Very much like the shambling, slack-jawed corpses that stalk its instalments, Capcom's Resident Evil series is a curiously aimless beast at present. 2012's Resident Evil 6 deviated too far from the core values of the franchise by trying to appeal to horror and action fans alike, and Capcom has since fallen back on former glories by remastering the GameCube remake of the 1996 debut title for modern consoles. Meanwhile, Resident Evil: Revelations 2 skulks almost apologetically in the shadows, hoping to offer a spin-off romp which will maintain the interest of an increasingly restless fan base until the next numbered entry in the lineage hoves into view.
Every Sunday we haul an exciting article out of the Eurogamer archive so you can read it again or enjoy it for the first time if you missed it. Wesley's piece on Xbox's trials and tribulations in Japan was originally published on 14th December 2012.
The thing about sequels is you know what to expect. The conventions of the franchise are usually well established; they're familiar, comforting even. They're what gives the game its identity.
Released in 1996, the original Resident Evil not only shifted PlayStations, but cemented the survival horror genre in gaming history. The game's original intro FMV uses real-life actors and features a scene where STARS Alpha member Joseph Frost is graphically ripped apart by Cerberus. Capcom had the intro toned down for the game's western release, warranting a 15 classification by the BBFC, although the PC port by Westwood a year later retained the intro with an 18 certificate. Either sets the tone.
Many dismissed the concept of a PlayStation 2 port of Resident Evil 4 as a pointless waste of effort; an embarrassment waiting to happen. Whether these premature opinions were borne of partisan conclusion-jumping or valid technical concerns, it's not entirely clear, but few expected Capcom to be able to bring its much-admired GameCube masterpiece to the PS2 without some hefty compromises. Surely the creaking architecture of the veteran Sony machine would be unable to cope with the lavish demands of Capcom's survival-horror epic and PS2 owners would be left with nothing but a pale facsimile of the glorious Cube original? And wouldn't the rush to convert the game to a machine it wasn't designed for merely amplify the PS2's shortfalls? Apparently not.
Polyphony Digital's PS2 exclusive racer Gran Turismo 4 has held on to the top spot in the UK sales chart this week, despite strong challenges from a host of new releases - four of which make it into the top ten ranking.