And what do we make of the shared-world games and MOBAs that have risen up to replace them?
"We need to prove this business model has not gone the way of the dinosaur."
One day with Funcom's (post-)modern MMO.
The modern-day MMO previewed, Ragnar Tornquist interviewed.
Novus Ordo Seclorum.
"Nothing is too crazy for this game."
Everything is true.