If there's one thing I know about how to successfully market a video game*, it's that creativity is a good thing - just look at the giant Overwatch figures that appeared around the world last week.
Without sounding too much like a street magician: think of a video game helicopter. Any video game helicopter. Don't tell me what it is for now, just keep it in your mind. If it didn't crash, then the chances are it was used to spoon-feed you a few plot points before the action started.
Resident Evil has a long and sometimes proud history. I think it's fair to say that the first couple of Resident Evil games were genre defining, which makes it all the more tragic to contemplate the state in which the series currently exists.
Xbox 360 and PS3 head-to-head on like-for-like scenes generated with the in-game engine.
Frame-rate tests on the more slowly paced Leon mission in the Resident Evil 6 demo.
Analysis of the smaller, set-piece combat campaign level in the RE6 demo.
Digital Foundry analyses the bizarre performance of the demo code.
Leon and partner continue their escape.
Watch the developers play through a section of the game.
The game's director and producers discuss the forthcoming sequel.
Another rumour does the rounds.