I wonder: do you end up saving money in sales or spending more because things are on sale? Regardless, Steam is having a sale, a stealth-game sale, which lasts until Friday, 16th October, 6pm BST.
12th May 2014
12th August 2013
Games have given us many iconic monsters, from Doom's Imps to Silent Hill's Pyramid Head. Yet indie developer Big Robot may have just created the most terrifying foe of all. The robots which stalk you across the bleak landscapes of Sir, You Are Being Hunted are, basically, Nigel Farage crossed with The Terminator.
Like UK Independence Party leader Farage, they embody a cartoonish, fantasy version of Englishness: a sort of tweedy, gentrified celebration of warm beer, milky tea and striding across moorlands with a shotgun. They also can't be bargained with. They can't be reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop, ever, until you are dead.
Sir, You Are Being Hunted is a survival game, but where most of the other entries in this suddenly overcrowded genre tend to be weighed down with systems - crafting, building, fortifying - Big Robot's entry has an arcade-style simplicity. You're trapped on an archipelago of five islands and must find 17 crystal fragments to power a mystical stone circle that can return you home.
They got me in Royal Fitchet in the end. It was between this little cluster of scruffy houses and the thin high street of Odd Bottom on-the-end that the pipe-smoking robots first appeared, marching in an unbroken line over a soggy horizon and sending me running for cold shelter, past a placard politely requesting passers-by to 'Please Drive Slowly' where the letters 'r' and 'v' had ominously dropped off. A couple of angry cracks of rifle fire later and I was left bleeding out in the shadow of Fitchet's war memorial, thinking I should have swallowed down a spoonful of marmalade when I had the chance.
We've been excited about Sir, You Are Being Hunted - Big Robot's new open-world running-away-from-gentrified-androids simulation - ever since we got to play it at Rezzed, where it was our game of the show, so the news that the alpha version is being made available to everyone next week is hot stuff.
Monday 19th August is the date, according to a video slipped out to Kickstarter backers last month and confirmed by Big Robot's Jim Rossignol to us late last week. Anyone who pre-orders the game for $20 will get it then, as will any Kickstarter backers not already playing the closed test version, and anyone who buys it from then on. There will be Windows and OSX versions initially and Linux will follow later.
The general alpha version will include the fens, rural and mountain biomes, and will be followed by regular updates. Big Robot plans to include a roadmap for these with the alpha, so people can see what's planned, but they will include customisation options, hunter/gatherer mechanics, the castle biome and more NPCs - including a cool-looking scarecrow shown in the video above.
That was fun! Rezzed 2: Rezzed Harder is over, and thanks to everyone who made it to Birmingham's NEC Arena for two quite incredible days. It's a testament to the developers, organisers and those who came that Rezzed remains one of the most refreshing game shows around, even if I do say so myself.
Rezzed, The PC and Indie Games Show returns for a second year this June 22nd-23rd at The NEC building in Birmingham. And now the first playable games have been confirmed.
Old timey "tweedpunk" survival game Sir, You Are Being Hunted has been successfully funded on Kickstarter.
First-person "tweedpunk robo-horror" game Sir, You Are Being Hunted has taken to Kickstarter, which recently launched in the UK.
Sir, You are Being Hunted is a first-person survival game set in randomly generated moors where you must stave off a league of aristocratic robot poachers and their mechanical hounds.
The game is being helmed by Rock, Paper, Shogtun guru Jim Rossignol at his indie outfit Big Robot. Rossignol described Sir, You are Being Hunted as a, "British indie S.T.A.L.K.E.R."
"The game gathers up elements of my favourite things: exploration, AI interaction, survival, robots, hot drinks, and blends them into a rich pixelly pulp," said Rossignol on the official site.