Civilization VI

Civ 6 harnesses the series' great strengths and adds wonderful new features of its own in an accessible and compelling entry.

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Firaxis just announced Civilization 6: Gathering Storm - here's everything we know

Civilization 6's next expansion, Gathering Storm introduces global warming as its central mechanic, asking players to weigh up the impact their actions have upon the planet. Burning coal or oil may be easier and cheaper than relying on renewable energy, but you'll risk increasing the global temperature through your actions and losing favour amongst the international community.

We asked Firaxis about the responsibility that comes with developing a game about climate change in 2018 and you can read what its developers had to say here.

But we also dug into some of the more granular details of how this expansion works and what to expect when it releases on PC on 14th February, 2019.

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Last week, Firaxis released Rise and Fall, the first major expansion pack for Civilization 6. It comes with all the usual new features - some new mechanics, buildings, several more historically significant leaders, and so on. But it also brought some smaller, under-the-radar changes - one of which in particular has had a mixed reaction from fans.

Civilization 6: Rise and Fall review

I have this feeling that no one is actually any good at playing Civilization. There probably is someone, sure, but it feels like there isn't. I definitely don't know anyone who's any good, and the people who I know to be not-so-good at Civ only seem to know other people who are also not-so-good at Civ.

The more I think about that the more I realise it's probably the point. To play Civilization is to constantly bounce between knowing exactly what you're doing and having no idea what you're doing. A lot of the time it's both mixed together - I know I need to be building cavalry, because I'm going for a military victory with Genghis Khan and so I know cavalry are good, but when should I be building them? Should I be worrying about growing my Production first so I can churn them out faster? And what about Science - if the war goes on for long enough I can't risk getting left behind in the arms race, so when do I start thinking about that?

With time, that uncertainty inevitably starts to fade. The more you play, the more you learn about build orders and min-maxing and optimisation in its many, many forms. Get your cavalry out early and the Production will come from your Encampment buildings, and Science from citizens of the Civs you conquer.

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Civilization 6 was only released last year on desktop computers but has already - as of today - landed on iPad! Understandably you'll need a newish iPad in order to play - either an iPad Air 2, iPad 2017 or any iPad Pro.

Firaxis says expansion packs continue to be the best fit for Civilization and XCOM

Earlier this month, Take-Two interactive chairman and CEO Strauss Zelnick told investors to expect "recurrent consumer spending" to be a key part of every game the company published.

"It may not always be an online model," said Zelnick, "it probably won't always be a virtual currency model, but there will be some ability to engage in an ongoing basis with our titles after release across the board.

"That's a sea change in our business. Recurrent consumer spending is 42 per cent of our net bookings in the quarter. It's been transformative for us."

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Civilization 6's first big expansion is called Rise and Fall

Firaxis has announced the first big expansion for strategy game Civilization 6.

It's called Rise and Fall, it costs 24.99 and it's out 8th February 2018.

The fancy trailer, below, shows poor old Sean Bean, Civilization 6's narrator, die once again, this time from some bastard plague. Civilization 6 trailer fans will remember poor old Sean Bean bit the dust in the main game's video. He doesn't have much luck, does poor old Sean Bean.

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Civilization 6's big religion-improving autumn update is now live

Firaxis' big new autumn update (or Fall Update, if you must) for Civilization 6 is live and available to download now.

Its main focus is on overhauling the way that religion works, and it aims to make the religious path a more enjoyable, tenable approach to winning the game. To that end, the update adds new religious units, two new Pantheons, and new Founder, Follower, Enhancer, and Worship Beliefs. The latter unlock the ability to build a new medieval land combat unit, the Warrior Monk, and there's also a new Guru religious support unit, which can heal other units.

As part of a broader series of religion-based improvements, all religious units now move on their own layer (similar to Trade Units and Spies), and a new 'Condemn Heretic' unit action has been introduced, enabling military units to eliminate religious units in their tile. Additionally, religious units now exert Zone of Control and receive Flank and Support bonuses in religious combat.

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Big Civilization 6 update reboots religion

Firaxis has announced the next big update for strategy game Civilization 6, and it reboots the religion part of the game.

While Civ 6 includes religion as a victory condition, it's one of the lesser fleshed-out strategies. The update, planned for release this autumn, adds new beliefs and religious units.

Two new Pantheons will be added as well as new Founder, Follower, Enhancer and Worship Beliefs. These beliefs unlock the ability to build two new buildings as well as a new combat unit, the Warrior Monk.

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Civilization 6 finally adds a restart button

History is the version of past events that people have decided to agree upon.

The Summer 2017 patch for Civilization 6 is now available, alongside the Nubia DLC. While the update includes necessary bug fixes, there is also a new feature which fans have been requesting for some time - a restart button.

Let me tell you, no one is a biglier Civilization player than me. People always say to me - they say, Sarah, you are the most terrific Civilization player, the best. Some haters have said that this is not true and that Sarah is a very bad Civilization player but let me tell you, that is FAKE NEWS. FAKE NEWS, PEOPLE. We're going to Make Civilization Great Again. Say it with me. MAKE CIVILIZATION GREAT AGAIN. We're going to get rid of all those crooked politicians like Montezuma and Catherine de Medici (very nasty woman). We're going to put the bigliest and most smart man of all in charge. We're going to play Civilization as Donald Trump.

Civilization celebrated its 25th anniversary last year, marking it as one of the most successful strategy game franchises we've ever seen. Its popularity hasn't waned either. If you look at the list of top played games on Steam right now, you'll likely find both Civ 6 and 5 holding their own. This series is huge.

Best-selling Steam games of 2016 revealed

Mix of old and new, big and small.

Happy New Year! Valve has revealed the top 100 best selling games on Steam in 2016. And given the size and dominance of Steam in the desktop gaming marketplace, the results are worth noting.

Civilization 6's first update tackles wonky AI

Firaxis has released the first update for Civilization 6 - and it tackles one of the biggest complaints about the game.

I've been playing Civilization 6 and enjoying it a lot, but one of its problems is the wonky AI. Specifically, the AI always seems to denounce you, whatever your approach, and you end up in a lot of wars. Wars lead to hate, hate leads to suffering, and suffering leads to warmongering penalties, which can be tricky to deal with.

Here's the interesting balance change I'd like to highlight:

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The Eurogamer Podcast #17 - What's the story with that dog in the Nintendo Switch trailer?

Hello! It is so lovely to be back with another podcast! Today Chris Bratt and I actually discuss some video game news. Well, a little bit at least. We have a lovely chat about Nintendo's new console, the Switch, which allows you to leave the house with it and play on a rooftop somewhere. We also pick over the best means of rooftop-to-rooftop communication, and explore why you should absolutely never play VR standing on top of your house.

What else? Civ 6 is a nice game, isn't it? We've both been playing it and trying to get a sense of where the series has now taken us. I've also been playing a strange and creepy game called Hello Neighbor, which encourages you to play cat and mouse - mainly mouse, if you're me - with an AI.

Finally, we try to answer some reader questions, one of which goes rather badly. See you next week?

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Civilization 6 review

When Civilization 5 unstacked units, forcing each onto its own hexagonal tile, and doing away with the dreaded 'stack of doom' in the process, it was a huge relief. In that one neat edit Civ 5 became a clearer and more nuanced game of strategy. In Civ 6, Firaxis goes further still, unstacking the cities themselves through the introduction of districts and handing each world wonder its own tile. Where the earlier separation of units had me breathing a sigh of relief, though, the new urban sprawl of city demarcation has me hyperventilating.

Civilization 6 review

Publisher: 2K

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Editor's note: Final review code for Civilization 6 was only supplied to Eurogamer late yesterday afternoon, and we'll be working to get a full review up on the site early next week. In the meantime, here are impressions culled from a near-final build supplied earlier by 2K.

Feature25 years of Civilization: We talk with Sid Meier

"It's outgrown me. It's outgrown any one person."

Looking back across the Civilization series, things have changed dramatically in the 25 years since the first game hit shelves and set the benchmark for what it means to be a 'strategy game'. In that time we've seen Civ titles jump from 2D to 3D, introduce mods, online multiplayer and perhaps most importantly of all, hexagonal tiles. However, one thing has always remained a constant. One person has been there throughout this entire journey.

Hello! It's time for another episode of the Eurogamer Podcast! I'm delighted and a bit nervous. Anyway, today Chris Bratt and I talk about Civilization 6 and Really Bad Chess. We pick a fight with an unlikely - and utterly undeserving - institution and we even have a bit of time to talk about Tomb Raider.

Sid Meier's Civilization games are brilliant for learning about historical figures. Historical figures such as Pedro II of Brazil, say, who had passed me by before Civ 5's Brave New World expansion introduced us, and who turned out to be a man who was seriously missing from my life. Gentle and rather sad, Pedro II never really wanted to be ruler, but he still aced it if you ask me: he abolished slavery and - this is a recent discovery of mine - he was close friends with Jean-Martin Charcot, the father of modern neurology. How close were they? Let's just put it this way: he gave Charcot a pet monkey called Rosalie. They were at the monkey-exchanging level of friendship. I would know none of this if it wasn't for Civ 5's prompting.

VideoWatch: The big plan for Civilization 6

Our interview with lead designer, Ed Beach.

Whenever we talk about Civilization 5, we talk about its expansions. Most fans credit Gods & Kings and Brave New World with transforming what was a good game into a great one. Those same fans are now delighted to hear that Ed Beach, the lead designer on both of those expansions, will be taking the reins on Civilization 6.

FeatureEurogamer's best of E3 2016

Five games. No winner.

We've decided to take a slightly different tack with our E3 awards this year. Rather than pick a single game of the show, or nominate games to other sub-categories based on genre or achievement in some specific area of technology or design, we've simply picked five games that particularly impressed us this week and presented them with our Editors' Choice Awards.