Critically acclaimed platformer Dustforce's developer Hitbox Team has outlined its upcoming FPS, Spire.
It sounds like a roguelike where your character is tasked with ascending a "monolithic tower of unknown origin." The titular spire's interior is procedurally generated, so you'll never encounter the same layouts twice. Hitbox noted that it will be a more curated experience than traditional randomly generated levels as it will intentionally control the pace and flow of the story.
"We want to keep this in mind in order to create a procedural level generation that has flow and character," said Hitbox's Woodley Nye on the company blog. "If the generator has created a dangerous, frantic sequence with lots of combat, it might think to then generate a scene with lower intensity to better control the emotional arc of the experience... Everything from the placement of the books on a shelf to the shape of the walls and floors will be generated with intention."