If you missed the news last night, Ubisoft's enjoyable South Park sequel is getting a release for Nintendo Switch.
A remarkable collaboration, as told by Obsidian.
10th September 2017
4th March 2014
7th January 2014
4th June 2012
16th January 2012
1st December 2011
In September we asked you to share your favourite moments from an Obsidian game and we, on behalf of Paradox, dangled prizes in front of you in return: consoles for the two winners, PC Pillars of Eternity and Tyranny keys for the 10 runners-up. And you answered in your droves.
Over the years, I've come to know what to expect from Obsidian, or so I thought. Obsidian makes RPGs, beautiful, intriguing, sometimes slightly shonky RPGs with great writing and vivid characters and just a lingering trace of thriftiness. They make games where the concepts, where the soul, trumps the budget.
Everyone has a drawer they can't close because it's stuffed too full of things. Mine has a whisk which always stops the bloody drawer from closing, and it's really annoying, but Obsidian Entertainment's drawer has around 100 game proposals in it. Game outlines in various states, from two-page snacks to 60-page feasts. "There's tons of them," Obsidian co-owner Chris Parker tells me. And for Obsidian there was never a time of greater need of an idea than summer 2012, after Microsoft cancelled Xbox One launch game Stormlands, and when South Park: The Stick of Truth was onboard THQ's sinking ship. It spurred a period now referred to in Obsidian history as the Summer of Proposals.
Throw your mind back to Microsoft sharing a dream of an infinitely powerful Xbox One cloud, a box under your TV able to suck an almost mystical power into your living room, transforming games as we know them. The vision wouldn't quite materialise, but while Microsoft was hallucinating over the cauldron it was also throwing money around - throwing money at Xbox One exclusives to embody this future, and Obsidian Entertainment was spinning in its pot.
"We were given a proposal, the million-man raid," Obsidian co-owner and CEO, Feargus Urquhart, tells me. "Conceptually what came from Microsoft was this idea: imagine you're playing The Witcher, maybe with a friend. What happens if at points in time a giant creature pops up that you can see in the distance and it's not just popping up while you're playing, it's popping up for everybody who's playing. You all rush this creature and there's this haze around it, and as you're all rushing through the haze the game is matchmaking you into 40-man raids who are going to fight the creature.
"Then you fight it, but while the creature is being fought all the footage is being recorded up into the cloud. Then at the end we would come up with some kind of intelligent editing thing which would deliver everybody who fought a personalised, edited video of their participation in the raid. That is what was proposed to us."
With the penultimate season of Game of Thrones finished on TV and a colossal amount of people talking about it, it's hard to imagine any video game maker ever passing up the opportunity to get a piece of that franchise pie. But as I found out recently, Obsidian Entertainment did - it turned down Game of Thrones.
South Park: The Fractured But Whole will let players create female avatars, a new feature since South Park: The Stick of Truth only let you play as a boy.
An unfinished and forgotten South Park game has been unearthed on an original Xbox debug.
Obsidian Entertainment is "super excited" about a new South Park role-playing game The Fractured But Whole despite not being involved.
I had no idea things at Obsidian Entertainment had been so bad. I knew things weren't great before the record-breaking Project Eternity Kickstarter campaign, but I didn't realise that game had saved the company - that without it the studio would have closed.
When Obsidian Entertainment boss Feargus Urquhart told us before the Games Developer Conference that the big new game his studio was working on was "something very different", he really wasn't kidding.
Feargus Urquhart, the leader of Obsidian Entertainment, was playing through that alien probing scene in his studio's game, South Park: The Stick of Truth, the evening before a meeting with South Park creators Trey Parker and Matt Stone. The next morning he'd have to go and talk to them about censoring it.
Animated RPG South Park: The Stick of Truth has debuted at the top of the UK all-format charts in its first week of release.
The censorship of the South Park video game is "not that big a deal", according to Matt Stone, one of the TV show's creators, but it's still a "double standard".
Oh my god, Obsidian made a game that wasn't a 7/10! As much as I love the studio behind such unpolished gems as Alpha Protocol and Fallout: New Vegas, I'm as pleasantly surprised as anybody that South Park: The Stick of Truth delivers the goods. True, it's a little shaky in places, but its got it where it counts: namely, it's the perfect vessel for the free-wheeling, foul-mouthed humour of the long-running TV series.
Thank you, whoever came up with the idea at Blizzard for World of Warcraft's critical hit text. The way it balloons then reduces to normal size, as you unpredictably wallop for extra damage, is unforgettable.
As the credits roll on South Park: The Stick of Truth, the big question isn't why Ubisoft would choose to censor certain scenes for tender European eyes, but how they censored it. This is a game that doesn't so much cross the line as utterly erase it in a blitzkrieg of piss, poop, farts, profanity and over-the-top violence. In the midst of such gleefully offensive mayhem, working out how far constitutes "too far" is an utterly pointless exercise.
It is, in other words, an absolutely note-perfect adaptation of the legendarily scatological TV show into an interactive form. Previous South Park games have imitated the crass humour and borrowed the catchphrases, but missed the deeper layers of satire and the odd sweetness that binds the foul-mouthed whole together. Characters said familiar things, farts were farted, but the dirty, witty soul was missing.
With creators Trey Parker and Matt Stone fully on board as both writers and voice performers, that certainly isn't an issue with The Stick of Truth. From the script upwards this is a true continuation of the show - an epic spin-off story that could just as easily have been a movie sequel to Bigger, Longer, Uncut. Rather than loosely draping a South Park skin over a generic game, developer Obsidian has created a South Park story that just happens to be a role-playing game.
Eurogamer YouTube editor Ian Higton has played through South Park: The Stick of Truth and recorded footage of the scenes censored in the home console versions of the game in Europe.
Ubisoft has censored the PlayStation 3 and Xbox 360 versions of 18-rated comedy role-playing game South Park: The Stick of Truth in Europe, the Middle East and Africa. The PC version remains unaffected.
On Wednesday 16 October 2013, South Park hit the headlines across numerous entertainment channels and hard-news outlets when the long-running TV show missed its scheduled air-date for the first time in its history. For over a decade, Messrs Parker and Stone had been turning around episodes of their Comedy Central staple in just six days, pulling off the kind of deadline-baiting that would drive mere mortal writers to mental collapse and, by doing so, ensuring that their parodic social commentary remained on the nose and in line with the week's events.
The achievements list for South Park: The Stick of Truth has leaked online and - who'd have thought - it contains a typically un-PC set of awards.
South Park: The Stick of Truth does not use Ubisoft's digital platform Uplay, developer Obsidian has confirmed.
Obsidian's South Park: The Stick of Truth "comedy role-playing game" will be released on 7th March, publisher Ubisoft's latest release schedule revealed.
We had been preparing for 4th March, but that's a Tuesday, the day games typically launch in the US - unless they're gigantosauruses, in which case they often carry a 'global' date.
In the UK games launch on a Friday, and 7th March is a Friday.
Developer Obsidian is not only keen on using Kickstarter to fund another game, it has an idea it hopes to talk about as soon as March or April next year.
South Park has taken on the next-gen console war - and won.
Ubisoft has delayed the South Park role-playing game to 2014.
Obsidian's highly anticipated RPG, South Park: The Stick of Truth, is now slated to come out on 13th December in the UK for PS3 and Xbox 360.
The Aliens: Crucible RPG that Obsidian was building for Sega was a kind of survival game that allowed you to build a base and improve it over time.
Two of the most influential role-playing game makers in the West - Obsidian boss Feargus Urquhart and former BioWare boss Ray Muzyka - have talked about what they think will be the RPG experience of the future.
Update #4: Does IP changing hands equal upheaval? Does upheaval equal game delay? Obsidian's South Park: Stick of Truth was due in March. Is it still? "It's too soon to say," Ubisoft told me this afternoon. "We'll have more details to share about plans for specific games soon."
Update: It sounds like proceedings may be delayed. The auction is still going and the hearing could start this evening at 8pm UK time rather than at 5pm. That information comes from an investor (@DDInvesting) who seems reliable.
Mega-publisher Electronic Arts is apparently eyeing game IP owned by bankrupt developer THQ, a new report suggests.
New IPs, we're told, aren't really feasible at the tail-end of a generation, so it's heartening to sit down and discover that a sizeable part of the games industry is sticking its tongues out at the likes of Yves Guillemot and Peter Moore; 2013's looking like it's going to be an absolutely stellar year for Actual New Games.
THQ, the embattled up for sale publisher of Saints Row and Darksiders, has entered into a forbearance agreement with Wells Fargo Capital Finance to protect itself from defaulting on its credit facility.
THQ announced delays of several of its most anticipated titles in its latest quarterly financial report.
A release date for Obsidian's South Park RPG has been announced, and THQ has announced a brace of pre-order incentives exclusive to the Xbox 360 version of the game.
THQ has delayed South Park: The Game to the fourth quarter of its 2013 financial year.
RPG specialist Obsidian Entertainment has reportedly made a number of staff redundant and canceled work on an unannounced next-gen project.
THQ has denied cancelling its 2014 line-up of games - but the future of ambitious Warhammer 40,000 MMO Dark Millennium Online is less certain.
The publisher responded to a gloomy rumour spread on Twitter by video game executive Kevin Dent. He heard that the Warhammer 40,000 MMO and the THQ 2014 line-up had been cancelled. Dent had also heard THQ was "offering" itself for sale to Asian companies.
THQ's response, via a statement offered to VG247, read: "THQ has not cancelled its 2014 line-up, and has not made any decisions regarding the planned MMO.
Parker and Stone-written RPG from Fallout: New Vegas dev.
Obsidian designer Chris Avellone believes some of the advancements made in role-playing games over recent years "undermine" the genre.
A few salient gameplay details regarding Obsidian's recently announced South Park RPG have slipped out.
Fallout: New Vegas developer Obsidian is working on a South Park RPG for PlayStation 3 and Xbox 360.
As revealed by GameInformer, franchise creators Trey Parker and Matt Stone are writing the script and overseeing development, with THQ publishing.
Plot details are scarce, but apparently you'll be playing as the new kid in town, charged with making friends and protecting South Park from as-yet-undefined threats.