Resident Evil: The Final Chapter may not be the final chapter in the zombie film saga after all, as the production company in charge of the series, Constantin Film, has unveiled its plans to reboot the sci-fi horror franchise.
Capcom's new PS4 and Xbox One versions take on the original PC and Xbox 360 releases.
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Resident Evil 4 is one of the best games ever made, and so gave Capcom a problem that - until the recent reveal of Resident Evil 7, at least - it was in no rush to solve. How do you follow up a classic? Resident Evil 5 would spend four years in development, benefit from a new generation of hardware, and use it to offer a simple answer: you do the same, but better.
Capcom's Resident Evil Remastered series kicked off nicely with RE6 handing in solid 1080p60 gameplay, albeit with little in the way of visual enhancements. It was a promising start though, and with that firm foundation in place, basic logic suggests that the earlier, less technologically challenging games should run even better on the current-gen console. Curiously though, Resident Evil 5 Remastered doesn't quite deliver.
In terms of the basics, both PS4 and Xbox One hand in a native 1080p presentation, with post-process anti-aliasing replacing the use of more accomplished multi-sampling MSAA found on PC. On the whole, image quality is generally comparable with little of the texture blurring artefacts often seen with this kind of AA. Coverage across fine details and sub-pixel elements isn't handled as well as the original PC release, but the results produce a vastly superior image over the Xbox 360 game upscaled to full HD resolution.
The extra pixel count also manages to extract more detail from the higher quality texture work throughout the game, with brickwork and grass appearing suitably crisp. Of course, much of the artwork was designed around a 720p target resolution, and as such there are still plenty of lower quality assets on show - these don't hold up particularly well, especially when viewed up close. PS4 and Xbox One mostly match the PC game in this area, though in several cut-scenes we noticed Chris Redfield sporting lower quality texture maps on his jacket, along with reduced specular effects. It's not something we'd expect to see given how meagre the RAM requirements are for the PC game, and is mostly likely just a bug.
The digital version of Resident Evil 5 for PlayStation 4 and Xbox One comes out on 28th June, Capcom has announced.
A retail disc version comes out in North America on 12th July. There's no word on whether this physical version will launch in Europe.
Resident Evil 5 for current-gen consoles includes all the DLC released for the game. So, you get the story add-ons Lost in Nightmares and Desperate Escape, as well as No Mercy Mode, which was previously available only on PC. Capcom said No Mercy Mode on PS4 and Xbox One throws even larger hordes of enemies at players because of the power of the consoles. ROAR!
Eurogamer noticed an increased number of readers to a four-year-old news story today. The article was about a Capcom PR stunt promoting Resident Evil by setting up a fake butcher shop with graphic sculptures of supposedly human meat. Now, nearly four years later, it looks like those images have sparked a rumour so widespread that the Chinese government had to issue a statement.
Resident Evil has a long and sometimes proud history. I think it's fair to say that the first couple of Resident Evil games were genre defining, which makes it all the more tragic to contemplate the state in which the series currently exists.
A third CGI Resident Evil film has been announced. This one's called Resident Evil: Vendetta.
Animation studio Marza Animation Planet (Harlock: Space Pirate) revealed the upcoming film, which is due in 2017.
The follow-up to Resident Evil: Degeneration (2008) and Resident Evil: Damnation (2012), Vendetta will star series stalwart Leon S. Kennedy.
Capcom's announced PlayStation 4 and Xbox One ports of Resident Evil 4, 5 and 6.
UPDATE: Sony has told Eurogamer user feedback will help shape pricing when it comes to PS Now, currently in beta.
"During the paid private beta the titles will be priced between £2.99 and £9.99," a spokesperson for Sony Computer Entertainment Europe said.
"Final pricing for when PS Now fully launches has not been confirmed yet but we'll continue to listen to gamer feedback on this subject.
Capcom has given Eurogamer a round of instructions for PC owners of Resident Evil 5 who wish to play the game using its unofficial split-screen mod.
UPDATE 9/4/15 1.50pm: Capcom will reinstate the previous GFWL version of Resident Evil 5 on PC, after complaints that the new Steam edition no longer supported the fan-made split-screen mod.
Resident Evil 5: Gold Edition has finally arrived on Steam as part of the game's conversion from Games For Windows Live, Capcom has announced.
Early next year Capcom will move the PC versions of Resident Evil 5, Dead Rising 2 and Dead Rising 2: Off the Record from Games for Windows Live over to Steamworks.
Amid the doom and gloom surrounding Capcom, a beacon of light: Monster Hunter 4.
The Japanese company reported financial earnings this morning for the six month period ending 30th September 2013, and they paint a positive picture.
Sales were up 16.9 per cent to 53 billion yen, with net income up 20 per cent to 4.95 billion yen.
PlayStation Plus subscribers will get free access to Bulletstorm, Resident Evil 5: Gold Edition and Hell Yeah! Wrath of Dead Rabbit this month via the service's Instant Game Collection.
The survival horror market is too small for Resident Evil, Capcom has admitted.
Resident Evil: Revelations should have been a numbered release to promote the fact it is a "full-on" Resident Evil game and not another spin-off, its producer has admitted.
Resident Evil 6 - or some of it at least - takes place in China, judging by the CV of a voice actor claiming to have worked on the as-yet-unannounced sequel.
Resident Evil 4 and 5 did not move the series away from its horror roots towards action, Capcom has insisted.
Sometimes it's the flawed ones that make you think the most. During a rare moment of downtime in the disappointing Dead Rising 2: Off The Record, I started considering how developers and publishers reuse content: what represents an acceptable recycling of assets, and what doesn't.
Resident Evil 5: Gold Edition arrives is up for download on PlayStation Network from 4th October, Capcom has announced.
The next full entry in the Resident Evil series will see the franchise getting a comprehensive makeover, Capcom has revealed.
You'd be forgiven for thinking Resident Evil 2 rookie cop Leon Kennedy and Resident Evil 5 star Chris Redfield would be the two most popular Resident Evil characters. But you'd be wrong.
Yet another Resident Evil movie will be made, Box Office Mojo reports.
Resident Evil 5, as it's currently known, will hit US cinemas on 14th September 2012, Sony Pictures said.
It's set after the events of the fourth movie, Afterlife, which made an eye-watering $236 million at the box office. It will, of course, come in stereoscopic 3D.
In the future gamers will become so canny when forking out their hard-earned cash that bad games will be eliminated, Resident Evil creator Capcom reckons.
If you've been keeping a weather eye on PlayStation Move coverage, you've probably come to the conclusion that Sony's latest foray into motion control is an extremely competent peripheral in search of genuinely good games. Luckily, the PlayStation 3 already had some genuinely good games knocking about, and now some of them have had Move support patched in.
Capcom has announced a sequel to CGI film Resident Evil: Degeneration. It will be called Resident Evil: Damnation.
The film is in production now and aims for a 3D release in Japan in 2012.
Like in Degeneration, the main character will be Leon S. Kennedy. Other than that, no plot details were divulged.
Capcom has said it learned its lesson from the controversy which blew up over Resident Evil 5.
Capcom aims to release its big hitters like Resident Evil more frequently, and will outsource to the West to do it, according to a report.
Update: Capcom has moved to quell growing anger over PlayStation Move support being limited to the Resident Evil 5 Gold Edition.
Capcom's Jun Takeuchi, who served as producer on Resident Evil 5, he says he isn't interested in working on the next game in the series.
Paul W. S. Anderson admired Resident Evil 5 so much that he ended up lifting stuff from it for a redraft of his upcoming film, Resident Evil: Afterlife.
Fat Princess: Fistful of Cake - the PSP version - waddles out today. We didn't see that coming. Let's hope the formula has been trimmed down from the coincidentally bloated PS3 release last summer.
Capcom's sandwiched the Resident Evil 5 Gold Edition content together online in the Untold Stories Bundle.
Just two weeks on from the release of the excellent Lost In Nightmares DLC, Capcom has seen fit to serve up another delectable portion of episodic content for the five-million-selling Resident Evil 5. How kind.
But while Lost In Nightmares saw a refreshing return to the slow-burn style of panic-stricken survival horror that characterised the series' early days, Desperate Escape sees the gameplay firmly back in bullet-spraying territory as you fight a concerted battle to get out of the Tricell facility alive.
Set midway through the events of Resident Evil 5 - beware! spoilers ahead - we catch up with Jill Valentine just after Chris and Sheva have removed the mind control amulet that turned her into a pirouetting death machine. With Chris and Sheva determined to high-tail it after Albert Wesker, they leave the exhausted BSAA agent to fend for herself. Manners.
Resident Evil 5: Gold Edition - the re-release with added DLC - has shambled to the top of the Japanese software chart this week.
Yet more amazing internet detectives have uncovered an alternative camera mode for the recently released Lost in Nightmares DLC for Resident Evil 5.
Strange as it might be for downloadable content to arrive almost a year after the game's release, few will complain when it's as good as Resident Evil 5's Lost in Nightmares. Available for around four quid on either PSN or Xbox Live, it includes not only a fantastically enjoyable new chapter, but the added bonus of a 'Mercenaries Reunion' mode featuring new playable characters.
Set in 2006, Lost in Nightmares taps into the franchise's almost bottomless well of back-story intrigue by fleshing out a flashback touched upon midway through Resident Evil 5. If you've played the game already (if not, skip this paragraph) you'll recall Chris Redfield and Jill Valentine duking it out with the perennially annoying Albert Wesker before flying through a window to their apparent doom. Originally destined for the main game, it was cut to ensure that your co-op partner remained consistent throughout.
With such concerns irrelevant in the context of a standalone episode, this new vignette catches up with the hour or so leading up to that climactic stand-off, as Chris and Jill uncover the unsavoury mysteries of Ozwell E. Spencer's mansion. As you scope out the grand building for cranks, emblems and passwords, Lost in Nightmares feels comfortingly familiar.
Capcom has revealed one of the new playable characters for Mercenaries Reunion, the new version of the Mercenaries mode included in the Gold Edition of Resident Evil 5 or in a series of DLC releases over the next few months.
Capcom has announced details of the second downloadable episode for Resident Evil 5, Desperate Escape.
What does Capcom make? Games? No, motorbikes actually.
Capcom has announced that the swathe of new downloadable content for Resident Evil 5, to be released early next year, will make its way onto a disc after all.
The spring-bound Alternative Edition of Resident Evil 5 adds more than just PS3 wand support and a Lost in Nightmares scenario.
After numerous polls Capcom has decided to sell the Alternative Edition of Resident Evil 5 as DLC this spring. That's what you wanted, apparently.
Sony has revealed that Resident Evil 5: Director's Cut will be playable with the PS3's new motion controller.
Months after the debut of Resident Evil 5 on console, Capcom has finally seen fit to unleash the PC rendition of its latest survival horror epic. Nearly anyway - it's out next month. Built upon the same Framework MT engine that powered its previous cross-platform efforts such as Devil May Cry 4 and Lost Planet, it effectively allows the enthusiast gamer to take hold of the standard-setting visual assets of the original console versions and transplant them into the PC realm where graphical quality is limited only by the amount of money in your wallet and the processing and rendering power it buys you. It's an intriguing opportunity to check out one of the most popular console games of the year running at the very limit of its graphical potential.
Resident Evil 5 producer Jun Takeuchi has said he doesn't expect to be in charge of the next game in the survival horror series, and nor does his fellow producer Masachika Kawata.
Capcom has announced that Resident Evil 5 for PC will launch on 18th September in Europe and that it incorporates GeForce 3D Vision technology.
Resident Evil 5 has sold nearly five million units according to Capcom's chief financial officer Kazuhiko Abe.
In an interview with Reuters, Abe said it had sold 570,000 units in April after reported sales of 4.4 million in March.
Meanwhile, the publisher's US branch has denied that the second mystery game due to be announced at E3 is Devil May Cry 5.
Capcom's 2009 financial report shows that Resident Evil is by far the most successful franchise the company owns.
Capcom has dated the PC version of Street Fighter IV and said beige-box versions of Bionic Commando and Resident Evil 5 will follow.
Capcom's Resident Evil 5 was the best-selling game in the US last month, shifting nearly 1 million units on Xbox 360. The PS3 sold around a third less to finish at four, according to NPD results for the month.
As anyone who completed Resident Evil 5's campaign will know, you unlock The Mercenaries mode when you finish the game. It's a rather nifty little offline mini-game where the focus is on blasting as many enemies as possible within a time limit, in a series of enclosed environments. Like a good old-fashioned arcade game, it's all about racking up as high a score as possible, which means trying to keep increasing your combo count by making sure you go no more than 10 seconds between kills. The bigger the combo, the higher the score, and the better the grade. Simple.
While you could play The Mercenaries in offline or online co-op mode with a buddy, Capcom evidently realised that this mode could easily translate to a competitive online multiplayer affair with a few tweaks to the rules. And so, 1.86MB and 400 Microsoft Points (or GBP 3.99 at the PlayStation Store) later, we get the new Versus add-on, using the same eight maps - Public Assembly, The Mines, Village, Ancient Ruins, Experimental Facility, Missile Area, Ship Deck, and Prison - and the same score-attack principle.
All of the four play variations within Versus allow you to choose from ten characters - only two of which, Sheva and Chris, are available by default. The rest (no spoilers!) you'll have to unlock by getting scores of 40,000 plus, gradually giving you the ability to choose characters with slightly more exotic load-outs. Rather than the default pistol being supplemented with a shotgun (for Chris) or machine gun (for Sheva), you can go into battle armed with a flaming bow and arrow, or a grenade launcher. As you'll note once the action gets under way, these can make a big difference in getting points on the board quickly.
Capcom has just announced that the Versus mode for Resident Evil 5 will available tomorrow for Xbox 360 and PS3.
Resident Evil 5 has held on to the UK All-Formats chart top spot for the third week running.
Capcom has pushed the launch of the Versus mode add-on for Resident Evil 5 back to April. Japanese gamers had been promised a 26th March release.
Resident Evil 5 clung onto top spot in the UK All-Formats Top 40 this week, although Chart-Track says sales dipped 52 per cent following its impressive first-week bow.
Capcom's Christian Svensson has rejected suggestions that the premium Versus mode for Resident Evil 5 is a scam.
Resident Evil 5 topped the UK All-Formats Top 40 in its first week of release, selling more units than all the other top-ten titles combined.
Data compiler Chart-Track also tells us that 55 per cent of sales were on Xbox 360, compared to 45 per cent on PlayStation 3.
Capcom's other recent success, Street Fighter IV, slips out of the top ten for the first time - it's at 13 - but the publisher is unlikely to be disappointed with the biggest sales for a number-one game since Call of Duty: World at War's second week in pole position towards the end of last year.
As we suspected, Capcom has announced two new, premium DLC multiplayer modes for Resident Evil 5, available in a single pack called 'Versus'.
The main kerfuffle about the two new modes is that they'll be competitive rather than co-operative, although only one will be directly so.
Slayer's Rule will see players taking out Majinis for points. Majinis being the latest strain of infected rather than the lovely Madge Bishop-inspired cocktail which they could and should be. Straightforward enough really - the biggest killer of the match gets the crown.
An updated Trophy list for the PS3 version of Resident Evil 5 appears to reveal that a number of competitive multiplayer modes will be added to the game as post-launch downloadable content.
Resident Evil 5 might not be quite the gaming masterpiece we were hoping for, but there are still plenty of reasons you should consider adding it to your gaming arsenal: excellent visuals, Resi 4-esque gunplay love, and a hugely enjoyable online co-op mode. The good news is that both Xbox 360 and PS3 games are worth serious consideration, but only one version will emerge triumphant from the uncompromising scrutiny of the Eurogamer Thunderdome. [I don't remember sanctioning a Thunderdome. - Ed]
The technology behind Resident Evil 5 is Capcom's very own Framework MT engine, which debuted on Xbox 360 as the workhorse behind Dead Rising. However, its earliest origins go back further to the Onimusha 3 era on PlayStation 2. Due to a series of presentations made at CEDEC 2006, reported in depth by the Japanese press and translated on the invaluable Beyond3D forum, we actually know quite a lot about this technology. For example, the MT stands for Multi-Target, Meta Tools and Multi-Threaded. And, amazingly, fewer than ten developers at Capcom's Japanese HQ created it.
Game development work starts on PC, and from there the code is easily ported to either the Xbox 360 or PlayStation 3, where platform-specific optimisations are coded in. The advantage of Framework MT is that although the focus is on console, Capcom also gets a PC version effectively for 'free'. This is a barebones version though, used for reference, and requires quite a lot of additional work before being ready for release as a commercial product - which may explain, in part, why we have to wait a while yet until Resident Evil 5 hits PC.
IGN reports that the Mercenaries mode of Resident Evil 5 has been patched to support online co-op.
One of Capcom's marketing men has dropped a big hint that Resident Evil may be on its way to Nintendo Wii again.
There's something grudgingly admirable about Capcom's determination to make Resident Evil games feel like no other. And yet - even as a long-term fan - when you first pick up Resident Evil 5 it's almost impossible not to find yourself bitching about the way you can't move and fire. Or the glacial turning speed. Or the unwieldy inventory system. Just like you did with Resident Evil 4, in fact - and Resident Evil Zero before it, and all the others. It comes with the territory. These fundamental design decisions are illogical in a modern context, and part of me wishes Capcom would wake up to the present.
But the tradition of survival horror games has its place too. Make it tense. Place just enough ammo and health. Make it a struggle to get by. To enjoy them, you have to be prepared to put to one side the default annoyances. Once you adapt to the way this game plays compared to all the other third-person action-adventures out there, it all rather clicks into place. Perhaps the question to consider from the outset is whether you really want Resident Evil to feel like every other action game or not? Because if the answer's no, then you're halfway to getting the most out of it.
In many respects, Resident Evil 5 is content to follow the path of its much-loved predecessor and tweak a few things along the way. It's still very much a series of abrasive set-pieces strung together by camp hilarity. The main addition is the presence of a fully-controllable camera for the first time. Assigned to the right stick, you finally have the option to sweep the viewpoint around as you wish, and as a result the game is more fluid. Although four control configurations are available, the default works just fine, with a squeeze of the left trigger zooming the camera to the trademark over-the-shoulder view (which so many games aped in the wake of Resi 4, remember). The laser pointer remains, and a customisable level of sensitivity allows you to tweak to your own satisfaction.
Released in 1996, the original Resident Evil not only shifted PlayStations, but cemented the survival horror genre in gaming history. The game's original intro FMV uses real-life actors and features a scene where STARS Alpha member Joseph Frost is graphically ripped apart by Cerberus. Capcom had the intro toned down for the game's western release, warranting a 15 classification by the BBFC, although the PC port by Westwood a year later retained the intro with an 18 certificate. Either sets the tone.
Capcom has confirmed, via its Capcom-Unity blog, that Resident Evil 5 has a Mercenaries mode.
In a shocking display of timeliness, Capcom's Resident Evil 5 game space has been added to PlayStation Home today.
Microsoft has announced that the companion pad for the red, Jasper-endowed Elite console being released as part of the Resident Evil 5 special edition will also be available separately on 13th March.
The British Board of Film Classification has dismissed suggestions that a particular scene in Resident Evil 5 is racist.
Microsoft has officially unveiled the Resident Evil 5 Limited Edition Console Bundle, which includes a red Xbox 360 and matching wireless pad.
With work now wrapped up on the PS3 and 360 instalment, Resident Evil 5 producer Masachika Kawata has told us he wants to make a brand new Resi game for Wii.
The producer of Resident Evil 5 has insisted that no changes were made to the horror game after accusations of racism were levelled at Capcom for its portrayal of black Africans in a trailer.
You know who the unsung hero of the Resident Evil series is? The guy who moans "Resident Eeeeeevil" at the start of each game. I like to think that it's the same person, and that for each sequel he puts years of practice into making each number sound as spooky as possible.
Capcom Japan has announced plans to support PlayStation Home with Street Fighter IV and Resident Evil 5 content, including costumes and a themed game space.
The Resident Evil 5 demo can now be downloaded from the PlayStation Store.
Capcom has confirmed the PS3 is getting a Resident Evil 5 demo after all - over a week later than it appears on Xbox Live Marketplace.
We've had indie and esoterica, sports and music, MMOs and RPGs, and fighting and strategy, which just leaves the glamour girls of action, adventure, shooters and racing to strut their stuff.
Capcom has announced a demo of Resident Evil 5 is coming to Xbox Live on Monday 26th January.
Capcom has announced a few definitive dates for early 2009 releases, putting seven titles on the horological map for the start of the year.
Alien-based sheep-herding puzzler Flock! is coming in February, and will hit PC, PSN and XBLA all at once. At the opposite end of the spectrum, as we already knew, bully-faced beat-'em-up Street Fighter IV slots itself into shelves on the 20th. At least for 360 and PS3 - PC dates are as yet unconfirmed.
The Wii's very own zombie splatter-fest Dead Rising: Chop Till You Drop has nailed its bloody flag firmly to the forehead of the 27th of February, where it will be joined by Neopets Puzzle Adventure on Wii, PC and DS.
Japan may have gotten the jump on the rest of us with the Resident Evil 5 demo this month, but a fortunate alignment of circumstances found your humble correspondent in the right place at the right time with the right kit: Japan, last week, with an Xbox 360. The two-level demo gives us our best chance yet to see how Capcom's latest is shaping up ahead of its 13th March release on the Microsoft and Sony boxes.
Capcom has said the West will have to wait longer than 5th December for a demo of Resident Evil 5.
Since we were last closely acquainted with a playable build of Resident Evil 5, Capcom has evidently gone back and had a little think about how to make the game more appealing to Western gamers.
Resident Evil 5 producer Jun Takeuchi has hinted that a playable demo of Capcom's upcoming survival horror game will be announced soon.
"We'll be making an announcement about that relatively soon," he told Eurogamer, in comments relayed by this morning's Resident Evil 5 hands-on preview. Downloadable content is also "possible", he said.
One thing we might not be seeing, however, is a mandatory hard-disk install for Resi 5. Capcom took a bit of a hammering for the duration and size of the Devil May Cry 4 installation, and it sounds as though the publisher paid attention to feedback.
Capcom has been busy estimating how well its forthcoming games are going to sell. .
First things first, apologies if you were disappointed, having read our Eurogamer Expo preview on Monday, to discover that the MotorStorm: Pacific Rift vehicle outside the Expo entrance was a monster truck instead of a Humvee. We are also sorry that so many of you missed the chance to touch Bertie's moustache, which endures even now atop the sweater-clad granite torso and arms of news-typing sultriness.
The Eurogamer Expo is nearly upon us, and Capcom and Eurogamer have just announced that Resident Evil 5 will be playable at the show on both PlayStation 3 and Xbox 360.
Sheva nice looking girl.
What a lovely couple.
Capcom plans to offer all major releases on multiple platforms in future in order to maximise their impact in the west, where "consoles are practically waging war against one another" in the company's words.
Racist or not, here I come!
Capcom and DC Comics have partnered to make comic-book stories based on Resident Evil and Devil May Cry.
Resident Evil 5 producer Jun Takeuchi has defended the game against allegations of racism, saying he was "surprised" by the reaction it received.
Africa may prove difficult territory for Resident Evil 5, and not just because of Umbrella Corp meddling. The E3 2007 teaser struck an unpleasantly colonial chord by suggesting that - crikey! - you'll certainly be shooting a lot of black people this time around, and the media has been quick to voice its unease. The developers may consider the new setting just another change of location following RE4's European holiday, but the trailer's problem was that its depiction of a white man fighting off a depraved black mob was "imagery with a history", in the words of Newsweek's N'Gai Croal, particularly as there was no wider context available for those not versed in the series' back-story.
Jun Takeuchi has said that the PlayStation 3's Sixaxis controller wasn't a viable option for aiming in Resident Evil 5.
Resident Evil 5 producer Jun Takeuchi dodged questions about co-operative gameplay and a cover system at Capcom's Las Vegas showcase last week.
Given that it's supposedly due out by April next year, it's surprising we haven't seen more of Resident Evil 5 by now. In the run-up to Capcom's Captivate 08 event in Las Vegas, that seemed to be changing, after reports circulated of a female character, drop-in online co-operative play and a cover system. But despite whetting our appetites with a brand new, mystery-filled trailer introducing, among other things, Chris Redfield's female counterpart, the game's producer, Jun Takeuchi, politely declines to comment on her, co-op or cover, promising a drip-feed of information between now and release and more substantial details at E3. We do get to see the "world's first playable build" of the game, but of course we're not allowed to play it ourselves.
It's been revealed that Resident Evil 5 will feature an online co-op mode so you can play the entire game with a friend by your side. Some storyline details have been leaked too - you might not want to read on if you don't want to know.
Jun Takeuchi has explained that the controversial African setting for Resident Evil 5 came from a desire to show you the origins of the virus you were battling.
New suggestions that Resident Evil 5 features racist imagery have emerged.
It seems the special DVD attached to the latest edition of Famitsu does indeed show Resident Evil 5 being played.
Capcom has told Eurogamer that we won't be seeing any new gameplay footage of Resident Evil 5 released this week despite reports to the exciting contrary.
According to the publisher, the special DVD attached to Famitsu in Japan this Friday will only contain an interview with a producer on the title, not a fresh glimpse at the action as our chums at ThreeSpeech suggest.
The disc has been created to celebrate 25 years of Capcom, and could reveal some fresh information about the hotly anticipated survival-horror game. So, expect more around Friday, and until then just imagine you're staring at door slowly opening on a black background like in the old days.
Capcom has distanced itself from speculation that Resident Evil 5 will be released in October.
Riff: Everyday Shooter leads the weekly PlayStation Store update this week, but you should already know that if you glue your face to Eurogamer.
Capcom has told us it is mulling over the idea of including a Resident Evil 5 demo on the European Resident Evil: Extinction Blu-ray disc.
Capcom has said it will be joining forces with Sony Pictures Japan to make a computer-animated Resident Evil film.
Capcom's been in touch to inform us that the full, three-minute version of the Resident Evil 5 trailer shown at Microsoft's conference during E3 is now available to download from Xbox Live Marketplace. It will be released on the PlayStation Network store tomorrow.
The high-resolution 145MB trailer promises "real-time footage" of the game, and should give a slightly better impression of the survival horror sequel than the cut-down E3 version did.
The game's yet to be shown off in much detail publicly, but producer Jun Takeuchi recently spilled its guts to Famitsu, confirming that it takes place in what looks like an African village, where Chris Redfield has been dispatched to investigate mysterious goings-on. The enemies he ends up tackling are a bit more of a handful than the traditional zomb, although a refined version of the Resi 4 control-and-camera system ought to help him dispatch them.
New details for Resident Evil 5 have emerged this afternoon, a bit like a zombie clambering out from its mossy grave.
The information comes from the mouth of producer Jun Takeuchi, who sat down with Japanese magazine Famitsu to talk about the game (translated by IGN).
Action this time takes place in what appears to be an African or desert village, where our hero Chris is soon dispatched to investigate mysterious goings on. Once there he promptly bumps into a new type of enemy with considerably more brainpower than your traditional zombie. Takeuchi also tells us to expect an appearance from a girl fans of the series will recognise - who has a sizeable part to play in both the story and gameplay.
A review of Capcom Japan's bank vaults has uncovered news that Resident Evil 5 won't be released this year.
Members of Clover Studio's 80-strong Osaka development core, most of whom remain at Capcom, are working on a Nintendo Wii title fronted by Keiji Inafune, while others have moved onto Resident Evil 5.
Capcom has moved to dampen speculation that Resident Evil 5 will appear exclusively on Xbox 360, fuelled by comments last week from Xbox Japan boss Takashi Sensui.
Speculation over the destination of Capcom's latest Resident Evil horror blockbuster has been reignited, with Xbox Japan boss Takashi Sensui refusing to deny fresh rumours that Microsoft has snatched exclusivity for the game.
Indistinct deathly murmurs abound about some movement on the next Resident Evil film.
Legendary Capcom producer Keiji Inafune has announced that we're in for a long wait as far as the next instalment in the Resident Evil series goes - since development hasn't even properly kicked off yet.
Keiji Inafune has told the Japanese press that he imagines Resident Evil 5 will ship simultaneously on PlayStation 3 and Xbox 360.
Since when did Hollywood stop coming up with original ideas and start nicking game concepts instead? Big screen adaptations of Silent Hill, BloodRayne and Castlevania are already on the way, and now two more videogame adaptations have been announced - alas, not there's still no sign of Katamari Damacy: The Movie.
See Sheva and Chris staring at each other.
Resident Evil 5 producer, Jun Takeuchi, has divulged some fresh details about the recently-revealed game, in an interview with Famitsu Xbox.
A new trailer for Capcom's Resident Evil 5 is now available for download.
It's just a taster, really - a minute's worth of spooky shadows, scary birds and, well, we won't spoil it for you - but well worth a look.
As we reported last week, Resi Evil 5 stars our old friend Chris Redfield and is being produced by Jun Takeuchi of Street Fighter 2 and Onimusha fame. So far the game's only been confirmed for PS3 and Xbox 360 and there's no word on a release date, but we'll keep you posted.