I have heard plenty of people call Resonance of Fate weird. Maybe they mean weird for that tendency of JRPGs towards the outrageously fantastical, or how, even among games notorious for contrived plots, Resonance of Fate stands out as a particularly contorted example of the form.
Blending genres seems like the very best kind of unpredictable fun - and the developer in charge is often the magic ingredient. Take RPGs and gunplay: in the hands of a seasoned Western FPS team like Gearbox, you end up with the twitchy, procedurally-generated madness of Borderlands - a bubbling stew of headshots, loot drops and perks. With tri-Ace in the kitchen, however, you get Resonance of Fate: a JRPG with random battles and bizarrely satisfying turn-based shootouts.
It's about time tri-Ace had another hit. The studio scored a big fat 9/10 with Valkyrie Profile 2 but that was nearly two years ago. Neither Infinite Undiscovery nor Star Ocean: The Last Hope impressed our reviewers, despite the fact one of them was Simon Parkin - a man who likes JRPGs so much the first dance at his wedding will be Aeris' death music.