As the credits roll on South Park: The Stick of Truth, the big question isn't why Ubisoft would choose to censor certain scenes for tender European eyes, but how they censored it. This is a game that doesn't so much cross the line as utterly erase it in a blitzkrieg of piss, poop, farts, profanity and over-the-top violence. In the midst of such gleefully offensive mayhem, working out how far constitutes "too far" is an utterly pointless exercise.
It is, in other words, an absolutely note-perfect adaptation of the legendarily scatological TV show into an interactive form. Previous South Park games have imitated the crass humour and borrowed the catchphrases, but missed the deeper layers of satire and the odd sweetness that binds the foul-mouthed whole together. Characters said familiar things, farts were farted, but the dirty, witty soul was missing.
With creators Trey Parker and Matt Stone fully on board as both writers and voice performers, that certainly isn't an issue with The Stick of Truth. From the script upwards this is a true continuation of the show - an epic spin-off story that could just as easily have been a movie sequel to Bigger, Longer, Uncut. Rather than loosely draping a South Park skin over a generic game, developer Obsidian has created a South Park story that just happens to be a role-playing game.