A long time ago, before Disney's acquisition of Star Wars, LucasArts spent two years developing a "hardcore" strategy simulation for PC and mobile devices. And then it quietly cancelled the project, four weeks from completion.
It's a funny place we've found ourselves in at this year's E3 - if not necessarily stuck between a rock and a hard place then certainly trapped in an awkward twilight, having old tech repackaged and resold to us while we marvel at a future that's very much here amongst us, even if certain parties refuse to acknowledge it.
George Lucas may have gone downhill as a director over the last three decades, but he's remained at the vanguard of special effects and high production values. Industrial Light & Magic, Lucasfilm, and Skywalker Sound are all among the best production companies in their respective fields and now they're all working together to lend their expertise to Star Wars 1313, the first mature-rated game from LucasArts.
"Star Wars 1313 is about being a bounty hunter in the most dangerous place in the galaxy," says game director Dominic Robilliard. The 1313th floor of Coruscant is a subterranean den of vice deep in the planet's core. As for the bounty hunter, he's now a stand-in model for a yet to be revealed character. Given that the title is a reference to CT-1313, an alias of Boba Fett's, (thanks, Wikia!) it's not hard to make a connection to the green grappling-hooked bounty hunter.
But for now we're stuck with a guy who kind of looks like Simon Parkin. He's also an expert in shooting, jumping, and climbing. These common videogame protagonist skills may sound like a missed opportunity for a Star Wars title, but Robilliard seeks to make a game that isn't mired in fantasy. Well, except for the robot assassins and space cruisers.