Rust, Facepunch Studios' famously nude survival game, is leaving Early Access on February 8th, after four years in development.
5th November 2015
11th February 2014
20th January 2014
15th January 2014
The developer of survival MMO Rust revealed the game has lost over $4m in Steam refunds.
Naked willy survival game Rust is changing in a big way. It's doing so via a new XP and levelling system, which may sound unremarkable but has a profound effect on how the game is played.
Blueprints are gone - you no longer need to piece together blueprints in order to know how to make things. Instead you acquire and spend XP to unlock item designs, which you still need to gather resources to put together.
XP is earned for doing things in the world, like chopping trees, fishing, hunting, foraging, and so on. There's a list of XP-giving activities in the associated Rust dev blog, and the list will, over time, grow. Note that XP is not earned for player-versus-player fighting or killing.
UPDATE 4PM BST: Why - why does Rust randomly create a character for you that you must stick with? I asked Garry Newman, the man in charge, this afternoon.
UPDATE 5/11/2015 12.16am: Valve's Doug Lombardi has clarified some details around the new Steam Item Store.
Excitingly, developers will be able to work with modders to sell user-made items on a game's official store and the proceeds will be split between the original game developer and modder.
Valve offered the following explanation to the Steam Dev Community Group:
The developer of Rust has revealed a new game prototype that it describes as "tennis crossed with Street Fighter".
Deuce is one of several projects in development at Facepunch Studios, the outfit behind popular Early Access title Rust and Garry's Mod.
It's also the developer's second new project to be announced this week, following the reveal of arcade space shooter Riftlight.
UPDATE 9.48pm: Facepunch boss Garry Newman clarified, in the commments below, that only 0.04 per cent of revenue from Rust went towards developing prototypes for other projects, such as Riftlight, this year.
Open-world survival game Rust has sold a whopping 1m copies.
That's despite the game being in alpha.
The impressive sales milestone was revealed by developer Garry Newman on Twitter.
The developer of open-world survival success Rust has excised all zombies from the game.
Garry Newman doesn't really dress things up. You'd likely have guessed that much from the name of the game that earned him his fortune. Garry's Mod, the sandbox created from Valve's Source engine that has supported Newman for coming up to a decade, is a brilliantly blunt bit of titling. That much you'd also get from a brief phone conversation with him one sunny Tuesday morning, his flat West Midlands firmly placing him in his Walsall base. It's an office still reeling from the shock of the success of Rust, Newman and the team at Facepunch's first public-facing offering since Garry's Mod. He's got a wonderful knack of stumbling into phenomenons, has Newman.
Garry Newman's DayZ meets Minecraft game Rust has been a spectacular success.
In an interview with GamesIndustry International, Newman said Rust, which went on sale on Steam as an Early Access title on 11th December 2013 priced £14.99, took just a month to make 40 per cent of previous release Garry's Mod's total after nine years on sale.
GMod has shifted a whopping 3.5 million copies, according to GI, generating over $22 million in revenue.
It may only be early in development, but the way Rust mixes elements of games like DayZ and Minecraft together has already proved irresistible to a huge number of people who have picked it up on Steam Early Access.
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Rust is a game about survival. But that takes time. Initially, it's just about death. It's about freezing to death, and starving to death, being shot to death and getting bitten to death; occasionally mixing things up a little by slipping on a warm radiation coat and fading faster than your faith in humanity after being stabbed in the back by a supposed friend's hatchet. Sometimes you get gored to death. Other times, bored to death. It's not easy, surviving post-apocalyptic civilisation with nothing but a rock - especially when your enemies have guns, and double-especially in a game that makes you work just to earn a pair of basic trousers.
Even this early into development, Rust's mix of DayZ and Minecraft (the easiest comparison, though Wurm Online is more apt) has won it no shortage of fans - some of them not even psychopaths, hackers and trolls on the hunt for new victims to murder and mock over voice chat. It's the kind of game that's less a shooter than an engine designed to tell stories. Those stories are mostly, as ever, in the field of bastardom, but there's scope for some humanity amongst all the pranks and murder. It's also a world that focuses on demanding effort rather than promising to reward it: starting players out naked and hungry and alone, dangling the potential of going on to build forts, craft weapons, and finally savour the air at the top of the food chain.
In 2014, it's pretty much de rigueur to be playing games that aren't finished yet. Steam early access was already a thing, of course, but now it's a thing, with the runaway success of the standalone version of DayZ accompanied by other bonafide unfinished hits like Starbound - and Rust.