Capcom's Resident Evil: Revelations might not have been the best in the long-running series, but it's certainly the best there's been for some time. Having splintered off into bloated blockbuster excess and regrettable spin-offs, last year's handheld offering was at least a return of sorts to the survival horror the series had abandoned, and a pretty successful one to boot.
It's another Eurogamer Podcast! Sorry! As we shuffle on towards our improbable centenary it's Tom Phillips, Tom Champion and Martin Robinson that are your hosts, rambling on until the timer runs down and we're allowed out of the recording room and back to our proper jobs.
Long before there was an internet, people were playing chess with each other through the mail. Long before a bunch of MIT hackers made two spaceships move around an oscilloscope screen hooked up to a PDP-1 mainframe, we were gathering around kitchen tables to play games with and against each other on boards or bits of paper. Without these antecedents, video games wouldn't exist in any recognisable form.
Resident Evil's in danger of spreading itself a little thin. In between this year's double-header of The Mercenaries 3D and Operation Raccoon City, it's easy to pine for a true, dyed-in-the-wool Resident Evil game – one that acknowledges that the shooting was once a sideshow, and that returns to the series' survival horror roots.