This week Sega Rally Online Arcade arrives on Xbox Live Arcade - but will Sega ever embark on a full-scale Rally revival?
What could SEGA tell Eurogamer about the Korean Game Rating Board's listing for SEGA Rally Online Arcade?
Codemasters has said it will be taking over SEGA Racing Studio with immediate effect.
SEGA has confirmed to Eurogamer that its Birmingham-based Racing Studio is closing down as part of plans to restructure development operations in the West.
SEGA and Valve have announced an agreement to deliver a line-up of new SEGA titles via the Steam distribution platform for PC games, GamesIndustry.biz reports.
Tomb Raider Anniversary
There was once a time when many teens would have given anything to have Lara in the palms of their hands. If the PSP had been around 11 years ago it would have been hard to get most teenage boys (and some girls) out of the toilet, at least without having to book the porcelain into therapy.
Impressively little has been lost during Lara's transition from PS2 to PSP. Levels remain complete and there's still 12-15 hours of gameplay packed inside the tiny disc. Visually it's on a par with the PS2 version (although never pushing the PSP to its limits) and load times are very impressive. However, it's when you experience the camera that you'll realise just how important a second analogue stick is and wish you were playing it on the PS2 instead.
Those of you wondering whether you want to buy SEGA Rally on PC can now test-drive it in a new demo.
Arcade gaming: it's an evocative term loaded with promise and suggestion, yet one that's long since lost its cutting edge relevance and magnetism since its heyday. All too often it's lazily bandied around to sell new console games by people who seem to have forgotten what it actually means. SEGA hasn't.
Arcade games should be about providing the perfect quick fix to the passer-by; easy to learn, hard to master, pick-up-and-play goodness with a single line of explanation and a hungry coin-slot. Here's a great looking game....off you go. Enjoy.
That last paragraph neatly sums up why this modern reinvention of SEGA Rally works so well. It really is the perfect quick-fix driving experience that anyone can play; a fabulous looking game which requires zero explanation, with short, furiously intense three lap races that keep you coming back for more. Die hard, old school veterans will be astonished how well SEGA's new UK studio has nailed what was required, and newcomers will admire how fresh it all feels. A driving game that's not a complete slog to get into? A game which places fun front and centre from the moment you pick up the pad. Imagine that.
SEGA has released a demo of SEGA Rally for Xbox 360 owners, weighing in at 691.82MB and available everywhere except Japan.
SEGA has opened up its garage to reveal a quartet of monster-beast-things-with-wheels that you will be able to race in its upcoming Rally game.
Here's the answer to perhaps the most important question anyone could ask about SEGA Rally on the PSP: yes. Yes they have. They have absolutely nailed the handling. Triumphantly. Sublimely. Simply, yes. SEGA Rally on the PSP is all about controlling the powerslide - about finding your flow state and sticking with it as you course round one long easy curve after another, nudging your nose into the optimum position to maintain your speed around the apex of each successive bend. Well, the nose of your car, anyway.
Of all PlayStation 3's forthcoming releases, the most interesting and significant is neither a game nor for sale. Home, Sony's more structured, sanitised and solid attempt at a Second Life world might seem innocuous enough but with the screenshots of its cinema space and the implied possibility of fully downloadable movies, there's the chance it might eventually outgrow even its host platform in significance.
We've made noises from our mouths at you about SEGA Rally rather a lot recently. There's been those two previews and that recent play test, where Tom had to try and concentrate on the road while passenger (and SEGA Racing Studio boss) Guy Wilday talked in his ear. We even based a Eurogamer TV episode around the filthy racer. What we're trying to say is that it's good.
A Most Wanted list you say? Cripes, whatever next: a Tips and Cheats pamphlet to go with Eurogamer's promotional Pacman Beach Ball cover mount? Still, it's the summer, there are precious few games around and, with an awful lot of new titles coming up towards the end of the year you might quite reasonably want to know which ones to keep an eye on.
As with all such things, the key to making a good rally game is wedged in the door marked 'pub'. "You sit late in bars with drivers and co-drivers talking about how these things work," says SEGA Racing Studio boss Guy Wilday. Then you go home and do some programming. So what do rally drivers say? "It's all about tyres, and it's all about surfaces. That really is a key topic of conversation. The cars themselves are obviously very technically innovative, but the thing they focus on is the tyres and the surfaces - what tyres they need for a particular surface, how a car is going to behave on a particular surface, and how that surface is going to change."
SEGA Racing Studio's new vision of SEGA Rally should be arriving on Xbox Live Marketplace and PlayStation Network in demo form prior to release.
SEGA has confirmed the new version of its filthy rally series will also be heading to PSP this September.
The last time Eurogamer looked at SEGA Rally it was little more than a tech demo. This time around it looked a bit more like a fully-fledged game. That's partly because this time they were showing off the game's 'adaptive AI' and 'bumper to bumper close competitive racing'. Along with the persistent track deformation that they wowed us with the last time, the super-detailed, lushly tropical visuals, and a physics engine that's been developed internally from the ground up, it's a mix that SEGA's new Racing Studio hopes will capture the arcade essence of the 12-year-old original.
When SEGA set up its new driving studio dream team in Solihull in the West Midlands of the UK, it made it pretty clear what the plan was from the word go. Straight away it put a recruitment advert in the UK trade press asking for applicants, with no effort made to disguise that it was aiming to revive classic SEGA driving franchises for the next generation. Most of us twigged that could include the likes of SEGA Rally, Crazy Taxi and Daytona, and so it proved with the announcement of SEGA Rally - a true re-invention of a much-loved rally franchise.
SEGA Driving Studio is bringing SEGA Rally to PlayStation 3, Xbox 360 and PC next year, SEGA's announced. It'll be called "SEGA Rally Revo" in the States and SEGA Rally here - and it'll launch in both places in 2007.
Promising "vibrant next generation graphics, intuitive controls, competitive bumper-to-bumper racing and fully reactive environments," SEGA Rally will feature a range of 4WD, 2WD and Classic vehicles that react "quite differently" depending on the racing surface.
The environment and surfaces will be fully deformable, scattering gravel or snow as you zoom on through the looping tracks - in a similar manner to the stuff Sony's been shouting about in Evolution Studios' PS3 title MotorStorm.
Sega is dominating our GBA-time at the moment. Between Monkey Ball
Junior and Sonic Advance 2, we don't want for too much else. So
it's going to take some effort to squeeze another game in - unless