Ubisoft will patch out its controversial always-on PC game digital rights management on a case-by-case basis.
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New multiplayer maps and modes are on the way for Ubisoft's recent real time strategy effort, R.U.S.E.
Ubisoft's delayed Tom Clancy's Ghost Recon Future Soldier and Driver San Francisco.
If you've been keeping a weather eye on PlayStation Move coverage, you've probably come to the conclusion that Sony's latest foray into motion control is an extremely competent peripheral in search of genuinely good games. Luckily, the PlayStation 3 already had some genuinely good games knocking about, and now some of them have had Move support patched in.
Mafia II has once more topped the UK all-formats chart and taken its tally to three consecutive weeks.
Like any well-planned operation, this article begins with a mission briefing. Here's the wording from one of R.U.S.E.'s one-off scenario missions:
"July, 1940: Kent County, England. With France defeated, the Wehrmacht attempts a landing in England to finish off its last enemy. This operation is codenamed Seelöwe. Despite the fierce resistance of the RAF and Royal Navy, the German troops gain a foothold in Kent and start advancing on London..."
This, then, is Operation Sealion: Admiral Raeder's plan to land German forces in England. The initial strategy called for an insanely wide invasion front stretching from Dorset to Kent, and the German military machine simply couldn't come up with the goods, so the plan was scrapped. In 1974, the Royal military Academy at Sandhurst simulated the operation, and found that a beach-head could've been established, though any northerly push from the south coast would've been blunted by layers of pillboxes, aircraft, and Dad's Army.
The star attractions this week on the PlayStation Store are Vanquish and R.U.S.E. demos and Team17's Alien Breed: Impact. The latter is offered as a free trial or Ł12 for the full game.
And command too.
A playable demo of new real-time strategy game R.U.S.E. is due to arrive for PC tomorrow.
Ubisoft has announced plans to abandon its proprietary digital rights management system for the PC version of R.U.S.E.
Despite some notable successes, it still doesn't feel like RTS has
More RUSE screens.
Now Blizzard behemoth StarCraft 2 has re-written the real-time strategy sales rule book it's hard to see how Ubisoft's R.U.S.E., due out next month, will compete.
Ubisoft has firmly dated Tom Clancy's H.A.W.X. 2 and R.U.S.E. in an updated schedule.
Either the quality of graphics or the frame rate has to be sacrificed when games are running in 3D.
Driver: San Francisco has been delayed until 2011, Ubisoft has confirmed.
Microsoft has insisted that Xbox 360 motion-sensing add-on Kinect can recognise players who are sitting, despite a recent developer comment to the contrary.
The PlayStation 3 version of real-time strategy game R.U.S.E. will support PlayStation Move, Ubisoft has confirmed.
The publisher showed off Move with the PS3 version of the multi-platform WWII RTS today at a hands-on event in London.
Using the Move device as a pointer, players can select units, build structures and pan the camera.
Ubisoft's given RTS game R.U.S.E. a 17th September release date. That's on PC, PS3 and Xbox 360, according to the publisher's latest schedule.
Ubisoft has delayed the release of PC, PS3 and Xbox 360 strategy title R.U.S.E.
Ubisoft's bluff-based strategy game R.U.S.E. will be released on 4th June on PC, PS3 and Xbox 360.
Ubisoft has announced that a RUSE public beta will be available from Steam next week.
Community developer Aymeric Evennou Tweeted confirmation moments ago.
"A RUSE Public Beta will be available to everyone on Steam on March 9th! Stay tuned as more details will come throughout the week," he said.
Ubisoft ambitious survival game I Am Alive won't be released until sometime in or after April 2011.
It's fair to say that RUSE feels like a boardgame, but it's also taking place in real-time, in a way that could only really work on an electronic game system. Boardgames, by their nature, tend to have trouble not being turn-based, and so the experience of RUSE is an unusual one. It is about deception, observation and, well, clever ruses. The central conceit of the game is that you can employ intelligence and counter-intelligence powers to fool and fox your enemy, just as you might in some militaristic card game. Of course, the real decision about who wins will still come down to firepower: this is the Second World War, with all the planes, tanks, artillery and men with guns that such a setting implies. RUSE is an unusual hybrid.
The first impression of RUSE is that this is another "long-zoom" game, where the map and the game space are one. When you zoom right out the gameworld is set in some kind of control room, and is reduced to slowly trundling icons. Zoom in and you can see the buildings, trees and even the movements of individual soldiers. It's not exactly visually breathtaking, but it's sort of functionally resplendent in a way that will make desktop general nod in sated approval.
The other thing that will strike most strategy players is how glacially slow the game can be, even in traditional strategy terms. Trucks from your base trundle out into the world in something like actual real-time, so it takes them several minutes to reach the supply depots which you must hold to gain income. Supply depots exist all across the map, and can be depleted if the game runs on for too long. Since they're far away from your starting base, they not only take a while to start supplying you, they're also at constant risk of attack, especially if your opponent is deploying fast jeeps and even-faster planes. Nevertheless you must connect to them, or be starved of cash.
Ubisoft has announced that a VIP extended R.U.S.E. beta will start on 30th November.
This tester taster will be offered to Steam users via codes sent to various website partners, so keep your eyes peeled.
To begin with, the beta will be a fight between R.U.S.E. factions Germany and the US, a bit like the second half of World War II [it's set in World War II you lunatic - Ed]. The UK, USSR, Italy and France will be added later.
Ubisoft has announced plans to let PC gamers have a crack at a beta version of strategy game RUSE "later this year".
You can sign up now over on the Ubisoft website, and if you're fortunate enough to be picked from among applicants you'll presumably be hearing from them.
RUSE is a PC, PS3 and Xbox 360 strategy game in which players take a General's-eye view on proceedings, zooming in and out of World War II battlefields to issue orders and make big decisions.
By now you may have seen our hands-on preview of Ubisoft and Eugen Systems' upcoming RUSE, due out for PC, PS3 and Xbox 360 in Q1 2010. If you haven't, the following will probably make no sense whatsoever, because it's a fuller transcript of one of our discussions with project coordinator Mathieu Girard.
Let's get down to it then: it's a real-time strategy game which, while it may be leading on PC, is due out at the same time on PS3 and Xbox 360. And when it comes to real-time strategy on consoles, all anyone ever wants to debate is compromises and dumbing down. Want to know why RTS games usually don't work on consoles? The fact we operate from the assumption that they won't work probably has something to do with it.
Ubisoft's strategy game R.U.S.E works on the extremely expensive Microsoft Surface touch-table, which costs GBP 8500 without software.
Real-time strategy is an oddly gentlemanly affair, given its ultimate goal tends to be small-scale genocide. "I insist, good sir - let me clearly mark upon your map the exact location of my neatly-clustered power station." "Nay, sir - I could not in good conscience own a tank with more hitpoints than yours." Oh, balance - you have so much to answer for.
bisoft has demoed its new real-time strategy game for PC, PS3 and Xbox 360, titled R.U.S.E., at GDC. The first info on the game appeared yesterday.
As we reported then, it's been optimised for the Intel Core i7 processor, which would explain why the game was shown off for the first time at Intel's GDC booth. R.U.S.E. is being built from the ground up using the new Iris Zoom engine. That means you can transition smoothly from a birds-eye view right into the heat of battle.
The press release promises "the most immense and detailed maps ever seen in an RTS". Gameplay is all about bluffing, apparently, and "players use their brain as the ultimate weapon" to deceive and mislead their enemies.
Ubisoft has unveiled R.U.S.E., a World War II real-time strategy game in which players can zoom in and out of the battlefield on an unprecedented scale and use deception to outwit their opponents.
Developed by Eugen Systems (Act of War: Direct Action) and due out for PC, PS3 and Xbox 360 within Ubisoft's next financial year (starting on 1st April), R.U.S.E. is based on the IRISZOOM Engine, which promises smooth transitions from overarching views of the entire war right down to individual units fighting it out across fields and through towns.
Players will be able to pick from pre-selected tricks (like radio silence) before going into battle, and use them to gain a tactical advantage, according to Rock, Paper, Shotgun. Ubisoft describes fighting as a "war of perception, where the ability to deceive and mislead the enemy determines success". There are signs of this all over - for example, you can always locate enemies, but unless you can see them you can't tell what they are.