Another of BioWare's old-guard has left the building. This time it's James Ohlen, lead designer of Star Wars: Knights of the Old Republic, Baldur's Gate 1 and 2, Neverwinter Nights and Dragon Age: Origins, and director of Star Wars: The Old Republic. Ohlen leaves BioWare after a staggering 22 years.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
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The community of Star Wars: The Old Republic paid a heartfelt tribute to departed actor Carrie Fisher over the Christmas holiday. Her Princess Leia will forever be an iconic part of Star Wars.
Do you remember the Star Wars: The Old Republic trailer where the mother rescues her tortured young child from a prison of evil? Good, wasn't it? Well the expansion it teased, Knights of the Eternal Throne, is here, and the events teased unfold within. What expansion Knights of the Fallen Throne began in 2015, Knights of the Eternal Throne ends now.
Brave BioWare gets there, aiming high with ambition and scoring; producing a story and conclusion every bit as grand and spectacular as anything in revered old games Knights of the Old Republic 1 and 2. Powers rage like storms and destinies are satisfied. No cliffhangers or teasing a next expansion; an end. I admire that. A lot.
But what the story cannot do is hide the flabby beast underneath. Just as Knights of the Fallen Empire was held back by Star Wars: The Old Republic, so Knights of the Eternal Throne is too. The Knights expansions want to break free as single-player games but fundamentally cannot, chained as they are to a multiplayer world. Tricks and illusions are to employed instead. Companions are always at your side to heal you, or there are temporary buffs and abilities on hand to make your MMO character capable of facing a boss. They're good tricks and illusions, convincing at times, but you never feel as singularly powerful as the story tells you you are. SWTOR wasn't designed for it.
Last week a wonderful Star Wars animation captured the imaginations of gaming audiences and beyond. It told the story of a mother trying to rescue her young daughter from the Dark Side of the Force. Innocence versus corruption. It was emotional, cinematic and had an impressive fight scene. Such production values wouldn't have looked out of place in a cinema. But this animation wasn't building excitement for the big screen. It was building excitement for a game. But could a game ever live up to it?
What the animation tapped into was a longing for a cinematic Star Wars game with a story. Perhaps Star Wars: Battlefront 2 will have a story in 2017. Amy Hennig's Star Wars action adventure, due out in 2018, definitely will. But will they be deep and winding and emotional enough? Let's cut to the chase: what the trailer tapped into was a longing for Knights of the Old Republic 3.
Imagine the fantastical sights and sounds of Star Wars brought to life with the razzmatazz of the Mass Effect series (which in a way I suppose was BioWare's KOTOR 3 - one it could creatively fully control). Imagine an emotional BioWare tale of Light and Dark, with all the characters and romances and betrayals the studio is famed for. The battles! The Lightsabers thrumming and clashing like cymbals, Force powers crackling and raging. I would like no game more! But I can't have it.
Make some time this morning to watch the new Star Wars: The Old Republic trailer - seriously. It's better than at least four of the Star Wars movies (sorry, Force Awakens).
The six-minute video acts as a setup for Knights of the Eternal Throne, the new expansion due for release on 2nd December, and lays out some of its characters.
There's bad guy Emperor Valkorion (seriously, what is it about being in charge?) and Empress Vaylin and really, the core of the trailer is about how the influence of the Force can corrupt.
Star Wars: The Old Republic will expand again this autumn with the release of Knights of the Eternal Throne (the acronym KOTET is catchier, particularly when paired with "SWOTOR", which is how SWTOR tends to be pronounced - sounds a bit like an alien Star Wars language when you say it altogether out loud).
There's not much expansion detail but "more of BioWare's cinematic storytelling" was mentioned in the blurb, which makes it sound similar in tone (and title) to previous expansion Knights of the Fallen Empire, which our review praised. The expansion blurb mentioned "exciting new game features" too.
In preparation for the expansion there's a free-trial for Chapter 1 of Knights of the Fallen Empire.
Looking for a Rey to spend your money? Ren look no further for it is Star Wars Day! M'az Kanata believe it!
There are promotions on Steam, GOG, PlayStation Network, Xbox Live and the App Store. Google Play doesn't seem to be doing anything significant. There are a handful of promotions surrounding Star Wars: The Old Republic and Star Wars Battlefront, including a PS4 and Origin discount to the game - and 50 per cent off on Xbox Live if you're a Gold member.
On Xbox Live the promotion is a bit naff: earn £3 promotional credit when you buy the film Force Awakens and play Star Wars Battlefront.
A possible link between Kylo Ren's Lightsaber in Star Wars: The Force Awakens, and the decade-old Knights of the Old Republic video games, has been found. If the link holds true it would seem to cement those games in Star Wars film canon.
The creator of a Kickstarter for a Star Wars open world role-playing game has pulled the project after enduring a week of ridicule on social media.
Star Wars: The Old Republic's Knights of the Fallen Empire expansion is getting a new chapter - the first of seven - with Anarchy in Paradise, due 11th February.
Subscribers of The Old Republic will receive all of the content in Knights of the Fallen Empire for free, so long as they maintain their subscription. New players will be able to jump in at level 60.
Developer BioWare offered the following synopsis of Anarchy in Paradise's story:
I am an Imperial Agent. I am a Smuggler. I am a Jedi Knight.
Knights of The Fallen Empire, Star Wars: The Old Republic's newly released story-focussed expansion, isn't quite BioWare throwing its hands up in the air and finally giving us Knights of The Old Republic 3, but it's close. Very close. Even factoring in the rise of personal quests in the last few years, this is about nine hours of new content (with more to come) that completely sidelines the MMO side to the point that the very occasional shared area comes as less a surprise than a shock. Hello, fellow meatbag! What are you doing in my personal war to save the galaxy?
The catch is that while the focus is on a single player story, the foundations are still the creaking Old Republic engine and its even creakier systems. They constantly sabotage the action, be it lag interrupting with scripted events, and those events rarely allowing to break out of the dirt simple MMO mission design of 'hit some things and then use a thing' in the way that an actual single RPG could be done. Whether it's the engine scripting not allowing it or BioWare just wanting to keep things simple, the shadow of the Knights of The Old Republic 3 we never got constantly hangs heavy.
Had that happened though, this would have been a great story - certainly, in terms of scale and scope, BioWare has delivered. The Sith Emperor, last seen draining a whole planet's life force to make an immortality smoothie, has disappeared, and both factions have briefly joined forces to give chase. Unfortunately, following him into Wild Space reveals that he not only has a broken family he's never talked about before, but has been running a whole empire on the side.
Writer Drew Karpyshyn has returned to BioWare. He left in 2012 - I interviewed him after his departure - to concentrate on his Chaos Born trilogy of fantasy books and, now that they're complete, he's decided to return.
I'd love to visit BioWare headquarters in Edmonton, Canada, and now I sort of can. And I don't even have to leave my desk.
Star Wars: The Old Republic is getting a new expansion on 9th December entitled Shadow of Revan.
This story-based add-on will revolve around Revan, a former hero of the Jedi Civil War who has gone rogue and formed his own army.
Priced at $19.99 (about £13), this expansion will include five new stages, an increased level cap of 60, and all new multiplayer Flashpoints and Operations challenges.
A report published by SuperData Research (via GamesIndustry International) claims The Elder Scrolls Online had 772,374 subscribers in June.
A summer Star Wars: The Old Republic expansion has been announced, called Galactic Strongholds.
It brings a kind of player housing to the MMO, known as Strongholds, as well as Guild Flagships - huge flying bases where you can convene.
Strongholds can be decorated with trophies and furniture, and there's even a kind of leaderboard associated with who's got the best stuff, called a Stronghold Directory.
Look! Over there! It's Star Wars: The Old Republic being still alive and shouting about it.
Shouting about two new expansions coming this year, in fact. "Expect to see two digital expansions in 2014 just like you did last year, with one similar to Galactic Starfighter in scope and one more closely resembling Rise of the Hutt Cartel," wrote senior producer Bruce Maclean on the game's website.
That's in addition to new PVP seasons, Flashpoints (dungeons), Operations (raids), new gear, performance improvements and class changes.
That "multi-year" Star Wars game deal EA signed with Disney in fact lasts a decade, EA has revealed.
A new Star Wars: The Old Republic digital expansion - Galactic Starfighter - has been unveiled and it brings 12vs12 spaceship dogfighting to the MMO.
Starfighters - your spaceships - can play various roles such as Gunship and Scout, and can be upgraded as you play and earn new weapons, powers and abilities. Paint jobs, pilot suits and titles can be unlocked for customisation purposes 'n all.
There are different space-battle gameplay modes and a variety of battle locations to zoom through. You can even earn XP for your character on the ground by flying around and pew-pewing things.
EA has made Matthew Bromberg the new boss of BioWare, VentureBeat reports.
"NOW FOR YOU, INSECTS! BOLDLY, YOU SOUGHT THE POWER OF RAGNAROS. NOW YOU SHALL SEE IT FIRSTHAND!"
Traditional MMOs have gone out of fashion lately. It used to be that every gaming brand had exciting untapped MMO potential and every publisher wanted an MMO in its stable, but the gold rush inspired by World of Warcraft yielded little precious metal, and a lot of publishers got burned in the process - especially Electronic Arts with Star Wars: The Old Republic - while the term "MMO" has become taboo when discussing a new breed of games that includes The Division and Destiny, even though in many respects they are both massively multiplayer and online.
Former BioWare boss Dr. Greg Zeschuk thinks the next-generation consoles are unlikely to cure what he describes as a "sick market for old-school gaming".
Star Wars: The Old Republic's first paid expansion pack, Rise of the Hutt Cartel, will be released on 14th April.
It's $20 to non-subscribers, $10 to subscribers.
Rise of the Hutt Cartel ups the SWTOR level cap to 55 and adds a new planet called Makeb, where there be fat worm gangsters of the Hutt Cartel. There's tough new story content based around all that, and space-caches of new loot to uncover.
Knights of the Old Republic 2 developer Obsidian wants to pitch a new Star Wars game to new Star Wars owner Disney.
"You just get tired of it after a while." He probably couldn't have put it better. He being Greg Zeschuk, one of the founders of BioWare, and one half of its famous and now retired doctor duo leadership.
The first Star Wars: The Old Republic expansion pack has been revealed: Rise of the Hutt Cartel.
It will raise the level cap to 55, unlocking new abilities, skill points, gear "and more".
It will introduce a fully-voiced new storyline revolving around the fat slug crime syndicate, the Hutt Cartel.
The free-to-play relaunch of Star Wars: The Old Republic was disappointing; the new business model badly fit the game, hence our critical 4/10 re-review. But there are faint glimmers of hope.
Time hasn't been kind to The Old Republic. It certainly doesn't feel like a game that came out last Christmas, even if at launch its technology and largely reskinned Warcraft mechanics were more a base for BioWare to flex its narrative muscles with than a big leap forward for massively multiplayer games. Now, not even a year later, with the game recently turned free-to-play, going back to explore its worlds feels like archeology. Sometimes palaeontology. And the story that BioWare hoped to tell is unlikely to have a happy ending.
From launch, The Old Republic's key problem was that it was stuck serving two very different masters - the personal storylines it wanted everyone to focus on and the subscription fee whose dark shadow loomed over all. It offered narrative beats far beyond what any other MMO had dared, with a choice of eight different character classes, each with a unique, branching story. It then suffocated them with padding, slow levelling and an endless array of tedious stock quests that no amount of dialogue could jazz up. (You also had to spend a ridiculous amount of time running around to check in on people despite owning a bloody cellphone. That bugged me. Just saying.)
None of this has changed. What has, though, is that story is no longer an exciting novelty, while World of Warcraft: Mists of Pandaria, Guild Wars 2 and The Secret World have all surpassed The Old Republic's stilted dialogue, basic cinematography and forgettable characters. In Pandaria, phasing and scripting comes together for a more dynamic experience with a good sense of humour. Guild Wars 2 remembers that an MMO is expected to be a multiplayer experience first, layering its plotting and single-player content on top far more skilfully. The Secret World offers infinitely better writing. Yes, they all have issues, especially with pacing. They still trounce The Old Republic's attempts, rendering it drier than moondust.
Update: Star Wars: The Old Republic will turn free-to-play on 15th November simultaneously worldwide, EA has just announced.
EA and BioWare are going to try and revitalise Star Wars: The Old Republic by turning free-to-play. That transition could happen any day now; we're in autumn/fall, and that's as specific as EA and BioWare have been.
Daniel Erickson, creative director of Star Wars: The Old Republic, appears to have packed his bags and left BioWare Austin.
It looks like Bethesda's working on a new free-to-play MMO. Could it be Fallout Online?
Star Wars: The Old Republic servers have merged. There are now fewer worlds to inhabit, but they support "a significantly higher number of players".
I hate DLC. I hate online passes. I hate EA.
EA COO Peter Moore has given BioWare a vote of confidence after perhaps the most tumultuous year in the developer's history.
Drew Karpyshyn not only resembles Commander Shepard facially - he created him. Drew Karpyshyn was one of BioWare's greatest ever writers. He was lead writer of cherished Star Wars role-playing game Knights of the Old Republic, and he was lead writer of Mass Effect 1, 2, and all the books in-between (not Deception). Along the way, Karpyshyn also influenced Baldur's Gate 2: Throne of Bhaal, Neverwinter Nights, Jade Empire and massive storied MMO Star Wars: The Old Republic - a job that meant he couldn't be a part of Mass Effect 3.
EA COO Peter Moore has insisted there is no feud between his company and Half-Life maker Valve despite the removal of EA games from rival digital platform Steam.
UPDATE: Greg Zeschuk's role as General Manager at BioWare Austin was "always planned to have a finite endpoint", the company co-founder has explained to Gamasutra, addressing speculation around his departure.
Update: The free-to-play model will launch in November, EA announced during an earnings call.
Knights of the Old Republic 2 lead designer Chris Avellone has praised, to Eurogamer, the efforts of voluntary The Sith Lords Restored Content Mod (TSLRCM) team.
Star Wars: The Old Republic's executive producer Rich Vogel has left BioWare Austin after seven years, Gamasutra reports.
EA's PC digital distribution platform Origin will get a little bit better when client version 9.0 rolls out to the masses in "the coming days".
Those of you who opt in to beta updates will get first dibs. To do this, launch Origin, click on the gear icon and select Settings. Find Origin Pre-Release Participation and check the box that says "update to the pre-release version if available".
The full roll-out will happen "soon thereafter".
Probably the best recruit in Knights of the Old Republic was HK-47, an assassin droid with a murderous sense of humour.
"If you want to tell people the truth, make them laugh, otherwise they'll kill you."
Star Wars: The Old Republic is now free for players up to level 15, EA has announced
Star Wars: The Old Republic will go offline tomorrow ahead of the release of patch 1.3, BioWare has announced.
The game will undergo scheduled maintenance for four hours from 8am to 12pm, Tuesday, 26th June. In an update today BioWare warned this maintenance could be extended.
After the maintenance period, restart the game launcher to download the 1.3 update, called Allies.
For many it's a case of when - not if - Star Wars: The Old Republic, which has shed over 400,000 subscribers since February 2012 - will go free-to-play.
Digital sales platform Steam has a reputation for its 75 per cent sales - and many gamers love them. But for rival Origin and its maker EA, that's not the right approach.
Origin boss David DeMartini told Gamesindustry International that random deep-discounting of games "cheapens" IP, and promised not to copy the practice.
"We won't be doing that," he said, bluntly. "Obviously they think it's the right thing to do after a certain amount of time. I just think it cheapens your intellectual property.
The Star Wars: The Old Republic level cap will rise this year, BioWare has announced at E3.
BioWare co-founder Ray Muzyka also announced that a new free trial, playable up to level 15, will launch in July.
He didn't say what the level cap was rising to, but there will be new combat abilities added to specialise your even-more-powerful character with.
A senior member of the recently streamlined Star Wars: The Old Republic development team has spoken out about last week's round of redundancies at BioWare Austin.
An undisclosed number of Star Wars: The Old Republic developers have been made redundant in a bout of restructuring at BioWare Austin, the developer has confirmed.
A post on the MMO's official forum from studio chiefs Greg Zeschuk and Ray Muzyka announced the news, but didn't offer a concrete reason for the lay-offs.
"Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting people's lives this way is always very hard, but we're ensuring the affected people are treated with dignity, fairness and respect," they wrote.
EA has blamed its announced Star Wars: The Old Republic subscribers fall on casual gamers leaving the BioWare developed sci-fi MMO.
Origin is now the number two direct to consumer game service, EA has claimed.
Star Wars: The Old Republic currently has 1.3 million active subscribers, publisher EA has announced.
Valve's Gabe Newell has given his feedback on digital platform Origin. Now EA wants to know what you think.
BioWare has altered the 30 days free game time SWTOR promotion to include more people than those who have reached character level 50.
"As a thanks for being one of our most valued players", BioWare is rewarding all Star Wars: The Old Republic players who have level 50 characters with 30 days free game time.
Beefy SWTOR Game Update 1.2, named Legacy, arrives tomorrow, 12th April.
The headline attraction is the now realised Legacy system, which allows an account's characters to be linked via a family tree, regardless of faction, race and class. And doing so bestows various benefits.
Game Update 1.2 also brings more high level content in the shape of a Flashpoint (dungeon), Operation (raid) and Warzone (PVP battleground). There are also new Crew Skills to collect, a new level 50 world boss to fight, guild banks, customisable UI, ranked Warzones, repeatable high-level daily missions and a new tier of PVE and PVP gear.
A petition launched earlier this week by LGBT campaign outfit AllOut offering support to publisher EA over its decision to stand firm after religious groups called for gay-friendly content be removed from its games has been hijacked by bots.
Outside of a few evergreen titles like Gran Turismo, Forza Motorsport, F1 and Mario Kart, the racing game genre has been in a state of chaos and decline for a few years now, with great games like Blur and Split/Second pitching up to fanfare from genre fans and then disappearing into bargain bins a few days later. We love them, but the audience just doesn't seem to be out there.
Actor and author Stephen Fry and journalist Charlie Brooker are among those to speak up in support of EA over a letter writing campaign directed at the publisher from anti-gay protestors.
EA has publicly responded to a letter-writing campaign directed at the publisher by anti-gay groups complaining about the inclusion of same-sex relationship options in games like Mass Effect 3 and Star Wars: The Old Republic.
The dip in World of Warcraft subscriber numbers "has to at least be attributable to [Star Wars] The Old Republic", Blizzard acknowledged, speaking to Eurogamer last week.
New players can dip their toes into Star Wars: The Old Republic this weekend without reaching for their wallets, developer BioWare has announced.
Mass Effect 3 sold nearly 900,000 copies in the US in its first 24 hours on sale, EA has revealed.
To be exact, 890,000, EA boss John Riccitiello told an audience at the Wedbush Technology, Media and Telecommunications Conference, attended by VentureBeat.
"We anticipated it doing well, so we're happy," he said.
A whopping 665 people worked on gargantuan massively multiplayer online role-playing game Star Wars: The Old Republic, BioWare has revealed.
Milestone SWTOR Game Update 1.2 Legacy goes live in April, BioWare has announced.
This evolves the Legacy system and allows gamers to link their characters via a family tree. Doing so unlocks abilities, character species and mailbox and Galactic Trade Network terminals for player ships. Companion affection and moral alignment will also benefit.
Game Update Legacy also brings a new group Flashpoint, raid Operation and group versus group PVP Warzone.
Those elusive white Lightsaber crystals that few SWTOR players had and others desperately wanted - they're going to be stocked at computer-brained vendors.
Endgame crafting and new companion dances are among the headline tweaks coming in the next major Star Wars: the Old Republic update, developer BioWare has announced.
As detailed in a new developer Q&A on the game's official site, the refined crafting system should pacify players disgruntled that top level PvE and PvP gear is more powerful than buildable items.
"We are adding endgame crafting for all professions. This includes augment crafting, the ability to crit-craft custom (orange) gear with augment slots, new endgame schematics, new color crystals, expanded and improved research and reverse engineering and much more," read the post.
The average play session for Star Wars: The Old Republic is between four and six hours long, claims BioWare Austin chief Greg Zeschuk.
Drew Karpyshyn, the lead writer of Star Wars: Knights of the Old Republic and Mass Effect 1, has retired from BioWare and video games.
Don't stand Origin directly next to Steam yet, EA's Peter Moore has asked - "give us 18 months to two years".
Last week, 10,000 people took to Steam to play Half-Life 2 as part of a gentle protest against Valve's silence on the development of the series' next instalment. It's part of an ongoing campaign that rose from the background noise of forum discontent to deliver an open letter to Valve.
Star Wars: The Old Republic patch 1.1.2 has hit the public test realm.
It's a fixy sort of update, and the majority of class changes are being made to those that wield the Force - particularly Jedi Consulars and their dark counterparts, Sith Inquisitors.
There's no specific date for these updates, but we expect they'll roll out during the game's weekly maintenance on Tuesday.
Nearly 40 per cent of all copies of Star Wars: The Old Republic sold to date were bought through Origin, EA has announced.
The daily active users peak at more than one million players.
EA issued a note today announcing a raft of publishers who have jumped on board EA's Steam rival, including Alan Wake developer Remedy, Focus Home Interactive, Iceberg Interactive, Strategy First, Macro Games, Selectsoft and Legendo Entertainment.
Star Wars: The Old Republic currently has 1.7 million active subscribers, publisher EA has announced.
Star Wars: The Old Republic developer BioWare has invited guild leaders from around the world to its Texas base to harvest some player feedback and discuss future plans for the game.
Weekly Star Wars: The Old Republic maintenance has been completed and game servers have returned - patch 1.1.1 is now live.
It doesn't give white Lightsaber crystals to everyone. That was a joke - a forced choke. Sorry.
All the SWTOR patch 1.1.1 changes are noted below.
BioWare has promised to discuss European Star Wars: The Old Republic maintenance windows after the service was inaccessible on Saturday from 8am to 12pm GMT.
PC games not displaying on the website of shop-chain Game are the result of "a gremlin in the system", the company explained to Eurogamer.
BioWare has showcased a handful of new features coming soon to Star Wars: The Old Republic.
Speaking in a new video clip, which you can check out below, game director James Ohlen started out by confirming that the second part of update 1.1's Rise of the Rakghouls story is currently in the works and can be expected soon.
There's also a new PvP warzone in development, as well as a new feature that lets you rank yourself to track how you're performing against other players.
Guild Banks, new PvP warzone incoming.
BioWare has patched the problem in Star Wars: The Old Republic's open-world player-versus-player zone, Ilum, that allowed players to farm huge amounts of Valor points.
UPDATE: BioWare just issued Eurogamer with the following statement:
UPDATE: BioWare has told Eurogamer that it is "aware there are some issues on Ilum on some servers" and that it will be issuing a new patch tomorrow morning (19th January) to address the problem.
"We appreciate everyone's patience and feedback and are working quickly to resolve the issue to ensure Ilum is as fun as the other new content introduced in Game Update 1.1, the Kaon Under Siege Flashpoint and Karagga's Palace Operation," explained a spokesperson for the developer.
Further details on the new patch have been posted on the game's official forum.
Update: The Star Wars: The Old Republic servers have, like The Jedi, returned.
"All SWTOR servers are once again available!" the official SWTOR Twitter account broadcast moments ago. "Thank you for your patience."
Original story: Star Wars: The Old Republic 1.1 update has been delayed, developer BioWare has announced.
Hello listeners! In the unlikely event that those of you interested in Star Wars: The Old Republic aren't playing it right now, we have prepared a podcast discussing it for your listening pleasure (or rage, more likely).
Oli Welsh, John Bedford and host Tom Champion discuss Bioware's Star Wars: The Old Republic one month after launch.
Every Sunday we bring you an article from our archive, either for you to enjoy for the first time or for you to discover again. This week, with Blizzard's latest World of Warcraft expansion going strong and as we await the launch of Elite Dangerous, we return to John Bedford's opinion piece from 2012 on how to build better worlds.
The pace BioWare will release beefy content patches for Star Wars: The Old Republic will be "more aggressive" than even World of Warcraft, the company told Eurogamer.
These SWTOR content patches will be known as Game Updates.
Rise of the Rakghouls - patch 1.1 - will be the first of these, and will be released this Tuesday, 17th January.
"You are not eligible for this conversation." But... but... I'm a psychotic Bounty Hunter who guns down her clients almost as often as she does her contracts. I've executed prisoners in cold blood, then laughed about it. I've presented horrified wives with their husbands' severed heads in a burlap sack. I've poisoned water supplies, killing hundreds of innocents just because there's a fee in it. I am a stone-cold murderous bastard who'll do anything for a handful of credits. And you're telling me I'm not able to talk to a passer-by because... well, because you need to partition the world into neat little slices for different types of player?
Labelling Star Wars: The Old Republic competent but not innovative is "unfair", BioWare told Eurogamer - the MMO does more than today's FPS and action games to push its respective genre forward.
"Most" Star Wars: The Old Republic players "aren't really having performance concerns", game director James Ohlen assured Eurogamer this afternoon.
BioWare has responded to fans who have vented their frustration with the game's performance on the official Star Wars: The Old Republic forum.
The first chunky Star Wars: The Old Republic update, patch 1.1, has been added to the public test realm.
It brings a new level 50 Flashpoint called Kaon Under Siege; adds four new bosses to Operation: Karagga's Palace; and alters open world PVP on Ilum.
Flashpoint and Operation bugs have been squashed, as have problems Jedi Knights were having during Kira Carsen affection conversations. "Hey, have you seen my Lightsaber?"
BioWare has shared development plans for SWTOR PVP in January and beyond.
A patch to fix the fabulous SWTOR "/getdown" dance exploit is in testing now, BioWare has revealed - and will be rolled out tomorrow morning.
The patch rectifies two problems: one causing in-game chat channels to stop functioning for some players; the other "preventing social emotes (like /getdown) from interfering with combat".
"We're currently testing this patch, and we hope to have it deploy sometime in the early hours of the morning tomorrow (CST)," wrote BioWare on the SWTOR website.
Players of recently released MMO titan Star Wars: The Old Republic have uncovered a bug that allows them to avoid enemy attacks entirely.
BioWare has explained the recent spate of Star Wars: The Old Republic bans - and promised to adjust areas players are exploiting.
Huge BioWare MMO Star Wars: The Old Republic is estimated to have as many as 350,000 gamers playing together at once.
You'd probably prefer it if I didn't mention World of Warcraft in this review. Seven years on and it's getting boring, I have to agree. But that's tough for both of us, because Star Wars: The Old Republic wouldn't exist without Blizzard's online world, and it's impossible to discuss without referring to it. There are two elephants in this room.
The Old Republic is largely made in WOW's image, and it's the latest and probably the last attempt by a cowed and frustrated industry to unseat it. Never has a game stopped an entire genre in its tracks like WOW has with massively multiplayer online gaming.
With the Star Wars and BioWare brands attached and an unimaginable amount of effort and money expended on its making - this Herculean project would make James Cameron or Cecil B De Mille blanch - The Old Republic has been given every chance of success. It has the timing right too, arriving just as WOW players' ennui has finally begun to outweigh Blizzard's genius for reinvention, and the old warhorse's subscriber numbers have started to fall. Could we really have a contender here?
BioWare has warned Star Wars: The Old Republic players against creating characters on high population servers - unless you're prepared to queue to play.
BioWare has told gamers it takes Star Wars: The Old Republic queues "seriously" amid reports of two hour waits.
BioWare has announced a two-day grace period for Star Wars: The Old Republic customers.
It is designed to placate fans who have pre-ordered the game but are concerned about getting it in time for the 20th December launch.
The grace period means everyone who pre-ordered and is in the Early Game Access program has 48 hours from launch in which to enter their product registration code, found inside the physical Standard and Collector's Editions of the game.
Eight year old MMO Star Wars Galaxies has been shut down forever by developer Sony Online Entertainment.
The Guinness Book of Records: Gamer's Edition must be having a field day with Star Wars: The Old Republic; most expensive game ever, most vocal recording in a game, longest hype, most embarrassing cosplayer, most Jedi teabagging...
BioWare has offered an update on how The Old Republic's staggered early access roll-out is progressing.
BioWare has revealed what's coming to the just-launched MMO Star Wars: The Old Republic in the near future.
BioWare co-founder Greg Zeschuk has declared his commitment to Star Wars: The Old Republic by getting a launch-day tattoo.
Star Wars: The Old Republic early access begins on 13th December - seven days before launch, BioWare has announced.
Early access is granted everybody who pre-orders SWTOR. But not all will be allowed the full seven-day head start, as commenter ZuluHero pointed out.
"Early Game Access may be up to seven days," stated the BioWare email small print. "The length of your Early Game Access depends on the date and order in which you redeemed your Pre-Order Code."
The recent beta test for EA's forthcoming Star Wars MMO The Old Republic attracted two million volunteers, the publisher has announced.
CFO Eric Brown announced the figure at the annual Global Media and Communications Conference in New York earlier today, adding that 725,000 unique users logged on to the game over the Thanksgiving weekend, with each one logging an average of 12 hours each over a three day period.
Brown claimed that at the beta's peak there was "just over a quarter of a million" users playing at the same time.
LucasArts will take "around 35 per cent" of the revenue from forthcoming Star Wars MMO The Old Republic after EA has earned back its investment, according to Wedbush Morgan analyst Michael Pachter.
With Star Wars: The Old Republic, EA will mount its second major attack on Activision Blizzard dominance within months.
Force-wielding character progression detailed.
The Star Wars: The Old Republic beta weekend that Eurogamer gave away 12,000 keys for has begun.
This is a closed beta, but will effectively serve as an open beta stress test owing to the amount of keys that have been given away worldwide.
"Our beta servers are now online," declared the official SWTOR Twitter account. "Have fun and may the Force be with you!"
The Star Wars: The Old Republic beta test weekend that we gave keys away for this week will open on Friday, 25th November, and close on Monday, 28th November.
Eurogamer had 12,000 SWTOR beta keys to give away. Some remain.
Be sure to download the beta client in advance from the Star Wars: The Old Republic website. It's big, and will take a while to download.
Over a million hours of testing went into upcoming MMORPG Star Wars: The Old Republic last weekend, BioWare has revealed.
Go to the 12,000 Star Wars: The Old Republic Beta Keys page to claim yours!
Eurogamer and EA are delighted to offer 12,000 readers a chance to participate in beta testing for Star Wars: The Old Republic.
BioWare's monster online world, tipped as the first serious challenger to World of Warcraft, is ramping up for a global launch on 20th December. The online RPG lets you join the Star Wars universe as either a Republic or Imperial character in the early-years time-frame of BioWare's much-loved Knights of the Old Republic games.
Graphics card maker Nvidia has pointed to games such as Battlefield 3 as evidence that the PC platform is way ahead of current generation consoles.
BioWare will add "additional security" to Star Wars: The Old Republic as we approach the 20th December launch.
All SWTOR accounts created before 21st October will have their passwords reset. Owners will be asked to make passwords that "meet the new security standards". The reset will happen in "the next few weeks".
"BioWare takes security very seriously," an email sent to the community began.
A Star Wars: The Old Republic pre-order will let you play the MMO up to five days before launch, BioWare has announced
Fresh new morsels worth sabering.
BioWare has detailed exactly what digital items customers get for pre-ordering its impending MMO behemoth Star Wars: The Old Republic.
Over five million people use Origin every day, EA has said.
BioWare MMO Star Wars: The Old Republic now arrives in Europe on 20th December - two days earlier than originally announced.
According to Joystiq, the developer made the announcement at Comic Con in New York today. The shift means that the game will now launch simultaneously in the US and Europe.
Of course, whether you'll actually get to play it on launch day is another matter entirely.
An F2P-only future for the MMO genre is anything but a foregone conclusion, reckons Mythic founder and former CEO Mark Jacobs.
BioWare still has "huge autonomy" in what it does, co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk have promised Eurogamer. To say that EA now calls the shots "is not actually remotely true".
Star Wars: The Old Republic developer BioWare has clarified exactly how the MMO's Early Game Access will work.
EA has recommitted to having third party games on Origin and, in a dig at rival service Steam, talked about how to treat other publishers.
Your destiny has been dated.
Star Wars: The Old Republic launches on Tuesday, 20th December 2011 in North America and 22nd December in Europe.
BioWare co-founders Ray Muzyka and Greg Zeschuk announced the date on stage at the Eurogamer Expo 2011 today.
A flat subscription to Star Wars: The Old Republic will cost $14.99/£8.99 a month. But buy in bulk and the average monthly cost goes down; three months costs $41.97/£25.17, and six months costs $77.94/£46.14.
All those who've set up a guild for impending BioWare MMO Star Wars: The Old Republic can now start picking their allies, the developer has announced.
EA's Star Wars: The Old Republic will be the last ever major subscription-only MMO, according to Sony Online Entertainment boss John Smedley.
BioWare's iconic role-playing game Knights of the Old Republic will be half-price, £3.50, on Steam this weekend.
Money made by subscriptions to European and American MMOs has, for the very first time, fallen.
BioWare has postponed sending Star Wars: The Old Republic beta invites to European gamers.
The developer will now wait for a "major" new build of the game to arrive "later this week" before bringing a batch of European testers in, revealed European community manager Chris Collins. (The "later this week" date is not set in stone, but there's "every chance" it will happen.)
The arrival of the new Star Wars: The Old Republic client will take SWTOR offline, wipe all characters and require everyone to download the 27GB SWTOR client again.
Level 50 mission detailed.
BioWare Doctors Ray Muzyka and Greg Zeschuk will headline Eurogamer Expo 2011's developer sessions with a keynote panel discussing upcoming MMO Star Wars: The Old Republic.
EA has promised gamers it won't make digital versions of its games exclusive to Origin.
This is not part of what the mega publisher is trying to do with its recently launched digital platform, EA said.
"When we were talking about it's best for the consumer that competition is a good thing, for the consumer also choice is a good thing," EA's European boss Jens Uwe Intat told Eurogamer.
From its humble roots as a conduit for Counter-Strike back in 2003 to its current status as a digital delivery juggernaut with over 30 million subscribers, Steam's rise has been little short of remarkable. With an estimated 70 per cent share of the entire PC market, Valve's store has transformed a small developer into one of the games industry's most powerful players.
With EA yet to pinpoint an exact release date for Star Wars: The Old Republic, Bioware has said its "main focus" now is making sure the game is "solid" enough to "pull the trigger".
Speaking to Eurogamer at Gamescom last week, BioWare co-founder Dr. Greg Zeschuk reiterated the official line that his studio was "targeting holiday" for the launch of the ambitious MMO.
But he explained that it was vital from day one - whenever that may be - to ensure the game was "available, reliable, [and] really solid".
The number of copies of Star Wars: The Old Republic available at launch will be deliberately limited in order to ensure the MMO gets off to a smooth start, publisher EA has claimed.
It's Wednesday, and that can only mean one thing: I'm back with yet another selection of the finest discount gaming offers to tempt your wallet with. Throughout the week you can keep your finger on the pulse of cut price gaming by checking SavyGamer.co.uk. Read on to find out what's cheap this week.
Pre-orders of Battlefield 3 are ten times higher than those of Battlefield: Bad Company 2, EA has announced.
BioWare hopes massively multiplayer online game Star Wars: The Old Republic will last for decades.
EA's digital PC store Origin can activate Steam codes for some EA games.
EA has promised that massively multiplayer online game Star Wars: The Old Republic will launch this year.
Additionally, EA announced beta test weekends begin this September. These weekend play sessions will be open to selected players worldwide.
Yesterday EA opened up pre-orders of the game, which comes in three flavours.
EA has made official the Collector's Edition of Star Wars: The Old Republic, and announced pre-order bonuses.
An image of what purports to be the Collector's Edition of BioWare's forthcoming MMO Star Wars: The Old Republic has appeared online.
Eurogamer is proud to announce a new partnership with award-winning gaming PC brand Alienware, which will be the headline sponsor of Eurogamer Expo 2011.
The progression options available.
Each of the six Star Wars: The Old Republic classes pack 200 hours of gameplay, EA has revealed - excluding crafting, raiding and "the multiplayer".
Forthcoming BioWare MMO Star Wars: The Old Republic will not demand that you run EA's new Origin application in order to play.
EA wants the evolved Origin EA Store to eventually be a platform like Xbox Live or PlayStation Network or Steam.
Development of Star Wars MMO The Old Republic is "progressing well", BioWare has said.
Doug Creutz, senior research analyst at Cowen and Company, has given a withering verdict on upcoming MMO behemoth Star Wars: The Old Republic, describing the game as "highly derivative" of World of Warcraft.
Our first glimpse at the MMO's underbelly.
Ten minutes of Tatooine gameplay.
Stunning CGI opening movie.
Keyboard! Mouse! Pad! Headset!
Force-full cinematic footage from E3.
Sign up to Origin, EA's Steam rival, and you'll get "exclusive game content" for games such as Mass Effect 3 and Battlefield 3.
EA is yet to reveal exactly what that exclusive game content is, however.
Exclusive limited edition copies of Battlefield 3, FIFA 12 will be available from Origin. Future additions will include access to the latest online betas as well as demos and try before you buy opportunities, EA said.
EA has created a new digital distribution service called Origin.
Star Wars The Force Unleashed creator LucasArts has admitted its recent games haven't been good enough – but promised to do better in the future.
Star Wars: the Old Republic is a very different experience to MMO benchmark World of Warcraft, according to developer BioWare.
BioWare shows off new class.
There's an "outside possibility" that Star Wars: The Old Republic will not launch this year, publisher EA has admitted.
Ewok a wonderful world.
I like Star Wars.
Hutta the door on your way out.
Imperial agent and bounty hunter shown off.
Companies selling Star Wars: The Old Republic currency for real-world money have begun hawking their wares - months before the game's projected launch.
Star Wars: The Old Republic developer BioWare has warned of a number of cyber-bandits advertising paid access to a non-existent beta test for its forthcoming MMO
A post from community coordinator Allison Berryman on the game's official forum urged users to take caution, explaining that the only way to enter a beta test would be via an official invitation from the developer itself.
"It has come to our attention that there are multiple individuals and sites claiming to sell testing accounts, 'beta keys', or other offers of access to our Game Testing Program," read the full statement.
World of Warcraft developer Blizzard has wished competitor EA well with its forthcoming Star Wars: The Old Republic MMO.
Nearly 1.5 million people have registered their interest in taking part in a potential beta test for forthcoming MMO Star Wars: The Old Republic, publisher EA has announced.
According to Gamasutra, CFO Eric Brown made the announcement during a presentation at an investor event yesterday, adding that the figure was "a great indicator in the interest level in the franchise."
However, he went on to explain how EA has its sights set much higher, insisting its potential audience could number well over 12 million.
Playing hugely successful MMO World of Warcraft is like making a shopping list, reckons EA Games boss Frank Gibeau.
BioWare has launched a new web application that allows users to create, reserve and register a guild ahead of the release of its Star Wars: The Old Republic MMO.
EA has confidently proclaimed its in development massively multiplayer game Star Wars: The Old Republic will cause a sizeable number of World of Warcraft players to jump ship.
BioWare cracks open the Jedi Archives.
Upcoming MMORPG Star Wars: The Old Republic needs just half a million subscribers to be profitable, EA has said.
BioWare is working hard to ensure forthcoming MMO Star Wars: The Old Republic sports the perfect risk/reward balance, according to the game's chief combat designer.
The Obi Wan that we want.
BioWare MMO Star Wars The Old Republic will release worldwide this September, according to a new report.
EA's investors are "betting against" the publisher's forthcoming MMO, Star Wars: The Old Republic, a top analyst has claimed.
BioWare co-founders Ray Muzyka and Greg Zeschuk have been inducted into the AIAS Hall of Fame alongside videogame greats such as Shigeru Miyamoto, Peter Molyneux and Yu Suzuki.
It's early November and EA has taken over an imposing nightclub in London's not-so-stately pleasure dome, the O2, for a showcase of its typically bulging 2011 slate. It's the usual round of presentations, interviews and hands-on slots in 20-minute chunks – but one game is getting special treatment, an entire working day all to itself.
EA is hoping that its forthcoming MMO, Star Wars: The Old Republic, will have a 10 year lifespan.
Ambitious BioWare MMO Star Wars: The Old Republic will release sometime between April and Christmas 2011.
Every Sunday we haul an exciting article out of the Eurogamer archive so you can read it again or enjoy it for the first time if you missed it. John Teti compiled and created these for us back in 2011.
Let's face it, "trailer" is just a fancy word for "advert". They exist to whet our appetites for forthcoming games, to get us excited about them and to make us want to know more. This is why trailers rarely feature footage of loading screens, pause menus or the main character wandering round and round the same set of corridors looking for a rusty key.
But what if things were different? What if trailers revealed what we can really expect from games, or what the people making them are thinking?
BioWare co-founders Ray Muzyka and Greg Zeschuk have told of how they were "disappointed" and "sad" after reading the recent scathing anonymous blog post from EA Louse.
World of Warcraft has "sucked the oxygen" from the subscription market: that's why the tide is turning towards free-to-play. And the only game with enough clout to compete is BioWare's Star Wars: The Old Republic.
Age of Conan executive producer Craig Morrison has written an interesting article on the inclusion of voiced stories and cut-scenes in MMOs. The upshot: "more isn't always better".
Another industry insider has joined David Jaffe in lambasting the soon to be laid-off EA art worker who yesterday tore into their employer in an anonymous blog.
A disgruntled EA employee about to fall victim to lay-offs has published a vicious diatribe against their employer, claiming, among other things, that forthcoming MMO Star Wars: The Old Republic will be a disaster.
Either you win or Jedi.
BioWare has revealed the two Advanced Class specialisation that will be available to Jedi Knights in its MMO, Star Wars: The Old Republic.
BioWare has revealed a range of non-human species you'll be able to choose from in forthcoming MMO Star Wars: The Old Republic.
Space combat will be in upcoming massively multiplayer online role-playing game Star Wars: The Old Republic, developer BioWare has confirmed.
The news came out of a San Diego Comic-Con panel that took place over the weekend, and was later confirmed by BioWare on its forum.
"Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat," explained community manager Sean Dahlberg.
Orchestrating the Force.
Yesterday, BioWare co-founder Dr. Greg Zeschuk delivered a keynote presentation to the Develop Conference in Brighton entitled Creative Game Development: How we do it at BioWare. In it, he discussed BioWare's rise from being two men in a Canadian garage to the triple-A developer it is today.
Bonnie and Clyde. Morecambe and Wise. Zeschuk and Muzyka. Only two of them sound like words made up by someone trying to cheat at Scrabble, but all of them are known for being highly successful partnerships. Whether you're all about murderous crime sprees, dancing with Angela Rippon or setting up Canadian development studios focused on producing globally successful role-playing videogames in the sci-fi and fantasy genres, it takes two to make an impact.
Jedi-hunting bad-boys revealed.
Star Wars: The Old Republic uses an Affection system for Companion Characters "loosely" based on the one used in Dragon Age.
This allows some Companion Characters to be "twisted" to the darkside while others can be "redeemed". And some companions can gain strength and independence while others can be beaten into subservience.
Affection will be altered through conversations, events and gifts.
BioWare has revealed that Hoth, the iconic ice planet of the Star Wars universe, will feature in its MMO Star Wars: The Old Republic.
BioWare talks up the Bounty Hunter.
Final Fantasy XIII is not a true RPG by BioWare's definition, according to Star Wars: The Old Republic writing director Daniel Erickson.
Eurogamer can exclusively reveal that Star Wars: The Old Republic's eight character classes will each split into two specialised Advanced Classes, giving the player a total of 16 choices of career in BioWare's MMO.
I've read a number of previews of Star Wars: The Old Republic. It'd be hard not to - people have been writing about it for over a year. Not to mention, I sat in a room at 2009's E3 and voted to kill some captain or other. But until yesterday, I still had no strong mental image of what the game would play like. That's not the fault of the writers - it's the fact that the particulars of what BioWare is doing are still in flux, and the developers refuse to talk about anything that's still in flux. Remember that sentence, you'll be hearing more of it later!
Juggernaut and Marauder = Vader and Maul?
EA will show a beefy line-up of games at E3, including the new "action" Need for Speed game and FIFA 2011.
EA has announced that Dead Space 2 and a new Dragon Age title (TBA) will be released in Q4 of fiscal 2011.
EA has said that it's hoping for over two million subscriptions to BioWare's MMO, Star Wars: The Old Republic.
GDC 2010, and LucasArts is bussing journalists from the bedlam of the Moscone conference centre to its plush, tranquil campus on the Presidio, on the other side of San Francisco. We're ushered through a side lobby as spacious as most company's front doors, then past a huge hand-painted mural of Indiana Jones surveying the nearby Golden Gate Bridge while AT-ATs stalk over the San Francisco skyline. Discreet on the outside but for a small Yoda statue, the Lucas offices aren't afraid to revel in their heritage once you're through those hallowed, high-security doors.
BioWare's Star Wars: The Old Republic is the most expensive game ever created at EA.
BioWare writer Rebecca Harwick has explained the developer's decision to create two Sith classes in its upcoming Star Wars MMO, The Old Republic.
BioWare has confirmed that it is "targeting" spring 2011 for the launch of Star Wars: The Old Republic.
Yesterday EA boss John Riccitiello said to expect a "major MMO" in that timeframe, but wouldn't elaborate.
"While we have not announced a specific date, we can confirm that we are targeting a spring 2011 release for Star Wars: The Old Republic," BioWare's Sean Dahlberg wrote on the official forum.
EA chief executive John Riccitiello has said that the publisher is planning to release a "major MMO" in "spring 2011".
You can't fault BioWare and LucasArts' showmanship, but when you're working with what they're working with, it's almost too easy. At a recent EA press event, we were shown and allowed to play their Star Wars MMO, The Old Republic, behind closed doors. We suspect this was only so they could have a hydraulic octagonal door to put the game behind, with a Stormtrooper guarding it, quacking officiously at loitering journos. Cheesy? Perhaps, but it's impossible to stop a little genuine excitement slipping into your cynical smile.
BioWare has officially unveiled Alderaan as a playable location in its Star Wars MMO, The Old Republic.
A new Star Wars game looks set to be announced at this year's Video Game Awards ceremony.
That's one way of looking at a new Spike TV teaser video, anyway. Over footage of previous SW games a voice says, "You've seen every film over 200 times, you know the Skywalkers better than your own family, you have a stronger knowledge of the Force than Yoda himself - but one thing you don't know is what's next. Find out at the 2009 Video Game Awards."
Said Awards are being held on 12th December so expect more news then. Will it be a sequel? A brand new franchise? Or just another class or something for Star Wars: The Old Republic? Clouded, the future is etc.
The wraps have been torn off the final two character classes in BioWare's MMO, Star Wars: The Old Republic. They are the Jedi Consular and Sith Inquisitor.
BioWare and LucasArts have revealed the sixth of eight character classes in their Star Wars MMO, The Old Republic: the Imperial Agent.
We've known from the start that BioWare's Star Wars: The Old Republic MMO would allow players to be Jedi Knights - but the developer has only just confirmed the character class and published the first details on the official site.
There's not a lot substantive there, but you can watch videos of some of the Jedi's skills: deflecting blaster shots with his lightsaber, throwing it like a boomerang, and using the Force to knock enemies down and push them away.
The Jedi will face off against opposite number the Sith Warrior in the game. We also know about the Trooper and Han Solo-style Smuggler classes on the Republic side, and the Bounty Hunter fighting with the Sith. That leaves three classes yet to be revealed - one good and two bad.
Star Wars: The Old Republic blog Darth Hater has noticed language in the terms of service for the game's test registration that might suggest it will support micro-transactions.
BioWare has opened testing registration for its mammoth Star Wars MMO, The Old Republic.
Well, let's get this over with. I'm not really, actually, that much of a Star Wars fan.
LucasArts president Darrell Rodriguez has declared Star Wars: The Old Republic is "the biggest MMO project ever developed".
BioWare boss Ray Muzyka has told G4tv that George Lucas is keeping his eye on the studio's Star Wars MMO, The Old Republic.
BioWare has told Eurogamer that Mythic Entertainment will "without a doubt" help out on Star Wars: The Old Republic, as there are "absolutely opportunities to share and learn" within the newly formed RPG/MMO group.
Renowned RPG maker BioWare may be ready to ditch fantasy and science-fiction and focus on a modern-day setting instead.
EA has merged BioWare and Mythic, naming Dr Ray Muzyka as head of the new RPG/MMO group.
When LucasArts, BioWare and EA revealed their new MMO Star Wars: The Old Republic last year, it was with a flourish, a loud fanfare, a lot of grand rhetoric, and almost no information. The game remained fogged with mystery: it would have lightsabers, lots of story, AI companions, and maybe be a bit like World of Warcraft in space - if there was going to be any space in it. They weren't talking about space that day. They weren't releasing video either. Or saying what the classes were, or whether there would be player-versus-player combat, or explaining just how this mammoth, high-stakes project might work.
BioWare's Ray Muzyka has revealed Star Wars The Old Republic will be "the first ever fully-voiced massively multiplayer online game".
BioWare has changed its mind about letting users of the Old Republic forum post terms referring to homosexuality.
BioWare has banned users of the Star Wars: The Old Republic forum from discussing the subject of homosexuality.
Another crumb of information on Star Wars: the Old Republic has dropped from BioWare's jealously-guarded fact cake. All the character classes in the MMO will side with only one of the game's factions - Jedi or Sith.
In a video documentary you can watch on Eurogamer TV, BioWare has confirmed that it will have a Bounty Hunter class in its Star Wars MMO, The Old Republic.
BioWare and LucasArts have revealed video footage Star Wars: The Old Republic to the public for the first time.
Electronic Arts chief John Riccitiello suggested to investors yesterday that Star Wars: The Old Republic, BioWare's recently-announced MMO, will earn money from micro-transactions rather than subscriptions.
BioWare MMO one to saber?
Blizzard executive Paul Sams has said that he expects BioWare have a good chance of finding MMO success with the recently-announced Star Wars: The Old Republic.
In one of very few useful hints to seep out of the tightly-controlled unveiling of Star Wars: The Old Republic, BioWare boss Greg Zeschuk told videogaming247 that the game's combat would look "choreographed".
EA and LucasArts executives have told videogaming247 that they are targeting World of Warcraft-sized success with Star Wars: The Old Republic.
It may be the worst kept secret in recent gaming history, but that hasn't stopped LucasArts putting on a big show to unveil its new MMO from BioWare, Star Wars: The Old Republic. Dozens of journalists have been invited to the company's San Francisco HQ, including many flown all the way from Europe. Executives from BioWare, EA and of course LucasArts are all putting in an appearance, along with creative directors, storyline writers, gameplay programmers and an army of PR people. In fact, the only notably absent person is George Lucas.
LucasArts executive Tom Nichols has confirmed there will be continuing support for Star Wars Galaxies - even though new MMO Star Wars: The Old Republic is on the way.
LucasArts producer Tom Nichols has confirmed that George Lucas is "very excited" about Star Wars: The Old Republic. However, it doesn't sound like the famous director is a huge fan of the MMO genre - he hasn't even played World of Warcraft.
Electronic Arts exec Frank Gibeau has confirmed that console versions of Star Wars: The Old Republic and Warhammer Online are "under consideration".
BioWare's MMORPG unveiled.
LucasArts and BioWare have officially announced that a new MMO set in the Star Wars universe is on the way.
It's titled Star Wars: The Old Republic and is in development for PC. They're telling us to expect "immersive storytelling" and "dynamic combat", somewhat predictably. More intriguing is the reference to "intelligent companion characters".
The game is set roughly 300 years after the events of Knights of the Old Republic, which is still thousands of years before Anakin Skywalker started getting up to mischief.
EA boss John Riccitiello has finally confirmed that a Knights of the Old Republic MMO is in development at BioWare.
"We've got two of the most compelling MMOs in the industry in development," Riccitiello told Portfolio at E3. "The first title, based on the Warhammer property, will launch soon.
"And the one that people are dying for us to talk to them about - in partnership with LucasArts, coming out of BioWare, which is, I think, quite possibly the most anticipated game, full stop, for the industry, is at the point where we get closer to telling you about it."
BioWare big boss Ray Muzyka thinks "the best" way to stamp out PC piracy is by offering lots of downloadable content.
BioWare has announced it's opening an Austin, Texas-based development studio to work on its first ever massively multiplayer online RPG.