Star Trek


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Star Trek: The Video Game review

Star Trek: The Video Game review

Where lots of games have gone before.

Star Trek doesn't belong in the modern games industry. Gene Roddenberry's idealistic space-faring parable was driven by big, heartfelt beliefs: multicultural co-existence, diplomacy, strategy and an unquenchable thirst to find new things and understand them.

As Captain Kirk, William Shatner may have conspired to remove his shirt at every available opportunity, and he was always ready with a phaser or a two-fisted punch, but Star Trek was never about action. Today's blockbuster games, however, are nothing but action. Headshots are simply easier to execute and market than negotiation.

How has developer Digital Extremes squared this circle? By taking a naval captain and a scientist and turning them into infantrymen. Purely from a military protocol point of view, that's all kinds of wrong.

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Why Star Trek won't be another Aliens: Colonial Marines

Paramount's learnt from other movie tie-ins, and is keen not to repeat the mistakes.

Paramount's forthcoming Star Trek tie-in game is looking to distance itself from the negativity surrounding fellow big name sci-fi outing Aliens: Colonial Marines by delivering an authentic experience that pools all the talent of the big screen version, according to its producers.

Star Trek Scotty release date: 26th April 2013

Star Trek Scotty release date: 26th April 2013

Nearly time to phaser music.

The new Star Trek made by Digital Extremes (The Darkness 2) now has a firm release date: 26th April 2013.

This was announced yesterday but I missed it because of mince pies.

If you really can't wait and want to place a pre-order then you'll be rewarded with an Elite Office Pack. Stuffed in are extra costumes for Kirk and Spock as well as a couple of weapons: a Starfleet Type 4 Stealth Sniper Rifle and an Academy Phaser.

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Star Trek Preview: "It's like someone spliced Metroid Prime into my Uncharted"

J.J. Abram's Star Trek Reboot in 2009 featured plenty of rousing action, but it was the characters more than anything that pulled us in. We cheered for the cocky, young Captain Kirk and the uptight, sombre Spock. The former full of talent but lacking in guidance, and the latter conflicted between his buried emotions and ultra logical upbringing.

Digital Extremes (The Darkness 2, Dark Sector) seeks to capture these strong personalities through its "asymmetric co-op." You play as Kirk and Spock as the pair explore strange new worlds, seek out new life and new civilizations, and boldly go where no man has gone before.

Both characters have special abilities that correspond to their unique characteristics. Spock can mind meld, perform the Vulcan death grip and use his tricorder to scan for enemy weak points, while Kirk can exploit said weak points and call the Enterprise down for an aerial assault.

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