UPDATE: The Undead Nightmare expansion tested on Microsoft's enhanced console
UPDATE 15/4/18 8:55am: Just how robust is the Xbox One X-enhanced version of Red Dead Redemption? Does the improved performance seen in the standard game also translate across to the more challenging Undead Nightmare DLC? This standalone episode retains the signature detail level of the original game but goes further, with a pervasive fog effect and a significantly increased zombie-fuelled NPC count. And on top of that, disposing of the undead with fire uses a visual effect that could cause some severe frame-rate drops in the original Xbox 360 game.
Well, we've put the expansion through the grinder and the good news is that the excellent performance level seen on the standard RDR translates entirely to the Undead Nightmare too. Remarkably, this means that the game outperforms the standard Xbox One back-compat game in taxing scenes, while comprehensively besting the frame-rates in equivalent scenes on original 360 hardware.
Aside from extremely rare frame-pacing issues, the emulator delivers a locked 30 frames per second - and all of the benefits seen in the standard game, including the 9x resolution boost and texture mip-mapping tweaks for the most extreme detail possible, are just as impressive here too. So with that in mind, if you're considering checking out the game, perhaps tracking down a GOTY physical copy with the expansion bundled might be the preferable way forward...
Minigames are interesting things. They're purpose built to distract the player - to give them something different to do for ten minutes in order to break up the flow of the main game. In a sense, they're tacit admissions of the fact that sometimes games - especially long ones - can get a bit monotonous.
As you might have been able to guess recently, I am really excited about Red Dead Redemption 2. Red Dead Redemption is, in my opinion, the best game of the last console generation, so I'm looking forward to playing more.
Editor's note: It's happening! Rockstar has just announced a sequel to Red Dead Redemption, imaginatively titled Red Dead Redemption 2 and scheduled to come out next autumn. What is it that makes the original Red Dead Redemption the object of so much love? Nathan Ditum explored the game's appeal for us earlier this year when the 2010 Xbox 360 and PS3 game came to Xbox One via backwards compatibility.
As of 5.30am UK time this morning, Red Dead Redemption was officially made playable on Xbox One.
Like all backwards compatibility games on Xbox One, the Xbox 360 version will be in your download list if you owned its Games on Demand version, or will download automatically when you insert the Xbox 360 game disc.
Alternatively, you can buy a digital copy now from the Xbox Store for £6.24 if you're a Xbox Live Gold subscriber, or £8.74 if you're not.
As I told Oli while introducing him to John Marston for the very first time, Red Dead Redemption was my game of the last console generation. While it's getting Xbox One backwards compatibility this week, the news has done nothing to dull my appetite for a new Red Dead.
UPDATE: Undead Nightmare expansion being added too.
UPDATE 05/07/2015 11.46pm: Rockstar has clarified that Red Dead Redemption's Undead Nightmare DLC expansion will also be backwards compatible come 8th July. As will the Red Dead Redemption: Game of the Year Edition that includes the full game and all of its DLC.
It feels strange to say it again so soon, but E3 is nigh once more. As per usual, the rumour mill has been working full tilt in the run up to the conference, even if this year's rumours have been dominated by what won't be at the show as much as what will.
It doesn't take much more than a cursory glance at the pastiness of my skin or the way I flinch at the words "team sports" to realise I have never been a fan of the great outdoors. Nature seems a little bit too adept at making terrible things happen to adequate people for my liking, and video games seem to agree.
Contains RDR, GTA Episodes, LA Noire, and Midnight Club: LA.
Rockstar Games has announced an anthology containing four of its most successful games of the last few years. This includes: Red Dead Redemption, Grand Theft Auto: Episodes from Liberty City, LA Noire, and Midnight Club: Los Angeles Complete Edition.
Battlefield 3, Batman, Mortal Kombat and more shown in vids.
YouTube videos have emerged showing hit PlayStation 3 titles running via Remote Play on the new PSVita handheld. Camera footage of titles such as Red Dead Redemption, Mortal Kombat, Battlefield 3 and Batman: Arkham Asylum has been recorded and uploaded, and there's absolutely no reason whatsoever to assume that the videos are anything but genuine.
From the archive: Why GTA4's Roman Bellic is one of the greatest video game characters of all time.
Every Sunday we bring you a feature selected from our archive. This week, to celebrate the imminent release of Grand Theft Auto 5 on PS4 and Xbox One, we bring you Dan Whitehead's paean to an unloved GTA4 character. This article was originally published in November 2011.
It's one of the biggest nights in the gaming calendar, and BAFTA has insisted that the "quality" of the 2011 GAME British Academy Video Games Awards is not affected by Rockstar's surprise decision not to enter the phenomenally successful Red Dead Redemption.
Take-Two's sales figures suggest there's never been a better time to be a core gamer.
Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
Red Dead Redemption is the work of game makers at the peak of their powers and confidence. What defines the experience is not simply how much Rockstar has crammed into the world it has crafted, but also what it has left out.
The former Rockstar employee who this weekend lifted the lid on an alleged culture of "deception", "manipulation" and "abuse" at the Red Dead Redemption studio has attempted to clarify some of his comments.
Earlier this month Take-Two turned a profit, a feat that usually requires Grand Theft Auto. This time, however, it took the breakout success of one new game: Red Dead Redemption, a Wild West romp smothered with praise.
Rockstar's rootin' tootin' western epic Red Dead Redemption has now shipped nearly eight million copies since its launch earlier this year, helping publisher Take Two back into its bank manager's good books.
In Red Dead Redemption's Land Grab Mode – set for multiplayer free roam as part of the intriguing Undead Nightmare add-on – players fight for control over a section of land in one of seven different towns in the open world epic's online game world.
When one of seven posts marked Land Grab is activated, a countdown triggers and players are given control over a radius of territory, Rockstar revealed on its website.
In order to lay claim to the land, you must remain inside the radius and defend against oncoming enemies. Leaving at any time will surrender your claim, as will being killed by another player.
Rockstar has shed some more light on the forthcoming Liars and Cheats DLC multiplayer Stronghold Mode.
Up to 16 players divide into two teams with a set shared number of lives and then have to take control of each other's strongholds. A round ends when all of a team's bases are captured, a team runs out of lives or the time limit runs down.
Safes dotted around the maps hide the new 'explosive rifle' capable of causing devastating damage, but there's a catch: hacking the safes takes time, leaving you vulnerable to attack.
Rockstar has trotted out a patch to tackle griefing in Red Dead Redemption multiplayer.
While in Free Roam, anyone that achieves a kill streak of six or more will now become a Public Enemy and be stamped with a $1000 bounty. And if you're killed three times within 80 seconds of respawning, you'll be given the option to spawn at another location on the map.
Alongside those inventive counter-measures are a handful of general fixes.
Rockstar has announced plans for a series of downloadable content packs for open world Western Red Dead Redemption.
Four packs of add-on DLC will be released for the PlayStation Network and Xbox Live "over the next few months", three of which will be priced $9.99 on PSN and 800 Microsoft Points (£6.85) on Xbox Live.
"We want to continue to provide Red Dead Redemption’s fans with a steady supply of innovative new content," said Sam Houser,
There's being down and out in the Wild West, and there's being down and out in the Wild West. John Marston, the protagonist around whom Red Dead Redemption's story revolves, may start the game wounded and homeless, but he is still a man with a purpose, a few friends, a handsome face and, most importantly, a narrative trajectory to climb up and out of poverty.
Infamous Grand Theft Auto radio DJ and regular Rockstar contributor Lazlow Jones has said he hopes the "really gritty western" atmosphere of Red Dead Redemption "evokes an emotional response" from players distinct from GTA's satire.
A few hours after disembarking the dusty train that winds into Red Dead Redemption, reformed bandit John Marston meets a smart young journalist from Manhattan. His assignment? To observe life on America's final frontier and dramatise his findings in an article for the well-to-do ladies of New York. His pressed clothes and clean-shaven jawline contrast with protagonist Marston's facial scrawl of stubble and scarring, but beneath appearances, the men share a common purpose: to find gold in the sun-baked Wild West.
The meeting mirrors the wider context of Red Dead Redemption's release. Liberty City with its buffed taxis, resolute skyscrapers and air of affluence may appear a world away from this arid, adverse wilderness, but peel back the skin and the framework is identical. Red Dead Redemption is GTA: Wild West, a sandbox most familiar, albeit one that, for once, is filled with sand.
Set 50 years after the events of the more light-hearted Red Dead Revolver, Redemption's frontier has become a cat's cradle of political interests, stretched taut by moneyed men in bed with federalised government. The Wild West has grown mild in its old age, and grizzled gunmen with their brutish ways are growing obsolete.
It's starts, appropriately enough, with a Mexican standoff. Six sun-baked outlaws, standing motionlessly in a circle, hands frozen above holsters, while six white-washed gamers perch on the edges of their seats, fingers poised on the triggers of Xbox controllers.
Take Two has announced that Rockstar Games' Red Dead Redemption is now due for release on 18th May in the US and 21st May elsewhere - three weeks later than originally planned.
The publisher issued its Q1 financial results this evening and also noted that Grand Theft Auto IV has now sold over 15 million units worldwide, while BioShock 2 has shipped three million units.
Elsewhere there was confirmation that LA Noire, Mafia II, Max Payne 3 and Sid Meier's Civilization V are all due out in the company's fourth fiscal quarter - which ends 31st October 2010 - but the publisher noted that its guidance "reflects the potential movement of one of these titles into fiscal 2011".
It's a classic Rockstar moment. The nocturnal calm is shattered by the shrieks of a prostitute bursting out of a saloon as a man chases her down and assaults her in the street. I move swiftly to her aid but, still acquainting myself with the controls, succeed only in kicking her in the face as she writhes helplessly on the ground.
Update: The Red Dead Redemption trailer has ridden into town a week early, confirming a release date of 27th April. That's a Tuesday, so we're likely to get either a worldwide simultaneous launch or a European release on 29th April.
Take-Two has confirmed that it plans to release four major titles in the first half of 2010. BioShock 2, Max Payne 3, Red Dead Redemption and Mafia II will all see release between the start of February and end of June 2010, chief executive Ben Feder told investors.
"We are continuing to evaluate the optimal release window for these titles and still plan to release all four titles in the first half of calendar 2010," Feder said, according to GameSpot. "At this point, we don't expect any of these titles to launch within our first fiscal quarter ending January 31, 2010."
Most of these games were originally planned to see the light of day in 2009 - notably, BioShock 2 was originally slated for a late October or early November release. Announcing the delays earlier this year, Take-Two said the games needed longer in development and that it was seeking an "improved retail environment" - suggesting that it was one of many publishers running scared from the release of Modern Warfare 2 this Christmas.
Look at a map of North America and you're staring into the last four hundred years of the country's history, the layout of the states revealing hints of a westward expansion that was first fiddly and hard-won, then swift and careless. On the eastern side of the continent, the shapes are strange and irregular, each kink in a border as likely to be the result of a land dispute as it is a river or mountain range that had to be worked around. Look west, however, and someone's ditched the niceties and broken out a ruler, carving the territory up in straight lines as much as possible, dividing the wilderness sight-unseen. As time passed, this unexplored chessboard of empty deserts and dusty canyons became home to a hesitant scattering of frontier-posts and shantytowns, populated by hopeless cases and gun-toting weirdoes. The lost and damned, in other words: a promising landscape for videogames, and a perfect setting for one developer in particular.
Rockstar has announced Red Dead Redemption for PS3 and Xbox 360, which is due out in autumn 2009.
Developed by Rockstar San Diego, it's a follow-up to 2004's Red Dead Revolver on PS2 and Xbox, and takes an openworld approach to the Wild West, using Rockstar's proprietary RAGE engine.
The publisher describes the game as "a Western epic, set at the turn of the 20th century when the lawless and chaotic badlands began to give way to the expanding reach of government and the spread of the Industrial Age".