Firstly, it's really pretty.
"When I saw Wind Waker back in the early 2000s, I was just blown away," says Jake Kazdal, the creative director and art director at 17-Bit, and one of just a handful of men behind Skulls of the Shogun. "I was working in Japan and I was just stunned by how awesome Wind Waker looked. I asked people what that look was, and they said, 'Oh, it's based on this old children's anime from the '60s.'
"Back before the limited frame anime, it was full-blown Disney quality animation for children, and they'd do these huge summer movies for the kids. They were basically adventure movies for little boys: Aladdin, Treasure Island, that sort of thing. That's what Wind Waker totally took its look from. When I started Skulls, I wanted to get better at that look, so I did a ton of studies, tore it apart, and just had to have it in the game. Simple shapes, bright colours, simple values."