Sonic: Lost World

Key events

Why are Sonic's eyes green in Sonic Adventure, the franchise's first serious crack at a fully 3D polygonal platformer? It turns out there's a lovely little story behind that. Ristar creator Yuji Uekawa was the man tasked with revamping Sega's mascot for his debut on Dreamcast. Some of his decisions were practical: shrinking Sonic's enormous, swept-back skull and elongating his limbs, for instance, so that he doesn't look like a fuzzy joystick when viewed from the rear. Others were a touch more poetic. "He is always seeing these green pastures around him, like in Green Hill Zone," Uekawa explains in an interview conducted for Sega's 25th anniversary artbook. "I thought it would be nice to reflect that in his eyes."

How are Sega's video games selling?

Rome 2 breaks 1m barrier. But what about Football Manager, Sonic and CoH2?

Sega has released its financial results for the year ending 31st March 2014, and so we get some firm figures for its video game slate.

Sonic Lost World review

You could cut a heck of a trailer from Sonic Lost World. Slice its levels up into two-to-five-second snippets and you'd find dozens of moments of visual magic. OPEN ON: Sonic arcing around a loop at full tilt. CUT TO: Sonic skipping past enemies, spinning and somersaulting over mechanical ladybugs before punting them into the ether. CUT TO: Sonic skidding across grind rails out of the screen, sprinting across walls, pinging between bumpers like a spiky pinball, leaping and bouncing as the world rotates around him. CGI close-up, witty one-liner, title splash, done!

In fact, the game's highlights look so terrific that the frustration of playing the damn thing is even more acute. The trouble with each and every one of those moments is that they're spread very thinly - fleeting, fizzy bursts of joy found in levels more bloated and inconsistent than a Gore Verbinski film.

Worse still, the best bits often come when control is taken away from you, either partially or entirely: the moments when a boost pad prompts a brief cutaway as Sonic pulls off a spectacular move, or when you're merely called upon to press the jump button a few times as the 'hog hops across several enemies to clear large gaps, or accelerates down a ramp as you let go of the analogue stick and simply let momentum take its course. Sonic Lost World is at its best when player involvement is at a minimum.

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Sonic returning to TV in new CG animation

Tails of the unexpected?

Sonic the Hedgehog is coming back to TV screens in 2014 in a new animated show with the working title Sonic Boom. The show will mark Sonic's first outing in CGI - not counting the cutscenes in his games, obviously.

Sonic Lost World: Deadly Six Edition announced

Sonic Lost World: Deadly Six Edition announced

Includes NiGHTs-inspired bonus DLC.

The Wii U version of Mario Galaxy-inspired platformer Sonic Lost World will be available in limited edition form with extra content, publisher Sega has announced.

Sonic Lost World: Deady Six Edition will include a download code for the NiGHTMARE DLC pack, which contains an extra level with Nightmaren enemies inspired by the Sega Saturn classic NiGHTS into Dreams.

The Deadly Six Edition will be available to all pre-order customers and will also be in shops while stocks last, Sega added.

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Sega Nintendo alliance announced for three Sonic exclusives on Wii U and 3DS

Sega Nintendo alliance announced for three Sonic exclusives on Wii U and 3DS

Mario & Sonic Winter Games! Sonic: Lost World! Something else!

Sega and Nintendo have joined forces for the release of three Sonic games exclusively on the Wii U and 3DS.

The exclusive partnership is for the next three Sonic games to be released, which Nintendo will publish. Two of these were announced during today's Nintendo Direct conference: Mario & Sonic at the Sochi 2014 Olympic Winter Games for Wii U (more in the video below), and action adventure platformer Sonic Lost World for Wii U and 3DS (image below). Sega said the mystery third Sonic game will be revealed at a later date.

"Sonic the Hedgehog has performed incredibly well on Nintendo platforms and this exclusive partnership is a natural fit for the next evolution of Sonic games," Sega Europe boss Jurgen Post said.

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