't working

UPDATE: Beta postponed indefinitely, won't count as pre-order incentive.

UPDATE 28/07/2015 2am: Street Fighter 5's beta test ended up being a colossal failure, mostly on account of the fact that it did not work. After launching on 23rd July, Capcom faced many issues resulting in the servers being taken offline off and on. As such, Capcom has decided to pull the whole hog and reinstate it later once the kinks have been worked out.

"Capcom offers its sincerest apologies to everyone who participated in this first beta test," the publisher said on its Capcom Unity blog. "While the purpose of a beta is to work out these type of issues, it was very clear that the issues we faced were more severe than we were prepared for. After three days of testing, while we were making progress and collecting valuable data, we felt the majority of players were not having a good experience, and the best course of action would be to take the servers offline for extended maintenance. We will be postponing our first beta phase until we believe the experience is going to be a positive one for players."

Capcom further clarified that this botched beta test will not count as one of the pre-order incentives for the upcoming fighting game. "We are still working out the specifics on the incentive, but can confirm that connecting to, or not being able to connect to the initial beta, will not be a factor in receiving this incentive," Capcom clarified.

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Street Fighter 5's first beta is online versus only

The first Street Fighter 5 beta begins 24th July in Europe at around 2am UK time, Capcom has announced.

It runs for five days and is exclusive to the PlayStation 4.

The beta begins with four playable characters: Ryu, Chun Li, Nash and M. Bison. A few days later, Cammy and Birdie will be playable. Capcom said this delayed release is because it's testing its new content delivery system as well as its online net code.

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Birdie and Cammy confirmed for Street Fighter V

Capcom has announced two new characters for fighting game Street Fighter V: Cammy and Birdie.

Cammy will be familiar to fans of the series - she's been in most of the games released in recent years. Birdie, though, is more obscure. The bulging British punk rocker hasn't been seen since the Street Fighter Alpha series.

Here's the Birdie blurb, from Capcom's Peter "ComboFiend" Rosas over at Capcom Unity:

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New Street Fighter 5 video introduces Charlie

North American pre-orders come with online beta access.

Capcom has finally confirmed the presence of Charlie Nash in Street Fighter 5, with Guile's good friend starring in an all new trailer for the arcade and PlayStation 4 brawler.

Street Fighter 5 exclusive to PC and PS4

Street Fighter 5 exclusive to PC and PS4

UPDATE: PS4 only console it will ever appear on. First gameplay video.

UPDATE: Capcom has announced Street Fighter 5 at Sony's PlayStation Experience event after yesterday's leak.

The trailer that went live yesterday before being pulled is now back online, and below.

On stage, Sony said Street Fighter 5 will have cross-platform play for PS4 and PC. Sony's Adam Boyes said PS4 "will be the only console this game ever appears on". No Xbox One version, then.

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