I'm somewhat of a specialist when it comes to games starring the order Teuthida, an interest that began when IGN reviewed 'Hail to the Chimp' and claimed squids weren't animals (a line subsequently removed without notice). What can I say? You've got to feel sorry for them after that.
Our ink-loving chums are responsible for many fine games. Aside from scene-stealing cameos, there are brilliant shooters like Squid Yes, Not so Octopus (both SYNSOs can be had online, and are highly recommended), the awesome survival horror Night of the Cephalopods, and now it's time for some turn-based strategy with the defiantly plural Squids.
Squids' levels are top-down arenas filled with spiky obstacles, clamshells, fatal drops, anchors, currents and lots of giant enemy crabs. You'll have four squid most of the time, and during your turn twang them across the place like elastic bands. Each squid has a set amount of stamina per go (a full-on twanging uses roughly half of that), and you can of course control how far and fast they're going.