The slide puzzle: crutch of every tired, lazy or creatively bankrupt game designer. Used to bulk out countless adventure games, these pictorial conundrums - in which you slide tiles one by one around a bordered play area while attempting to arrange them to create a picture - predate videogames by some margin. And yet there's gold in these simple clichés for the talented contemporary designer to uncover, as their occasional appearances in the Professor Layton series have demonstrated, with some cute twists on the antiquated formula.
Rooms: The Main Building goes one step further by attempting to build an entire game around the slide puzzle template, one complete with its own narrative, characters and film noir ambiance. Not only that, but its Korean designers layer new mechanics on top of the core slide puzzle system, multiplying its complexity in an effort to, presumably, match its aspiration to a full-scale DS release. Ambitious? Yes. Successful? No.
Those who abhor this micro-genre will relate to protagonist Mr X, who finds himself literally trapped within the puzzles, desperate to escape their transient confines. The primary aim in each puzzle is to guide Mr X to the exit door, contained within one of the slide tiles. To do this you'll need to slide the tiles around the board in order to create walkways for Mr X to traverse.