SOMA

The makers of Amnesia ease back on the horror, ramp up the philosophy and strike a satisfying balance between narrative and gameplay.

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Frictional Games sheds more light on sea horror SOMA's upcoming 'Safe Mode'

"While you can't die, the monsters may still be dangerous if you push your luck".

Last week, developer Frictional Games announced that it would soon be adding a 'Safe Mode' to its superb existential deep-sea horror SOMA. At the time, it said that the new mode would enable players to "explore the story without being eaten by monsters". Now, however, it's offered a few more details on how Safe Mode will ultimately unfold.

Editor's note: Jordan Erica Webber is co-author with Eurogamer contributor Daniel Griliopoulos of the weighty tome Ten Things Video Games Can Teach Us: (about life, philosophy and everything), out this month. We've asked her to write a few thoughts on video games as works of philosophy. Beware: there are spoilers for Soma, the Mass Effect and Fallout series ahead.

Soma has sold over 250k copies

Frictional to simultaneously develop two games of different genres.

Frictional's heady sci-fi horror adventure Soma has shifted over a quarter million copies. Despite that, it hasn't been profitable. But it's close!

A couple of months back someone made a mod for Alien: Isolation that effectively removed the titular xenomorph from the game. Now someone has followed suit with Frictional's freaky subterranean sci-fi saga Soma, by modding it so the monsters don't harm the player.

Soma has sold 92k copies in a week

Exceeds expectations, but needs to triple that to be profitable.

Frictional's latest sci-fi horror game Soma has shifted 92k copies since it launched last week on PS4 and PC, the developer announced.

FeatureSoma and the art of internal consequence

"How would you describe your mental condition?"

Your choices matter. This statement has been slightly reworded in the disclaimer of many a video game story. Recent Telltale titles, Until Dawn, Mass Effect, and David Cage games have gone out of their way to explain that you, the player, can influence the outcome of their narrative.

Soma gets live-action prequel webisodes

Patch out now on PC, later this week on PS4.

Frictional's latest sci-fi horror adventure Soma is a clever piece of philosophical pondering wrapped up in a stylish H.R. Giger-inspired package. To further flesh out its ominous universe, Frictional is releasing a series of live-action webisodes set as a prequel to the game.

SOMA review

RecommendedSOMA review

Between the devil and the deep blue sea.

It's only been five years since Frictional Games unleashed Amnesia: The Dark Descent on unsuspecting PC gamers, revolutionising horror games in the process. Its combination of utter helplessness, disorientating sanity effects and physics-based interactions made for an experience that was unusually absorbing and truly scary. That it was light on story and simple in mechanics felt beside the point.

SOMA

Publisher: Frictional Games

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Video: SOMA PC gameplay and impressions - It's Amnesia in space, or is it?

SOMA looks like an interesting beast. Billing it as a spiritual successor to the Amnesia series, Fractional Games has taken a bold step away from straight-laced survival horror and toward science-fiction, as the Philip K. Dick quote emblazoned across the game's website can attest.

It's all very intriguing but, given that I am a coward and have not even slightly played the preview build we were sent, I have now run out of things to say about SOMA while sounding even remotely clued up. Ian's given the first third of the game a proper going over, however, so he's poised and ready to tell you all about it in the video below.

Be ye warned: while Ian's taken every effort to avoid spoilers in his preview, he does go so far as to describe a few enemy types and give away a tiny bit about the game's setting. If you'd rather go in completely cold with SOMA, you might want to click away. Perhaps you'd rather watch a charming dog walk around a shop?

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Soma release date revealed in extended gameplay footage

Soma release date revealed in extended gameplay footage

Amnesia dev's follow-up coming to PC, PS4 in September.

Soma, the upcoming survival horror from Amnesia: The Dark Descent developer Frictional Games, launches on 22nd September.

Soma is headed to PC, Mac plus Linux via Steam, and also to PlayStation 4 as a digital-only title.

The game's story is set in a dilapidated deep sea research facility - think BioShock meets Dead Space.

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The voice in my head is not the voice in my game. That's what I keep thinking as I play the early stages of Soma, Frictional's upcoming spiritual successor to Amnesia: The Dark Descent. Like Amnesia, Soma is a first-person horror game. Unlike Amnesia, your character talks this time around. Unfortunately, he displays fraught peril of a man running late for a date.

Frictional releases new trailer, details about Soma

Frictional releases new trailer, details about Soma

Will be "proper sci-fi", not "magical fantasy with futuristic designs".

Amnesia: The Dark Descent developer Frictional has released a slew of new details about its upcoming first-person sci-fi horror game Soma.

Studio founder Thomas Grip explained on the PlayStation Blog that the studio is on the cusp of having a playable build of the game's first five hours, out of a roughly eight hour game. He explained that unlike most games, Frictional couldn't build an ugly prototype to test the mechanics, because the game's atmosphere is the mechanics as it's all about how it feels to explore this haunted spaceship.

"Soma doesn't rely on a core gameplay loop - such as shooting baddies or jumping platforms - to create a sense of fun," Grip explained. "Instead, you'll take part in a wide range of activities; it's impossible to narrow it down to one. You'll search for notes, solve puzzles, hide from dangers, explore unsettling places, take part in strange events and sometimes just run away. All of these come together with the graphics and soundscape to create a larger whole. This means that we couldn't properly test Soma without having all of these things implemented in a fairly final state."

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