LucasArts has added fuel to the rumour that a Star Wars game which lets you use the Wii remote as a lightsaber is currently in development, telling Gamasutra.com: "We're looking into it."
With Chart-Track's Annual Report now published and available for sale to publishers, Kristan prepares his own annual Statto impression and wades through the facts and figures to offer an interesting picture of UK retail. In part one, we look at the state of the market and the fate of the current generation of console platforms. (Data from Chart-Track's annual report. Used with permission.)
The backdrop of 2005 was one of doom and gloom, with independent retailers in particular feeling the squeeze as all the major high street firms went to war with each other. After years of tolerating online retailers undercutting them by over £10 on a full price title, the high street was seeing their market share steadily eroded and decided to strike back with full force.
Suddenly, with all the mainstream types forced to price-match, UK retailers were making next to nothing on the games they were selling, and putting pressure on publishers to reduce their selling price - something that many under-pressure publishers were extremely reluctant to do.
You can see how it happened. Not how the film was good - I mean, nobody knows how the hell that happened - but rather how the game of the same turned out to a really bad Golden Axe 2005 nightmare where standing behind tables and chairs is sufficient to overcome Sith Lords, your incredible telekinetic lifeforce gift can only be deployed on specific markers, your mentor camply scythes through your suspension of disbelief by announcing, "My stamina's increasing!" at odd intervals, and you're completely incapable of seeing anything more than three metres left or right of you despite being able to deflect laser blasts from behind your head. This is meant to be a path to the dark side, not a bloody guided tour!
But alas, it really is. Star Wars apologists, confused at being able to do away with the word "apologist" after a few years out in the cold, may feel like shielding The Collective's "ultimate Jedi action experience" for a little while as it threatens to be some sort of engaging cross between a complex weapon-based beat-'em-up and a third-person action game, complete with a role-playing game-style experience system that improves various attributes over the course of its 17 levels. But even they would be forced to concede pretty quickly that threatening to do something is fundamentally unimpressive when the entity making the threat can't negotiate plywood furniture in order to reach his quarry despite being equipped with a laser sword.
It's all just so canned and dated in the sorts of ways that people who play lots of games find truly horrible.