"What bothers me about it most is that when people attribute the 'F#ck Konami' hashtag, they're thinking of me. I know that some people are typing it like, yeah, Tomm Hulett sucks!"
I don't know how we got here. A sense of expectation as thick as fog hangs in the air of this hot, dark room. Not for the first time, I wonder how this is happening. How it is I am here, shoulder to shoulder, with my people, waiting, watching a cyclical stream of digital faces - faces I feel I know better than my own - flickering across the screen.
Silent Hill has never been the most commercially successful series, but it's hard to overestimate how important it has been to games - and how highly regarded it is by its fans. By ignoring B-movie zombies and endless cheap shocks in favour of an extraordinary atmosphere, memorable characters, oppressive, grinding music and a creeping sense of dread, it crafted a horror experience that was both clever and deeply unsettling. The series reached its narrative peak in Silent Hill 2, but the first game already showed the talent behind the team's storytelling. The mystery behind Silent Hill may have been occasionally mind-bending as it unravelled, but at heart it told a story about fanaticism, suffering and revenge which worked beautifully.