Street Fighter IV


VideoEvil Ryu and Oni Akuma in SSF4

Revealed for Arcade edition.

VideoStreet Fighter: Beginnings End

Thousand Pounds films Ryu vs. Ken.

FeatureDaigo Umehara: The King of Fighters

The Street Fighter world champion speaks.

Digital FoundryFace-Off: Street Fighter IV

The PS3 and 360 versions go head to head.

Key events

Street Fighter 4 is so good maybe we don't need a sequel just yet

Every Sunday we bring you an article from our archive, either for you to discover for the first time to read all over again. Today, to mark the recent announcement of Street Fighter 5, we present Wesley Yin-Poole's look back at Street Fighter 4, first published as part of our games of the generation series.

2009. It had been 10 long years since a brand new Street Fighter had been released, for whatever reason: too hardcore, too niche, or, as many believed, Capcom had milked its cash cow so violently for so long that all that remained was a shrivelled, six-button corpse.

We dared to hope Street Fighter 4 would revitalise what had become a distant, stand-offish series. That's all we were asking for. That's all we expected. That, for Street Fighter fans the world over, would have been enough.

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Seth Killian leaves Capcom

"I have chosen a new path which will let me embrace a new dream."

Seth Killian - Capcom USA's marketing chief, Street Fighter community man and EVO co-founder - has announced that he's leaving the company.

Street Fighter 5 will launch before…

Street Fighter 5 will launch before…

Seth Killian dares to dream.

When will the inevitable Street Fighter 5 come out?

Before 2019, Seth Killian, Capcom's fighting game guru, told Eurogamer as part of a new Street Fighter x Tekken interview published today.

2009's Street Fighter 4 launched ten long years after Street Fighter 3. Surely fighting game fans won't have to wait another ten years for Street Fighter 5?

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Ono: fighting game genre won't collapse

Promises to "treat the fans right".

Street Fighter x Tekken producer Yoshinori Ono reckons the fighting game genre is in rude health – and won't collapse through over saturation as it did in the nineties.

Capcom: we'll keep our fighters in check

"BloodStorm we knew was garbage."

Capcom has promised fighting game fans it won't repeat the mistakes of the nineties and run Street Fighter and its other fighting games into the ground with multiple titles and overly complex mechanics.

Capcom gives SFIV profits to quake relief

Plus, donates ¥100 million lump sum.

Capcom has slashed the price of the iOS version of Street Fighter IV to 59p, with all proceeds to be donated to the relief effort following the devastating earthquake and tsunami in Japan last week.

Ono: Street Fighter III scared off gamers

SFIV intended as a "happy class reunion".

Street Fighter III closed off Capcom's brawling franchise to all but the most experienced players, leading to a more inclusive revamp for the fourth entry in the series, producer Yoshinori Ono has revealed.

Will Yun and Yang come to console SF4?

Yoshinori Ono offers cryptic tease.

Street Fighter fans hoping to see Yun and Yang made available to download to the console versions of Super Street Fighter IV received a boost today after producer Yoshinori Ono refused to deny that Capcom plans to add DLC characters.

Umehara consulting on Mad Catz sticks

SFIV world champ to offer his perspective.

Mad Catz has announced that Street Fighter IV world champion Daigo Umehara will consult on its future product development and act as an ambassador for the company at gaming events.

FeatureDaigo Umehara: The King of Fighters

The Street Fighter world champion speaks.

"Right now, there's nobody younger than me that I feel threatened by. I haven't met anyone that I felt possesses the skill to surpass me in the future. I'm not over-evaluating myself. I can analytically see their weakness, their ineptitudes."

Street Fighter announcement tomorrow

Street Fighter announcement tomorrow

Teasier site URL hints at "New Warrior".

Capcom is planning to make a Street Fighter-related announcement tomorrow, 29th September, at 5pm Japanese time, which is 9am BST in old money.

That's according to a teaser site, whose URL includes "newwarrior". A new character for Street Fighter IV, then?

Could be, or perhaps it's something more substantial, with the Japanese Street Fighter IV blog having hinted that a new game of some sort may be in the offing.

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Japanese SFIV blog hints at sequel

Japanese SFIV blog hints at sequel

Well, hints at a sequel announcement.

Capcom's Japanese Street Fighter IV blog has started hinting at a forthcoming sequel.

Natsuki Shiozawa wrote on Friday (thanks IGN) that some sort of announcement regarding the series' future is imminent, having said something similar the week before.

She actually uses the word "sequel" on the blog there, at least according to our Hyperwords translation, although Hyperwords also brings us the frankly unsettling, "Let's keep the flexibility? Black vinegar is drinking every day."

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Capcom confirmed for EG Expo

Capcom confirmed for EG Expo

Lost Planet 2, Monster Hunter Tri, more.

You know, this is already a pretty sweet job. We get to play games, write about them and attend parties populated by heroes, fairies and talking cars. It gets even better, however, when it comes to making these joyful announcements about the marvellous games you’ll all be playing at this year’s Eurogamer Expos.

Making the transition from rumoured to confirmed today are those stalwart folk at Capcom, green-lighting no less than five titles to be shown on our already packed show floors in London and Leeds.

Top of the list is a eight-player Lost Planet 2 experience on PS3. A slight departure in its multiplayer focus, the Lost Planet sequel still features the huge enemies and stompy robot suits which made the original so popular. Take a look at the gameplay trailer over on Eurogamer TV for a better idea of the new, less icy setting.

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Digital FoundryTech Comparison: Street Fighter IV PC

Another new challenger. With comparison videos.

While the PC version of Street Fighter IV is lagging months behind its console brethren, the core codebase for the computer version is actually much, much older. The arcade game from which the PS3 and Xbox 360 games are derived is based on PC architecture, so in essence this home game is an enhanced rendition of the "real thing". That being the case, it's equally as brilliant as the console games in terms of the raw gameplay, but the graphical assets can be scaled up to whatever your system can handle. For the Street Fighter IV purist (and we know how many of those there are), the difference could be remarkable - I mean, kit yourself out with the right equipment and you can play SFIV at 120FPS if you want. However, for the rest of us, the improvement will be marginal at best.

Wheelman demo, lots of DLC for PSN

SFIV, Everybody's Golf, LBP, etc.

Sony has updated the PlayStation Store with a Wheelman demo, some more DLC for Street Fighter IV, Everybody's Golf, LittleBigPlanet and Buzz, and the digital download version of Patapon 2 for PSP.

Loads of PS3 DLC and two demos

SFIV, Lumines, POP, Burnout, etc.

Sony has updated the PlayStation Network store with PS3 demos of Wanted and WWE Legends of WrestleMania, along with downloadable content for Street Fighter IV, Lumines Supernova, Prince of Persia, Burnout Paradise and Skate 2.

"This is, in almost every way that matters, the perfect Street Fighter," beamed Simon in his review of Capcom's latest and greatest. But how close are you to becoming the perfect Street Fighter?

SFIV PC could be here this summer

Capcom remains non-committal.

The release of Street Fighter IV on PC is still only a 'maybe' for summer, according to Capcom's Vice President of business development, Christian Svensson.

SFIV breaks 2 million sales

SFIV breaks 2 million sales

Capcom Ken hardly believe it.

Capcom has revealed that over 2 million copies of Street Fighter IV have been shipped around the world.

The fighting series has now sold over 500,000 arcade machines and 27 million console games to date, adds Capcom in a statement.

Street Fighter IV was released in Europe on Friday, and is expected to finish high in the UK All-Formats chart later today.

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Face-Off: Street Fighter IV

Digital FoundryFace-Off: Street Fighter IV

The PS3 and 360 versions go head to head.

Eurogamer's Face-Off coverage continues at a brisk pace, with an in-depth look at Capcom's first 10/10 game in some time: the ultra-playable, supremely rewarding, and utterly irresistible Street Fighter IV. There's the usual in-depth technical analysis, precision h.264 comparison movies and, of course, the requisite lossless 24-bit RGB screenshots gallery.

Although we're looking primarily at the two new console games, the spectre of the original arcade version is never too far away from the discussion, and it's the make-up of the coin-operated game that has had the most impact on the home versions.

Inside the traditional arcade cabinet, Street Fighter IV is actually just a PC, and not exactly a powerful one either. Indeed, the chances are that if you're into PC gaming, your own rig at home has far more horsepower than the coin-op. Arcade giant Taito devised the so-called Type X2 hardware, cherry-picking a selection of computer components that were hardly all-powerful even when they were new, including the NVIDIA 7900GS (current eBay price: GBP 50) and a bottom-end 2.13GHz Core 2 Duo CPU. Capcom licensed this hardware to produce Street Fighter IV, and so have several other arcade stars. SNK, for example, is using Type X2 for its new King of Fighters XII.

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SFIV could get Dee Jay, T-Hawk

Capcom says fans need only to ask.

Street Fighter IV producer Yoshinori Ono said characters T. Hawk and Dee Jay can be added to the fighting game if fans shout loud enough.

Street Fighter IV

Street Fighter IV

Kick, punch, it's all in the mind.

"So, what do you think of it then?"

I'm standing behind the Street Fighter IV cabinet at ATEI, the UK's only amusement arcade exhibition. Around the machine loiters a group of twentysomethings, all of whom invented or lied about the names of companies they work for in order to gain access to this supposedly industry-only exhibition. They lied because of this game and this game alone.

We're playing winner-stays-on. The kid on the right, Akuma, is on a seventeen-win streak. He's wearing a single, fingerless leather glove on his right hand, presumably to absorb the sweat that comes from being a champion. It is super-dramatic.

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FeatureRetrospective: Street Fighter

20 years of beat-'em-ups picked thoroughly apart.

Holy #*%$! I've just seen the Japanese intro for Street Fighter IV and it looks absolutely killer. Screw objectivity, I'm going to say right now that from my impressions of the Street Fighter IV arcade game and from what I've played so far of the console release, Street IV could very well be the greatest fighting game ever made. With Eurogamer's review going live tomorrow (Monday 16th February), I'm taking a look back at the different Street Fighter games in their many different arcade transitions. Hold onto your sticks people.

Costume DLC for SFIV at launch

Costume DLC for SFIV at launch

Five outfits per three-quid pack.

Capcom plans to release extra costume packs for Street Fighter IV in Japan, starting on launch day (Friday 12th February) and continuing every subsequent Friday for the next four weeks.

That's according to the latest issue of Famitsu (spotted by 1UP), which says each bundle will cost 320 Microsoft Points (GBP 2.70 / EUR 3.85) on Xbox 360, or JPY 400 (GBP 3 / EUR 3.50) on PlayStation 3.

The first pack to arrive will be Muscle Arms containing alternate threads for big and beefy characters Zangief, E. Honda, Rufus, Abel and El Fuerte.

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Mad Catz' FightStick Tournament

Mad Catz' FightStick Tournament

The Street Fighter IV peripheral range reviewed.

The arcade stick can be either the beat-'em-up aficionado's closest ally or most damaging adversary. Players can grow as attached to their control stick as they do their on-screen character, learning each one's nuance and personality intimately. On-screen characters might be the visualisation of a player's thought processes, but the controller is the facilitator, the very bridge over which will is made action.

If the controller is in any way lacking, through design or defect, then the game is broken with it, as any Rock Band player with a sticky orange fret button can tell you. In beat-'em-ups, where precision and response are everything, the control stick's importance is elevated yet further. In this genre a controller doesn't need to be defective to be game-breaking. The feel in the hand, the weight and the bulk on the lap, the resisting click of the buttons and the size and slipperiness of the ball top can narrow or widen the distance between victory and defeat. And in a beat-'em-up, the distance between victory and defeat is the only distance that ever matters.

2009 is the year of the beat-'em-up's renaissance, one singlehandedly brought about by Capcom's Street Fighter IV, a game that promises not only to draw back into the fold those players long put off by the genre's increasing complexity but also a new generation of gamers. It is a momentous occasion, the passion Capcom has managed to rekindle for its flagship series both unexpected and wonderful. So it's only right that a suite of licensed controllers, built with the game's peculiarities in mind, should accompany its release. And who better to make these crucial peripherals Catz?

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Street Fighter and Resi 5 are Home-bound

Costumes, game launching, Africa.

Capcom Japan has announced plans to support PlayStation Home with Street Fighter IV and Resident Evil 5 content, including costumes and a themed game space.

Street Fighter IV UK tour dates, details

Street Fighter IV UK tour dates, details

Punch Ryu before console release.

Capcom has confirmed dates and venues for the UK Street Fighter IV arcade machine tour, where you'll get to play the game ahead of its console release and even win prizes assuming you're not crap.

The tour starts up north in Edinburgh at the Gamestation on Princes Street from 29th January to 1st February, before heading down to the Meadowhall Shopping Centre Gamestation in Sheffield from 5th to 8th February.

London's HMV on Oxford Street comes next from 19th to 22nd February, and this coincides with the Street Fighter IV console launch on 20th February.

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Peculiar bedfellows, perhaps? There was always going to be a clash somewhere in this year's Coming Attractions as we sorted our way through 12 categories, but you could argue there's more that unites fighting and strategy than divides them. Both are about trying to take maximum of advantage of your opposition's weaknesses, both reward patience, concentration and consideration, and as of Red Alert 3 both have a thing for impractical women's clothing.

Mad Catz talks up SF IV peripherals

Pads and sticks detailed.

Mad Catz has officially unveiled its range of Street Fighter IV peripherals for PS3 and Xbox 360, which includes regular and tournament sticks and a reconfigured control pad.

Capcom reveals more release dates

Capcom reveals more release dates

Dead Rising and MotoGP Wii in diary.

Capcom has announced a few definitive dates for early 2009 releases, putting seven titles on the horological map for the start of the year.

Alien-based sheep-herding puzzler Flock! is coming in February, and will hit PC, PSN and XBLA all at once. At the opposite end of the spectrum, as we already knew, bully-faced beat-'em-up Street Fighter IV slots itself into shelves on the 20th. At least for 360 and PS3 - PC dates are as yet unconfirmed.

The Wii's very own zombie splatter-fest Dead Rising: Chop Till You Drop has nailed its bloody flag firmly to the forehead of the 27th of February, where it will be joined by Neopets Puzzle Adventure on Wii, PC and DS.

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Street Fighter IV

A new challenger reappears.

Playing Street Fighter IV on Xbox 360, we're trying to recall the last time we were so hyped about the release of a fighter. Enthusiasm grew during the build-up to Soul Calibur IV, as did our anticipation for Virtua Fighter 5 a year prior, but it's an age since a fighter has been so prevalent in actual office banter. With the console release of Street Fighter IV weeks away, the trash talk about who's going to rush down who has started to turn nasty. How we've missed it.

Street Fighter Sackboys imminent?

Pictures certainly suggest as much.

As if Sephiroth and Solid Snake were not enough, Sony seems to have lined up a Street Fighter IV quartet for Sackboy treatment ahead of the game's 20th February release.

"Let the countdown commence," Capcom Europe said this evening as it confirmed that Street Fighter IV will be released for PlayStation 3 and Xbox 360 on 20th February 2009.

25 characters in Street Fighter IV?

Unconfirmed character-select screen.

Eagle-eyed kicky-punchers at Belgium's NEXT expo in Heysel have uncovered what looks like a complete Street Fighter IV character roster.

SF IV and Bionic dates unconfirmed

SF IV and Bionic dates unconfirmed

Retail guidance, not release schedule.

Capcom has told Eurogamer that release dates for Street Fighter IV, Bionic Commando and other titles which appeared in the British trade press yesterday were retail guidance rather than confirmed launch dates.

It also denied that a PC version of Resident Evil 5 will be released on 13th March alongside the PS3 and 360 versions, reiterating that it has not announced a PC version of the console game.

Trade magazine MCV reported the guidance list, which is distributed to retailers to help them plan for Q1, and which claimed SF IV will be released on PS3, 360 and PC on 20th February.

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FeatureEurogamer Expo: Top 10 Games

As voted for by you.

First things first, apologies if you were disappointed, having read our Eurogamer Expo preview on Monday, to discover that the MotorStorm: Pacific Rift vehicle outside the Expo entrance was a monster truck instead of a Humvee. We are also sorry that so many of you missed the chance to touch Bertie's moustache, which endures even now atop the sweater-clad granite torso and arms of news-typing sultriness.

Resident Evil 5 playable at EG Expo

And Street Fighter IV on Xbox 360.

The Eurogamer Expo is nearly upon us, and Capcom and Eurogamer have just announced that Resident Evil 5 will be playable at the show on both PlayStation 3 and Xbox 360.

SF IV anime film to tie in with launch

SF IV anime film to tie in with launch

By the team behind the Aftermath vid.

Capcom is so pleased with the Street Fighter IV anime clips produced to plug the story gaps between games II and IV that it's asked Studio 4C to produce an hour-long film.

Speaking at the Tokyo Game Show this weekend (thanks GameSpot), producer Yoshinori Ono said that the 50-60 minute piece would be released to tie in with the console versions of the beat-'em-up.

Studio 4C, for students of such things, is a 22 year-old Japanese animation house which, along with various proper anime series, has worked on the likes of Rogue Galaxy with Level-5, and contributed to The Animatrix. It was founded in the '80s by Koji Morimoto and colleagues, and Morimoto is supervisor on the SF IV project.

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Capcom to focus on multi-platform games

On all major releases in the future.

Capcom plans to offer all major releases on multiple platforms in future in order to maximise their impact in the west, where "consoles are practically waging war against one another" in the company's words.

Capcom denies SF IV infinite combo

Video of El Fuerte is nothing of the sort.

Capcom has rubbished reports of an infinite combo in the arcade version of Street Fighter IV that allows players to batter opponents without any chance for them to respond.

Microsoft confirms revised 360 d-pad

Microsoft confirms revised 360 d-pad

"For a limited time". Now with date.

Microsoft has confirmed our earlier report that it plans to release a new Xbox 360 controller with an improved d-pad on 24th October.

We found the pad and photographed it on Konami's Pro Evolution Soccer stand, and Microsoft confirms the pad is "optimised" for the football series.

"The new limited-edition green wireless controller offers enhancements to d-Pad functionality, which will add to the experience of playing games where the d-Pad is the primary control mechanism," Microsoft told Eurogamer.

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Microsoft revising Xbox 360 d-pad?

For PES and SF IV, apparently.

Microsoft is set to release a new Xbox 360 controller with an upgraded d-pad, a third-party publisher has told Eurogamer at Games Convention.

It's 1992 all over again. Two of gaming's greatest pugilists have revived their long-standing rivalry, with Mortal Kombat creator Ed Boon claiming his new game will "kick" Street Fighter IV's "ass", while Capcom has accused Midway of still "riding the coattails" of its brawler.

SF IV to feature anime storytelling

Demonstration shown at Captivate.

Capcom has revealed that the home versions of Street Fighter IV will include anime story sequences as character prologues and end sequences. See how it will look in our anime sequence gallery.

Street Fighter IV producer talks Seth

SF IV's mysterious boss explained.

Street Fighter IV producer Yoshinori Ono spoke to Eurogamer about Seth, one of the boss characters in Capcom's upcoming beat-'em-up, last week, and hinted that he will be playable.

Street Fighter IV not planned for Wii

Although it's not out of the question.

Street Fighter IV producer Yoshinori Ono has reiterated that there are no plans to produce a Wii version of the upcoming arcade and console beat-'em-up.

Street Fighter IV

We play, while Yoshinori Ono talks Seth, console controls and online.

Resident Evil 5 is at Captivate 08 in Las Vegas, and that's big news for journalists assembled in Capcom's almost-penthouse at Palms Casino, which sits back from the Strip and bakes quietly in the 30-celsius heat. But the game's developers, Jun Takeuchi and Masachika Kawata, aren't letting us near the pad, so when the presentations are over, we have to make do with Street Fighter IV. Or would do, except the four arcade machines - linked in pairs for two-player combat - are permanently swamped. We've seen Street Fighter IV already of course. We've even played it already. But that hasn't dimmed anyone's enthusiasm.

More content confirmed for SFIV console

More content confirmed for SFIV console

New characters and online fights.

Capcom has said the freshly confirmed console versions of Street Fighter IV will have more characters plus an online mode.

Internet fights will be limited to you and a friend, according to Japanese magazine Famitsu, which talked to game producer Yoshinori Ono for its latest issue.

Rufus is the first of the new faces, and is a big fat chap in a partially unzipped jump-suit who is apparently a fierce rival of Ken's. He looks a bit like a kebab shop regular with a ponytail.

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Capcom confirms SF IV for consoles, PC

Capcom confirms SF IV for consoles, PC

Coming to 360, PS3 and PC.

Capcom has finally admitted that it's bringing the forthcoming Street Fighter IV to home consoles, revealing that the game is in development for Xbox 360, PS3 and PC.

Normally we'd say something dramatic about "months of speculation" here, but the assumption from the outset has been that the game would make the transition from arcade to home consoles pretty swiftly - despite Capcom's refusal to confirm or deny the existence of console versions until today.

The big news, of course, is that it's to be a multi-platform beast, with only the Wii missing out on the series' biggest update in years.

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SF film writer explains Chun-Li focus

She's "not just a sex object fantasy".

Street Fighter movie writer Justin Marks has said he picked Chun-Li as the focus because films are about unexpected heroes, and not so he could have a "blatantly sexualised female lead".

First details of SFIV newcomers

First details of SFIV newcomers

Meet Abel, Crimson Viper and El Fuerte.

Capcom has given us a run down of what fresh characters Crimson Viper and Abel will have to offer in Street Fighter IV.

Crimson Viper is the mysterious secret agent woman who power-dresses. She also has electric and seismic gadgets up her sleeves, as well as a flame-thrower and jet propulsion boots.

She can deal out electric shocks to enemies with her Thunder Knuckle move which, if used with a jab, attacks under incoming projectiles. Use it with a fierce attack and you uppercut, which is useful for people assaulting you from the air.

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GDC: Street Fighter IV

Hyper fighting hype.

Full disclosure: this hands-on preview appears with dinky PS3 and 360 icons next to it, but we haven't played those versions. In fact, Capcom refuses to confirm whether or not they even exist, despite admitting that it would be "pretty surprising" if Street Fighter IV failed to make the transition from arcade to home console. Still, it's worth pointing this out so that the PRs don't wake me up with a phone call at 2am PST to complain. I need my beauty sleep. As you'll know if you've ever seen my face.

Street Fighter IV playable at GDC

So is Bionic Commando. Shiny.

Both Street Fighter IV and the remake of Bionic Commando will be on show at the Game Developers Conference in San Francisco next week behind closed doors.

Capcom confirms original cast for SFIV

Capcom confirms original cast for SFIV

Chun-Li, Blanka, E-Honda etc. return.

Capcom has confirmed to Eurogamer the original Street Fighter cast will be returning in the new game, suggesting we were a bit silly not to assume this from the get go.

Famitsu broke the news originally, hailing the return of Chun-Li, E-Honda, Guile, Dhalsim, Blanka and Zangief who, incidentally, looks like Arnold Schwarzenegger.

That's on top of Ryu and Ken and newcomer Crimson Viper, who producer Yoshinori Ono called "the cool beauty that the SF series lacks".

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FeatureCapcom Gamers' Day Roundup

Street Fighter IV, Dark Void, Okami Wii and more.

It ended with a bang. At the first Capcom Gamers' Day to be held in Europe - our own fair capital of London, to be precise - it looked for ten excruciating seconds like the big reveal of an extremely lengthy press conference really was going to be the announcement of a PS3 version of Lost Planet. But we should have known better.