Resident Evil 2 Features

FeatureThe 15-year hunt for Resident Evil 1.5

How a community went to hell and back searching for the most coveted horror game ever cancelled.

It's 6th November 1996. Robson & Jerome are top of the UK's pop charts, Die Hard Trilogy is about to be released on the PlayStation and The English Patient premieres in Los Angeles to widespread critical acclaim.

With game-makers and publishers building almost all of their games with multiple console platforms in mind, it's worth remembering that things used to be very, very different. Titles used to launch on bespoke arcade platforms before being ported to home consoles, and when hardware like the original PlayStation arrived, titles were specifically built around its strengths. Direct ports to other systems rarely worked owing to massive hardware differences, with some developers opting to create entirely new games instead. But when it came to the N64 port of Resident Evil 2, Angel Studios - now Rockstar San Diego - went for a different approach. It aimed to overcome the N64's most profound limitations, delivering an uncannily accurate port of the original PlayStation release.

FeatureRetrospective: Resident Evil

Brush up on your T, G, NE-T, Progenitor and T-Veronica viruses.

Released in 1996, the original Resident Evil not only shifted PlayStations, but cemented the survival horror genre in gaming history. The game's original intro FMV uses real-life actors and features a scene where STARS Alpha member Joseph Frost is graphically ripped apart by Cerberus. Capcom had the intro toned down for the game's western release, warranting a 15 classification by the BBFC, although the PC port by Westwood a year later retained the intro with an 18 certificate. Either sets the tone.