The PC indie favourite's randomised, permanent-death platforming returns in a brilliant and uncompromised new version.


VideoEurogamer vs. Spelunky Daily Challenge

LAST DAY: A special video tribute and death compilation.

VideoLet's Play Spelunky PC

20 minutes with the new PC version, due out Thursday.

Key events

Earlier this year YouTuber Spelunky God set a world record be blazing through Derek You's action roguelike in a brief one minute, 47 seconds and 182 milliseconds. Now, the accurately named speedrunner has bested their record by zooming through Spelunky in a mere one minute, 41 seconds and 499 milliseconds, shedding nearly six seconds off their record!

Last July speedrunner Pibonacci dashed through Spelunky in a record-breaking 1:55.353 (that's one minute, 55 seconds and 353 milliseconds). Now, YouTuber Spelunky God has bested that by over eight seconds with a new world record of 1:47.182.

It doesn't take much more than a cursory glance at the pastiness of my skin or the way I flinch at the words "team sports" to realise I have never been a fan of the great outdoors. Nature seems a little bit too adept at making terrible things happen to adequate people for my liking, and video games seem to agree.

Spelunky speed run sets new world record

Blazes through in 1:55.353.

A new Spelunky speedrunning world record has been set by YouTuber Pibonacci, who breezed through Mossmouth's epic action-roguelike in one minute and 55 seconds (and 353 milliseconds).

A new Spelunky world record has been set

UPDATE: New record bested by Buddy7heElf with $3,140,325.

UPDATE 22/04/2014: Well that didn't last long! Within a couple of days of YamaYamaDingDong setting the Spelunky world record with $3,109,850, did a man named Buddy7heElf come along and surpass it with an astounding $3,140,325.

Spelunky mod lets you replay exact levels, share with friends

Fixes bug where the ghost kills during a cutscene.

A key component of Spelunky's brilliance lies in its randomly generated levels, but sometimes you just want to be given a second chance when a particularly promising run is cut short by a stupid mistake. And now, thanks to a new mod, you can!

FeatureDevelopers' Games of 2013

CD Projekt! Blow! Bithell! Molyneux! More!

We've had our say on 2013's best video games. And so have you. Now, it's the turn of the developers, the makers of the virtual experiences we so love. Read on for the games of 2013 according to the creators of the likes of Super Meat Boy, Assassin's Creed 4, XCOM, Oculus Rift and more, complete with Twitter bios.

Get $50 GameMaker: Studio for free!

And make your own Hotline Miami.

Usually you have to pay $50 for it, but for a while the Standard Edition of GameMaker: Studio - a game making tool would you believe - is currently free.

FeatureGames of the Generation: Spelunky

Can you dig it? Counting down the final three of our series.

We're in the business end of our games of the generation series, and having run down through our top ten we're now into the top three, as voted for by Eurogamer contributors. First up it's Spelunky, Derek Yu's spectacular platformer that's enjoyed several console revivals throughout the last few years.

My daughter's due date was this Thursday. There's no sign of her so far but, like any father-to-be, I've spent the last few days slightly awestruck by the responsibility I'm facing. I look at the trees outside of the office window and think, cripes, she's not going to know what trees are. Somebody's going to have to tell her about trees. And parliamentary democracy. And Tabasco sauce.

FeatureEurogamer and Outside Xbox go spelunking

Tom B and Mike Channell whipcrack each other and aggro shopkeepers.

If you've been following my series of Daily Challenge videos, or if you read my Spelunky PC review, then you're already aware that Spelunky is one of my favourite games of all time. I will never stop playing this game.

The PlayStation Vita has become something of a mecca for indie developers with such titles as Hotline Miami, Thomas Was Alone, Retro City Rampage, Lone Survivor, and The Binding of Isaac on (or coming to) the platform, but none of these ports actually enhance the experience beyond opening up the opportunity to play them in transit or in bed (which my cat and I strongly prefer).

Spelunky PC review

EssentialSpelunky PC review

What dies beneath.

In my experience, a 10/10 score at the end of a review is not meant to represent outright perfection. It's better to think of games that achieve these dizzy heights as doing just that: elevating themselves to the highest category of praise, reserved for experiences that come with a universal recommendation. When I saw Spelunky on Xbox Live Arcade receive 10/10 in our review last year, I once again imagined that that was the writer's message.

When I played it myself, however, I changed my mind. Spelunky is perfect. I wouldn't change a single line of code that makes jumping around this 2D platform roguelike so pleasurable. I wouldn't touch a single variable in the algorithms that govern its procedural level generation. I wouldn't change a pixel of its gorgeously smooth and chunky cartoon graphics or a note on its horribly catchy, ceaselessly lovable soundtrack.

I've since realised that there is one small detail I would change. I'll come to it later.

Read more

VideoEurogamer vs. Spelunky Daily Challenge

LAST DAY: A special video tribute and death compilation.

LAST DAY: It's all over! Well, for me Spelunky will never be over, but today is the first day in three weeks where I haven't woken up super early, dragged cables all over my lounge and recorded myself jabbering away over the top of a Daily Challenge. I hope you've enjoyed the videos - I've had great fun doing them and it's a pleasure to load up Steam now and see that every notification is someone playing my favourite game!

VideoLet's Play Spelunky PC

20 minutes with the new PC version, due out Thursday.

Spelunky! We love Spelunky. Derek Yu's 2D platform roguelike was a hit on Xbox Live Arcade last year after it was given a glossy makeover for its console debut, and anyone on the Eurogamer team who hadn't already fallen in love with the lo-fi PC original certainly fell for it on 360. Lewis Denby paid tribute to its "astonishing creativity" and "spectacular depth" in our review, before Ellie named it her game of the year. We even recorded a podcast devoted solely to extolling its virtues.

Spelunky gets Steam, GOG release date

Spelunky gets Steam, GOG release date

"The walls are shifting..."

Side-scrolling indie hit Spelunky will return to its PC roots on 8th August, and be available for purchase on Steam and GOG.com.

"Spelunky is returning to PC on August 8th, 2013!", developer Mossmouth wrote on the game's official Tumblr. "The walls are shifting..."

Spelunky was first launched on PC in 2009, but last year grabbed our attention after being reborn into a souped-up Xbox Live Arcade port. The new PC version will include all of the latter's upgrades.

Read more

Sony on Vita: "Sometimes you've had slow starts which have suddenly sprung into life"

Plus: "We've got more developer engagement on PS4 than for any previous console."

Has Sony given up on Vita? The big spend on big games appears to be over, save Killzone: Mercenary, and last week Sony predicted just 5 million Vita and PSP sales - combined - for the financial year ahead, which is significantly fewer than it managed during the year just ended. In other words, Sony expects things to get worse.

Blacklight: Retribution, Primal Carnage: Genesis confirmed for PS4

Blacklight: Retribution, Primal Carnage: Genesis confirmed for PS4

Divekick, Limbo, Spelunky, more set for PS3 and PS Vita.

At the Game Developers Conference this evening Sony announced a number of new PlayStation games.

The PlayStation 4 will get Blacklight: Retribution and Primal Carnage: Genesis courtesy of Sony's Pub Fund, which is being continued as the company looks to make it easier for developers to self-publish on PlayStation.

Zombie Studios' Blacklight: Retribution is a free-to-play first-person shooter that first released in April 2012 on PC. There's a PS4 trailer below.

Read more

I am currently reading a book (the telly's broken) titled Battle Hymn of the Tiger Mother. It's the autobiographical account of one woman's attempt to raise her Western-born children according to "the Chinese model". This involves banning all television, playdates and sleepovers, and insisting on hours of academic drilling and violin practice. The aim is to produce prodigiously talented and successful adults who are ultimately grateful for being forced to work so hard.

FeatureSaturday Soapbox: Hard times are here again

And that's a very, very good thing argues Jon Denton.

It's been said in the past that Gears Of War is the most referenced game in all of videogames journalism, thanks to its tenets of cover, carnage and meat-headed chunkiness. I've been scouring the four corners of the globe's games writing in the past year, though, and I'd wager it's been replaced. Barely an article slides through a printing press or CMS back-end without the words Dark and Souls appearing next to each other at some point during the body copy.

FeatureThe Deadly Rooms of Derek Yu

Spelunky's creator discusses a life in games.

Do you like video games? Do you like poetic justice? If so you'll probably like this, too. Derek Yu, the youthful creator of Spelunky and the father, in a sense, to Spelunky's legions of angry shopkeepers, was playing Dark Souls recently. Guess what happened.

Blowing Off Some Enthusiasm: Fun Times in Counter-Strike and Spelunky

Some happy Friday rambling about stuff in video games. No harm done.

Earlier today, I was sat at my desk listening to the chorus of early-morning tweets from friends and co-workers, and one stuck out to me. GamesIndustry International editor Matt Martin reflected on his time in Cologne this week with this: "Almost all my interviews at Gamescom this week were about free-to-play. Anything else was just filler."

Are you still playing Spelunky? We're still playing Spelunky. Mossmouth's roguelike underground 2D platform game has captured our imaginations like nothing we've played this year, including previous podcast favourite Fez.

It's the second day of Rezzed, our new PC and indie games show in Brighton. Compared to the Eurogamer Expo it's an intimate affair - so far, anyway. But a couple of things about it have been striking.

Spelunky Review

EssentialSpelunky Review

A cave story.

I haven't completed it. What I have done is die, hundreds of times, in a variety of gruesome and hilarious ways. I've been impaled on spikes. I've been nibbled to death by piranhas and clobbered into oblivion by angry shopkeepers. I've blown myself up with bombs, I've fallen down cavernous holes and I've been stung to the core by a giant queen bee.

Death comes frequently in Spelunky. You'd be forgiven for rolling your eyes at yet another indie platformer with cute graphics and chirpy music - albeit one that goes out of its way to be as tough as possible. But the more you play, the more it surprises you.

For starters, death isn't just frequent - it's also permanent. There's no saving in Spelunky. Get munched by a man-eating plant or stomped on by one too many frogs, and you'll have to start again from the beginning.

Read more

Spelunky Preview: This Year's XBLA Masterpiece?

Spelunky is a game about stories. Great big ones that last hours, five-second misadventures and everything in-between. No single one defines it. Instead, over hours and restarts they blend together, and from your missteps and triumphs some kind of epic takes shape.

Not bad for a rogueish platformer with a red-nosed hero. Spelunky was released for PC in 2008, and this XBLA remake is the real thing: an audio & visual overhaul, new objects & zones, and all the original's genius for accident and disaster.

The re-done visuals are gorgeous. As with every 'update' to a classic, there are those who will swear blind by the original pixels, but the hand-drawn art here is bold and colourful with the exagerrated proportions of its cartoony figures keeping just enough of the original sprites. There's one tiny touch I miss - the edges of the spelunker's hat used to flop up and down, but now he's wearing a hard hat. Perhaps a well-drawn fedora would have inched too close to copyright.

Read more