Hot on the heels of the disappointing Dead Rising 3 port, Xbox One's other temporary launch exclusive, Ryse, is now primed and ready for release on PC. We had a chance to take a look at an unfinished demo build a couple weeks back, but now that we've spent some time with the release code we can finally explore it in greater detail.
Crytek's games have always been known for pushing the visual envelope and Ryse represents the latest iteration of its impressive CryEngine technology. Crysis 3 was a demanding but highly scalable game on the PC and, from what we've experienced, Crytek's latest release follows suit. Perhaps more than any other game to date, Ryse comes close to delivering the kind of experience you'd expect from a pre-rendered CG film. The game ships as a DX11 64-bit only release, unlike Crysis 3, no doubt as a result of the memory requirements and its Xbox One origins. There was talk of support for AMD's Mantle but this has not materialised and Crytek has stated that it will not be added at a later date.
We primarily tested the release code on a PC build using an Intel Core i5 3570K clocked at 4.4GHz with 16GB of DDR3 RAM, an Nvidia GTX 780, and Windows 8.1 x64 with updated drivers across the board (we're hoping for a new driver from Nvidia soon with Ryse-specific optimisations, but it's not here yet). We did not test SLI and Nvidia hasn't released a new profile yet anyway, but based on Crysis 3, it should hopefully scale very well. We also tested the game on a number of other configurations to get a better understanding of how performance scales across a variety of systems - and the results are intriguing.