SpyParty, the two-player competitive spy versus sniper game set at an exclusive cocktail party, comes out on Steam as an Early Access title on 12th April priced £19.49.
20th August 2013
5th June 2013
11th May 2011
SpyParty developer Chris Hecker has finally revealed what the new art in his asymmetrical multiplayer game will look like in motion.
Microsoft has unveiled its Xbox One indie developer self-publishing program.
Microsoft said it met with more than 50 developers to learn what they wanted from a self-publishing program, and ID@Xbox, as it's known, is the result.
Under the new rules, each registered developer will receive two development kits at no cost, and developers will have access to the full power of the console, cloud services, Kinect and the Xbox Live toolset, which includes Xbox SmartGlass, multiplayer, Achievements and Gamerscore, among other things.
Chris Hecker's classic-in-the-making asymmetrical multiplayer game SpyParty has finally entered open beta after being in closed beta for over two years.
During this time last year, the wait list was 14,000 long, but as of today you can spend $15 and hop into the beta in a matter of minutes. As future versions of the game are released, these will be accessible at no extra charge.
For the uninitiated, SpyParty has been a big hit at various conventions over the years, such as PAX and EVO.
Asymmetrical multiplayer title SpyParty is getting all new character art by former EA/Maxis senior artist John Cimino.
Asymmetric multiplayer title SpyParty is the first game announced as part of fighting game tournament EVO's indie game showcase.
Designer Chris Hecker has announced the two ways you can pay to get into the early access beta for eye-catching indie game SpyParty.
Chris Hecker's indie game SpyParty is ready to test - but he wants you to pay for the privilege.
So only put your name down for the early-access beta if you're prepared to pay $15.
That sum covers the cost of the finished game when it is released on PC, mind you, so you won't have to fork out again. And hey, it worked for Minecraft.
Chris Hecker's espionage game uncovered.
Chris Hecker, the developer behind 2007's infamous "the Wii is sh*t" rant, has for the first time revealed the true extent of the impact his comments have had on his career.