Sonic Chronicles is interesting in many different ways, so let's tick them off. It's the first Sonic role-playing game, finally following in Mario's footsteps a mere twelve years after the plumber tackled the Legend of the Seven Stars on the SNES. Not only that, it's a Sonic RPG developed by the role-playing legends at Bioware, the company behind Baldur's Gate, Knights of the Old Republic and Mass Effect. And what's more, it marks the Canadian developers' DS debut, as they squeeze eighteen years of stat-juggling experience on PCs into the smallest console on the market.
Yes, there are many reasons to be intrigued by Sonic Chronicles, but the game itself is sadly not at the top of that list. Oh, it's nice enough - a colourful and accessible role-playing game that is never less than entertaining - but as you rocket past the finish line in a blue blur, the whole of the experience never quite adds up to the sum of its constituent parts.
Set a few years after whatever the last Sonic game to be considered an official part of the series canon was, we find our blue-hued hero summoned back into business as those bloody Chaos Emeralds have been stolen. Again. Except this time it can't be Eggman (i.e. Robotnik, here using his original Japanese name), because he's been defeated and driven into hiding. Nope, it's the work of Marauders - mysterious mechanical alien creatures who seem to harbour nefarious plans for the entire planet.