If you think the 80s was all legwarmers and Ghostbusters, you weren't there. In fact, it was a time of darkness. Global nuclear holocaust was a perpetual and very real threat. As children shivered in the shadow of the Cold War, Thatcher stole their one source of warmth - free school milk. Meanwhile, it was considered acceptable behaviour to swear at Five Star.
For a few months after its release, he kept a close eye on his creation. Perhaps he would wander around Chicago on those serene, silver-skied early evenings they have there, checking in at the chattering, buzzing arcades, the smoky dives, the pizza places where locals - kids and adults back then - would gather around the tall black machines in the corner, while a polite line of quarters stretched across the cabinet tops.
Robotron:2084 is the epitome of organised chaos. An unbridled jaunt into insanity and the ultimate in twitch gaming. This is a title that all shooter fans must play at least once in order to experience the finely balanced gaming perfection achieved by the legendary Eugene Jarvis.
Jarvis, I'm sure, is a very nice man. Yet Inside the depths of his twisted psyche lurks a dark recess where evil thought processes provide inspiration for such nefarious game designs; games that test the player's skill and resolve, while constantly challenging their boundaries of patience and frustration. Robotron is a hallmark example - an unforgiving game permeated by an inexplicable addictiveness.
There has to be a method to the Robotron madness. The basic game premise and controls are such that anyone can understand: one stick for moving, one stick for firing and the simple task of destroying everything on the screen (with the added nuisance of rescuing humans for vital bonus points).