The obvious reaction to Spore Creatures is that it can't hope to rival its big brother - daddy, perhaps - for depth and scope, and that EA's decision to launch it alongside the PC version on 5th September suggests it's a spin-off for a different market. So it's a bit of a surprise to discover Spore on the DS is secretly an action-adventure. We like those.
You can tell a lot about someone by what's on their desk, and Will Wright is no exception. He may have sold over 100 million copies of The Sims alone, but there's no solid gold plaque adorning his office door; instead there's a simple EA-branded sheet of A4, with his name printed across, that tells you you're in the right place.
Sometimes it's nice to be reminded that not all games are about guns or cars or zombies. It's refreshing when a producer doesn't bang on and on about the number of weapons or the individual polygon count of the hero's eyelashes or why the enemies have machetes for limbs. It's good when they say things like, "I mean, playing as a carrot is not ideal. But you can do it if you want."