Capcom has just unleashed a new Humble Bundle, offering insanely cheap deals on games in an effort to help charity.
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Resident Evil: The Final Chapter may not be the final chapter in the zombie film saga after all, as the production company in charge of the series, Constantin Film, has unveiled its plans to reboot the sci-fi horror franchise.
With Resident Evil 7 launching today, series superfan and modder Rod Lima has reenvisioned the original adventure as a modern first-person affair in the following video:
PlayStation Plus' Instant Game Collection for October includes the most recent Resident Evil remake and Transformers: Devastation for PS4.
[Editor's note: It looks like this offering is only valid for those with PSN accounts based in the Americas. Apologies for the error. We are choosing to leave this up for our readers across the pond.]
Eurogamer noticed an increased number of readers to a four-year-old news story today. The article was about a Capcom PR stunt promoting Resident Evil by setting up a fake butcher shop with graphic sculptures of supposedly human meat. Now, nearly four years later, it looks like those images have sparked a rumour so widespread that the Chinese government had to issue a statement.
Resident Evil has a long and sometimes proud history. I think it's fair to say that the first couple of Resident Evil games were genre defining, which makes it all the more tragic to contemplate the state in which the series currently exists.
A third CGI Resident Evil film has been announced. This one's called Resident Evil: Vendetta.
Animation studio Marza Animation Planet (Harlock: Space Pirate) revealed the upcoming film, which is due in 2017.
The follow-up to Resident Evil: Degeneration (2008) and Resident Evil: Damnation (2012), Vendetta will star series stalwart Leon S. Kennedy.
Editor's note: This week saw the 20th anniversary of Capcom's Resident Evil - or Biohazard, if you prefer - and to mark the occasion Rich Stanton looks back at the original. This article was originally published earlier this week.
Back in January we reported on a modder who was working on adding the original Resident Evil voice acting to Resident Evil HD Remaster. Now that mod is complete. And just in time for Halloween too!
"It took me a long time to finish this mod mainly because there were more than 500 audio files to edit," said modder Bunny on the Resident Evil Modding Boards. "And the dialogues were already mixed with sound effects like footsteps, gunshots, enemies, etc. So at some point the editing process became tedious and I had to take breaks more often."
For the uninitiated, Resident Evil HD used the voice acting from Resident Evil's 2002 Gamecube remake. As I said when Bunny's mod was first announced, "'still pretty bad' doesn't mean better. It just means blander."
Capcom has announced Resident Evil Origins Collection for PC, PlayStation 4 and Xbox One, due out 22nd January 2016.
Resident Evil Origins Collection bundles together the Resident Evil 0 and Resident Evil HD remakes on a disc.
The Resident Evil HD remake is based on the 2002 GameCube version of the game, and first came out on current and last-gen consoles in January 2015.
Universal Studios Japan is getting another Resident Evil attraction.
Capcom has sold more than 1m copies of its recent Resident Evil HD remaster.
The game's 2015 relaunch arrived back in January for PC, PlayStation 3, PS4, Xbox 360 and Xbox One.
This latest version of the 1996 original is a smartened up version of an earlier re-release: the remastered 2002 GameCube edition.
Resident Evil HD Remaster, the remastered version of the 2002 Resident Evil Gamecube remake, is the best-selling day one title ever on PlayStation Network, Capcom has announced.
The US PlayStation Blog noted that it was the top-selling title on both PS4 and PS3 for the month of January. Not bad seeing as how it didn't come out until 20th January in North America (and the following day in Europe).
It's also the Capcom's fastest selling digital title in history across both North America and Europe.
Imagine, for a second, a world where Chris Redfield and Leon S. Kennedy never became the poster boys for the Resident Evil franchise. A world where another surviving member of the original Alpha team didn't get forgotten about the second he left Raccoon City. Let's face it, Barry Burton has more badass cred in his itchy trigger finger than the rest of Resi's supporting cast combined. In celebration of his triumphant return in Resident Evil Revelations 2, here's our short, sweet, and not-at-all-serious salute to everyone's favourite S.T.A.R.S member.
If you're going to have bad voice acting, you might as well have really bad voice acting. It's the difference between a bad movie like Caligula, and a great bad movie like The Room. So when Resident Evil was remade in 2002 - in what's since been remastered in 2015 - it attempted to rectify the atrocious voice acting from the original title. Clearly that was a mistake as "still pretty bad" doesn't mean better. It just means blander.
As such, modder Bunny has stated their desire to fix this by issuing a mod that will restore the original 1996 voice acting to the 2015 edition of Shinji Mikami's seminal work.
"I've started working on a mod that will replace REmake's voice acting with the legendary voice acting from the original Resident Evil," Bunny said on the Resident Evil modding board. "So far I've modded rooms 105 and 106 (Barry's dining room and the main hall) but I will try to mod as many other rooms as I can."
Was Resident Evil misclassified? Returning to the game that popularised the genre term 'survival horror' 19 years after its original release invites the question.
Sure, Spencer Mansion's warren of corridors and alcoves is riddled with tenacious horrors. There are hardy zombies that won't stay down unless you drench the corpse in gasoline and take a flame to its rags. There are rabid Doberman that round corners at full pelt. There are mad bees and hellish crows not to mention terror snakes and spiders seemingly imported straight from Greek myth.
Yes, the game makes good on its horror promise. Meanwhile, ensuring the survival of your protagonist - you choose between local special force operatives Chris Redfield or Jill Valentine at the start - is an ever-present theme (albeit no more than in any other video game). But 'survival horror' is not the game's principle theme. Rather, most of your stay here is spent solving puzzles. Resident Evil has the appearance of a lost George A. Romero classic, but the function is pure Myst.
Shinji Mikami's horror classic rises to current-gen platforms and PC this week in what is undoubtedly a definitive release of the game - a remaster that polishes the already superb 2002 GameCube remake for a new generation. As shown from our early PS4 hands-on, character models are redesigned, the mansion's lighting model is overhauled, and certain backdrops get the full, polygonal 3D treatment. But with a PC release also let loose, is it possible to edge its visuals any further at max settings?
Stitched back together through Capcom's MT Framework engine (marked by distinctive .arc container files in the Steam directory), the remaster's graphics options are on the slim side for PC. As most backdrops and cut-scenes are pre-baked at 1920x1080, the resolution slider simply re-scales assets to your screen's preferred output, with no real change to detail. But for true geometric elements, such as characters, inventory screens, and remodeled 3D areas (one favourite being the cellar), a boost to higher resolutions goes a long way to sharpening the presentation.
The result falls close to the native 1080p delivery on PS4 and Xbox One. However, one PC plus point is in its anti-aliasing settings, ranging between a standard FXAA mode (as used on consoles), FXAA3, and a more refined FXAA3 HQ preset. This flexibility makes sense for PC gaming, where typically sitting closer to a monitor reveals the details lost in the console approach. It's a sharper, clearer image on PC's maximum settings, despite the variable quality of the assets themselves.
It's been 19 years since we first set foot in Spencer Mansion, and 13 since we returned for a GameCube remake of the original PlayStation game. Now, in 2015, we're back there once again, for - stay with me - a HD re-release of that remake.
Happy New Year Eurogamers! Hopefully you had a restful festive season and are good and ready for another weekly dispatch from the OX outpost.
Capcom's classic Resident Evil franchise returns, manifesting on current-gen consoles in the form of two releases in the first three months of 2015. First up, we're in remaster territory, with a full HD rendition of 2002's Resident Evil remake - enough to tide over fans until the March launch of the next major entry, Resident Evil Revelations 2. But to what extent is the more powerful Xbox One and PlayStation 4 hardware actually utilised in this brace of titles?
Capcom's HD remaster of the original Resident Evil launches in Europe on 20th January.
The new port costs £15.99 and arrives for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
The PS4 and Xbox One versions boast 1080p visuals. PS3 and Xbox 360 editions are 720p. PC players get to choose from a number of options.
Everyone's spent so much time bemoaning the death of survival horror in recent years they've kind of lost sight of the fact that there's never been a better time for the genre. The indie resurgence as seen in the likes of Amnesia, Outlast and Slender is one thing, but it doesn't stop there: this autumn it's felt like there's been more big budget horror games than there have been first-person shooters, and even Call of Duty: Advanced Warfare - developed by the team once behind Dead Space, of course - contains a prolonged nod to the genre in one of its stand-out set-pieces.
How does Capcom's upcoming Resident Evil remaster, a re-make of a re-make, look on PlayStation 4?
The original Resident Evil game is being remastered for release on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, Capcom has announced.
Due for a digital-only launch in early 2015, the new port is based on the game's 2002 GameCube "REmake". This new version will include 1080p visuals (720p for last-gen consoles) and 5.1 surround support.
There's no word yet on a European price, but it will cost 3990 yen (about £23) in Japan, where the last-gen console version will arrive before Christmas.