Shogun: Total War

FeatureThe untold origin story of Creative Assembly

"I decided this kettle had to die."

A school gym in England, mid-'90s, and two local rugby players await orders. One is small and wide and called Adrian, and one is tall and weighs about 20 stone. He's Big Dave. Adrian has been getting flattened by Big Dave all day but he keeps getting back up. It's the rugby training in him: you bloody well get back up if you're knocked down. But this instinct is starting to annoy the people he's in the school gym for, the people making the sports game. They're trying to motion-capture for a rugby game and would rather Adrian lay still. They should be careful what they wish for.

Do you remember the first time a video game told you a story? By that I don't mean the first time you played a video game that had a story. I mean the first time it made one up for you, like a grandmother who's reached the end of her book of fairytales, but the grandchildren are crying "One more, one more!". I mean the first time a game took a bunch of random numbers, fed them through a system of switches and levers, and somehow outputted a coherent, mesmerising narrative? Do you remember the first time you experienced this magical moment that only games can provide?

The future of Total War

The problem with consoles hasn't been controllers, it's been power.

Eurogamer has spoken to Creative Assembly studio director Mike Simpson about the future of Total War. What new historical settings are under discussion? Will there be more remakes? What about consoles? Those questions, and more, are answered in the article below.

Exclusive Total War first look at Rezzed

EGXExclusive Total War first look at Rezzed

See the future of the series at Eurogamer show.

Total War developer The Creative Assembly will appear at Rezzed: The PC and Indie Games Show to exclusively show the future of its strategy series.

Attendees at the Eurogamer event will get the first look at the developer's next project during a presentation celebrating the studio's 25th anniversary, scheduled to take place 6th July at 1pm UK time.

"This year, The Creative Assembly is celebrating a quarter of a century making games," said Total War lead designer James Russell. "I'll be at Rezzed giving a talk on the making of the Total War series, and showing a sneak peek of what we're doing next. Exciting times - see you there!"

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