StarCraft Features

FeatureBlizzard's Perfect Storm

The industry's top developer knows the merits of the confessional.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureHow StarCraft beat Chess

Blizzard looks back on the world's best strategy game.

With Battle.net, Diablo and WOW behind them, it's probably fair to suggest that PC gamers have spent more millions of hours on Blizzard's games than any other company's. Which is mental. With that in mind, we recently spent an hour chatting to three team leads on the original, now all working inside Blizzard on StarCraft II.

FeatureBlizzard's Samwise Didier

The art director talks Warcraft and StarCraft. And checkers.

Art is important to Blizzard. The offices of the World of Warcraft developer, currently working on RTS sequel StarCraft II, are plastered with it. Vivid, colourful and extravagant concept art is hung everywhere. The offices even have a curator, part of whose job description is to ensure that huge floor-to-ceiling pieces are displayed around the campus. One such piece is in the canteen - a jolly painting of drinking dwarves by Samwise Didier.