Tetsuya Mizuguchi's trippy 2001 shooter Rez is coming to PlayStation VR as Rez Infinite, Sony announced during its PlayStation Experience keynote moments ago.
31st July 2006
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Rez's soundtrack is often considered a thing of legend... with one exception: the Area 5 theme "Fear" (or "Mind Killer" as it's commonly referred to) is not the same version of the song that's in the game. Thankfully, Rez superfan and audio aficionado GO-GO-GST has managed to reconstruct composer Adam Freeland's long-lost tune.
Rez and Child of Eden creator Tetsuya Mizuguchi is now a professor at a Japanese university.
"The concept is hope and happiness. That's what we pitched first," says Q Entertainment's Tetsuya Mizuguchi, sitting down after a Child of Eden demo to talk with us about his work in games so far. "It's like a spiritual sequel to Rez, definitely, but I wanted to have much more organic feel, not only digital, techno. I made it like a drama, a story, an emotional setting – it has songs, lyrics, words.
Q Entertainment is having a good hard think about whether to bring Rez HD to PlayStation Network.
Tucked away in one of central Tokyo's sprawling, bustling regions, Q Entertainment's office building is small and incongruous - but impossible to miss, thanks to the striking logo on the side. "Q?" it asks. "Hopefully," responds the somewhat lost foreign journalist.
Tetsuya Mizuguchi has once again hinted at the possibility of a sequel to his cult Dreamcast and PS2 classic Rez.
"Stay tuned!" he said, when the subject came up during a recent 1UP interview.
It's not the first time Mizuguchi - former SEGA developer and current chief creative officer at Q Entertainment - has dropped hints about a Rez follow-up.
Tetsuya Mizuguchi has revealed that the Rez trance vibrator was his idea, but that he didn't create it with any particular "sexual meaning" in mind.
Rez creator Tetsuya Mizuguchi says he's "seriously considering" doing another one.
Speaking during an interview with us lot, up on the site today, Mizuguchi said, "I'm watching what's happening in the future, planning how to combine the music, the visualisation, the futuristic - a Rez kind of experience. I don't mean I'm making a Rez sequel, but I'm thinking about the future, and what kind of games I can make in terms of high-def sounds and visuals."
When asked if he'd be interested in doing another Rez, he added: "I'm currently seriously considering it. It's always there." We checked he meant it, just to be sure.