Savage Moon

Savage Moon

Savage Moon

One small step for tower defence.

You all know the drill by now. Whenever you go to space, especially if you live in a resource-starved future universe, and find an almost limitless supply of metal/gems/food/adorable fluffies, you're probably about 24 hours away from having a vicious, multi-limbed alien monstrosity clawing your face off.

It should be no surprise then that the titular moons of this PSN effort are very, very savage indeed. The thin smear of narrative horseradish on the gaming beef is that you're out in the cold reaches of space, mining precious resources from rocky, inhospitable moons. Said moons are also home to hordes of furious, suspiciously well-organised alien bastards who want nothing more than for humans to pack up and bugger off. However, in true colonialist style, it's your job to subjugate these uppity natives in order to ease the progress of resource-stripping. This is done via the medium of tower placement, defending your precious mineshafts from the advances of the hungry Insectivores.

Much like PSN compatriot PixelJunk Monsters (which will crop up rather a lot, I'm afraid), Savage Moon is based on the venerable tower defence genre, which consist of a maze-like environment, with multiple paths towards whichever goal you're defending and a source of enemies at the other end. Limited resources are granted to the player in order to construct a network of towers along the path, shooting stuff at the bad things to stop them getting to your base.

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