The Civilization 6 Culture Victory is not a simple one. At least not on the surface. There's been a great deal of confusion how exactly it works right from the get go with Civ 6 - in fact even with Civ 5 it was something developer Firaxis had to wrestle with.
To spread your Civilization 6 Religion of choice, the first thing you'll need to do is acquire Faith. In fact, you'll need to continuously be acquiring large amounts of Faith throughout the course of your playthrough if you want to successfully achieve a Religious Victory, as you'll likely be spending it relentlessly on new Apostles and Missionaries to help spread the good news.
Science has always been our personal favourite of the win-condition resources, thanks to that oh-so-satisfying feeling of steaming through the Tech tree towards the late game, and the payoffs that come with it. Amassing Science in Civilization 6 is no different, and will also play a crucial role in any playthrough thanks to some integral technologies that are unlocked as you progress.
Civilization 6 marks an exciting new chapter in the illustrious, and frankly staggering, 25 year history of the 4X strategy franchise. Building on radical changes to the series brought about by the last entry and its expansions Civilization 6 introduces a number of new concepts, refines existing elements and even sees fit to re-invent the wheel in one or two key areas.
Each Civilization 6 Leader enjoys a number of unique Leader Traits, Agendas and Abilities that can be employed in any number of ways. However, if you're looking for the lowdown on which leader and civilization best suits your play-style, or you've started a game with a random leader and want to know how to utilise their gifts most effectively, then you've come to the right place.
Loyalty and Governors in Civilization 6's Rise and Fall expansion are two new mechanics that neatly tie together to make one of the most interesting new systems in the game.
Civilization 6's Religious Victory is an all-new win condition in the Civ series, but thanks to some smart, simple implementation, feels like it's been here the whole time.
Something to grips with upfront is Civilization 6's Districts - a new feature to the series - to aid both short-term decisions and longer-term city planning.
Civilization 6's Governments and Policies are an entirely new addition to the Civ series, bringing with them a new level of control over the type of civilization you hope to run.
New Civs appear fairly regularly in Civilization 6 at this point, with one or two new ones popping up every couple of months alongside specific scenario packs, as well as a spate of new Civs and Leaders in the first major expansion, Rise and Fall.
The joy of this game, as with all previous entries in this series, is that there are multiple ways to play and a myriad of Civilization 6 strategies that you can take on your way to one of the many victory types.
Civilization 6's Rise and Fall expansion is the first of its kind for the game, brining with it a fairly major shake up to regular mechanics and several new civs, too.
Below, you'll find details on everything we know about the expansion, including a list of those new civs and their details, as well as any other general Rise and Fall details and links to our specific Rise and Fall guides and all the info on what's new in Civ 6 Rise and Fall, too.
What's new in Civ 6 Rise and Fall - expansion details, new mechanics and more
Uncultured brute or not, war in Civilization 6 will inevitably play a part in your campaigning at some point, be it a declaration on you from a once-allied civ, or your own decisio to crush your enemies and achieve the Civ 6 Domination Victory.
Golden Ages return to Civilization 6 Rise and Fall, but this time in the form of Great Ages, a system that also includes the new Dark Age and Heroic Age categories, as well as a new concept called Historic Moments, which award Era Points towards your Era Score.
Civilization's Science victories have become the most popular of any, likely because of, firstly, the frightfully compulsive feeling gained from progressing along that tech tree, and also the wonderfully predictive nature of those last few steps towards the looming world of Future Tech.
Money makes the world go round, this we know. However, it also makes life in Civilization 6 a great deal easier and a lot more interesting.