"What bothers me about it most is that when people attribute the 'F#ck Konami' hashtag, they're thinking of me. I know that some people are typing it like, yeah, Tomm Hulett sucks!"
"I have that paranoia now."
A look at the series' return to form.
8th December 2009
25th November 2009
24th November 2009
16th September 2009
7th April 2009
UPDATE 17/05/2016 5pm: James Brady's Silent Hill stage is now available to download. Here's a link.
I don't know how we got here. A sense of expectation as thick as fog hangs in the air of this hot, dark room. Not for the first time, I wonder how this is happening. How it is I am here, shoulder to shoulder, with my people, waiting, watching a cyclical stream of digital faces - faces I feel I know better than my own - flickering across the screen.
Think you're a big Silent Hill fan? Well you might be, but chances are you've got nothing on Whitney Chavis, whose Silent Hill collection is so big that it's actually set a Guinness World Record.
PSP scarefests Silent Hill: Origins and Silent Hill: Shattered Memories are getting a digital release on PlayStation Vita, publisher Konami has announced.
Portsmouth-based studio Climax created a prototype for a new Prince of Persia game and held talks with Ubisoft - but they didn't go anywhere.
A look at the series' return to form.
Silent Hill: Shattered Memories wants to get to know you. Do you make friends easily? Do you work best to a plan or schedule? Have you ever been unfaithful? Have you ever used role-play during sex? Are you a private person? Do you prefer friends over family?
Placed in an analyst's chair, the game begins with the first of many such psychological evaluations. There's no 'wrong answer' as such, but part of the fun in this intriguing re-imagining of the original 1999 Silent Hill is that the experience is designed to shape itself around the kind of person - and therefore player - that you are. Being a misanthropic loner, of course, the resident shrink had a field day with me, but I guess that's the point.
Controlled through the eyes of the subject, you can either sit and focus intently on the thoughts and demands of the stern-faced evaluator, or point the Wiimote elsewhere, avert your gaze and let your eyes wander around his wood-panelled office. Eventually the headmasterly figure gives you your next test. You tick the appropriate box, grab pictures and place them in the desired location, or simply respond with a nod or a shake of the head by moving the Wiimote.
Konami has announced that Silent Hill: Shattered Memories will be out for Wii in the US on 8th December, with PS2 and PSP versions to follow later.
Konami has told Eurogamer that Silent Hill: Shattered Memories will be released across Europe in February 2010.
A second Silent Hill movie is officially on the way, according to the Hollywood Reporter.
Screenwriter Roger Avary and producer Samuel Hadida, who worked on the first film, have already signed up for the project.
Movie company Davis Films will start shooting next year, once they've finished Resident Evil 4.
Silent Hill has never been the most commercially successful series, but it's hard to overestimate how important it has been to games - and how highly regarded it is by its fans. By ignoring B-movie zombies and endless cheap shocks in favour of an extraordinary atmosphere, memorable characters, oppressive, grinding music and a creeping sense of dread, it crafted a horror experience that was both clever and deeply unsettling. The series reached its narrative peak in Silent Hill 2, but the first game already showed the talent behind the team's storytelling. The mystery behind Silent Hill may have been occasionally mind-bending as it unravelled, but at heart it told a story about fanaticism, suffering and revenge which worked beautifully.
Konami has officially unveiled Silent Hill: Shattered Memories for Wii, PS2 and PSP. British studio Climax will develop and aims to release this autumn.
Shattered Memories re-imagines the first ever Silent Hill game. The story of father Henry Mason looking for his daughter remains the same, but there are extra clues, characters and paths to take this time.
More obvious enhancements such as Wiimote controls also feature. Here, the Wii controller acts as both torch and mobile phone. The former will help players through dark areas while the latter takes pictures, provides GPS maps and makes spooky static noises. The Wiimote can pick up and manipulates objects, too.
Konami is bringing the original Silent Hill back to life on Wii and has boldly decided not to include any combat.