Rainbow Six: Siege

Rainbow Six is revived as an exciting multiplayer experience that's occasionally compromised by its eSports ambitions.

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Rainbow Six Siege's next big update takes us to Tuscany

Ubisoft has revealed Rainbow Six Siege's next big update: Operation Para Bellum.

Year three season two of Ubisoft's popular competitive multiplayer shooter game kicks off in June and adds two new defending operators, Alibi and Maestro, and a new map set in the Italian countryside called Villa. Elsewhere, the update adjusts operator speed and adds the Pick & Ban setting.

Alibi is an infiltration specialist in the Italian Gruppo di Intervento Speciale (G.I.S.) unit who has a deployable hologram. Maestro is another member of the G.I.S. and uses a bulletproof remote access turret that can see through smoke and fire laser beams.

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Rainbow Six Siege re-review - an exceptional tactical multiplayer experience

RecommendedRainbow Six Siege re-review - an exceptional tactical multiplayer experience

Up above the streets and houses, Rainbow climbing high.

Editor's note: Back when Rainbow Six Siege first launched at the tail-end of 2015, we found it a slight and occasionally spectacular multiplayer game. In the time since, it's flourished into something else, and with the start of season three recently, we thought it an opportune time to jump back in and reassess Ubisoft's tactical shooter.

History suggests that games like Rainbow Six Siege do not last especially long. This is the sort

of tactical shooter that modders used to craft out of bits of Quake or Half-Life, a paean to depth for depth's sake that seems destined to be adored in hindsight by the passionate minority that actually played it at the time. Yet here we are: now entering its third year, Siege is one of the world's most popular shooters. Its success can, in some ways, be seen as a forerunner of the dazzling rise of PUBG and Fortnite: in rejecting Call of Duty's Skinner box simplicity, Ubisoft has found an audience hungry for games where failure is unforgiving and success means more.

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Ubisoft shares more details on Rainbow Six Siege's new zombie-themed Outbreak event

Ubisoft has shared more details on Rainbow Six Siege's upcoming co-operative Outbreak event, and it looks like zombies and aliens are both along for the ride.

Outbreak is free to all players, and runs from March 6th to April 3rd. It forms a major part of Ubisoft's first "season" of Year 3 Rainbow Six Siege content, known as Project Chimera.

Up until now, not too much was known about Outbreak, beyond the fact that its three-player co-operative campaign would, in all likelihood, involve zombies in some form. Ubisoft is far less cagey in its latest blog post, however, offering a full breakdown of the event, alongside a scene-setting story synopsis, and suitably atmospheric new teaser trailer:

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Ubisoft unveils Sam, a personal gaming assistant

Ubisoft has announced a new addition to Ubisoft Club, its somewhat nebulous layer of cross-game friction. The new addition is called Sam, and it's a personal gaming assistant.

Sam has two elements, by the looks of it. It provides personalised tips for you based on your profile - on loading up a game it might point you towards things you haven't yet tried in it - and it also exists as a chatbot, accessed via your smartphone.

The video below shows someone using the bot to find out how much time they've put into a game, and then spy on their friend. Their friend is playing Steep, so they're my kind of people, frankly.

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Rainbow Six Siege hits 25 million players as Operation White Noise launches

Steadily, patiently, Ubisoft has made a big success of Tom Clancy's Rainbow Six Siege and it's lovely to see. The game had a rocky start in December 2015, but has now passed 25 million registered players.

Ubisoft's 'years' of seasonal content for the game are one of the major reasons why. They bring new maps and special forces characters themed around various regions of the world. They're paid-for additions.

The latest of these is Operation White Noise, which has just gone live for all platforms - PC, PS4 and Xbox One. This adds the Myeok Tower map, set far above the South Korean city of Seoul, and three new operators to play as: Dokkaebi, Vigil and Zofia.

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While Ubisoft's esporting ambitions for Rainbow Six Siege are as explicit in its design as its expanding roster of League of Legends-inspired Operatives and strategically-placed cavity walls, with the recent announcement that 2.3m people play the game every day, there's a sense that the counter-terrorism reboot is finally moving into the big, big league.

Rainbow Six Siege's next patch is enormous, but it makes loading matches faster

It's not often big publishers warn their customers about the size of an upcoming patch, but that's exactly what Ubisoft has done with Rainbow Six Siege.

In a post on the Rainbow Six website, Ubisoft revealed the size of its upcoming season three patch for the various platforms the game is on.

If you're on PC with Ultra HD, the patch is a gargantuan 42GB. If you're on PC without Ultra HD, it's 26GB.

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Rainbow Six Siege struggled when it launched in December 2015. It failed to generate much excitement and reviews were lukewarm. Fast forward 20 months and Siege is one of the biggest first-person shooters around. The turnaround, it seems, is complete.

Rainbow Six Siege deploys update to add loot boxes

Ubisoft is adding loot boxes to Rainbow Six Siege in an update rolling out from today.

Patch 2.1.1. introduces Alpha Packs, a "chance-based loot system". Ubisoft gave players a heads up the blind boxes would be added earlier this year, although they've taken a while to materialise.

PC, PlayStation 4 and Xbox One versions of the game will all get the update from today in a "staggered release", Ubisoft explained in a new blog post.

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FeatureSay it in less

On the joy of leaving your mic off in multiplayer.

"Two prisoners whose cells adjoin communicate with each other by knocking on the wall," goes an aphorism penned by the French mystic and political activist Simone Weil. "The wall is the thing which separates them but is also their means of communication. It is the same with us and god. Every separation is a link." I doubt Weil would have been very pleased to see this sentiment applied to a video game like Rainbow Six: Siege - in which the only god is line-of-sight, and tapping on walls is a great way to get yourself shot in the ear. But I like to think she'd have appreciated how creatively players of such games reach out to one another through the simulation's constraints, especially once you remove direct speech from the equation.

Rainbow Six Siege players plagued by post-patch Shadowman bug

Rainbow Six Siege fans have called on Ubisoft to fix a major new bug, dubbed by the game's community as the "Shadowman".

The glitch makes other players appear as a black shadow, who glides around the map while standing completely upright and still. Spooky.

In reality, what seems to be happening is that players are appearing in other people's games as a static texture - even if they are running, crouched or crawling along the floor.

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Rainbow Six: Siege's first new map lands today

New operators and new map land on all platforms for all players.

Rainbow Six: Siege's first big update has landed across Xbox One, PlayStation 4 and PC, with a new map and two new operators now part of Ubisoft's multiplayer-focussed shooter.

Face-Off: Rainbow Six Siege

Digital FoundryFace-Off: Rainbow Six Siege

Not just a superb multiplayer game, but a fascinating tech showcase too.

Emerging from the ashes of the cancelled Rainbow Six Patriots, Ubisoft's latest entry in the franchise has finally arrived as Tom Clancy's Rainbow Six Siege on Xbox One, PS4, and the PC. It's a tactical multiplayer shooter built on Ubisoft's AnvilNext engine offering a selection of subtly beautiful, realistic locales ripe for action. The fact that a small scale, tactical first person shooter has been created using technology designed for large scale open world games is surprising but the results are excellent. The benefits of AnvilNext are abundantly clear with very natural lighting and realistic materials throughout each map. Rainbow Six Siege is not an inherently flashy game, but if you stop and look around its environments, there is a lot of beauty to appreciate. Many of the interiors sport very natural indirect lighting along with realistic stone and metal work reminiscent of the gorgeous Assassin's Creed Unity.

The real star of the show here is Realblast - this technology enables fully destructive environments on a micro scale. Rather than leveling whole buildings a la Battlefield, players are instead able to procedurally destroy structures piece by piece. You can chip away at drywall with a pistol, blow holes in the floor beneath your enemy with a shotgun, or simply plant an explosive charge and blow down an entire barricade. Bullet penetration is also in full effect here and the sound effects of rounds piercing different surfaces vary greatly based on material composition.

This technology truly changes the game here and leads to one of the most dynamic shooters we've ever played. It's fascinating to see the ways in which this can be used. Popping holes in the ceiling to monitor an entrance, taking out enemies through the wall while hanging upside down from the roof, or simply confusing the enemy by triggering simultaneous explosions around them. Even when it felt as if we had a grasp of the basic strategy for a map, we were regularly surprised by what creative players could pull off. Crucially, Realblast is present and accounted for in all three versions of the game but how do the rest of the visuals stack up?

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Rainbow Six Siege review

Making plans is fun, but seeing them unfurl at your feet can be even more thrilling. We're two rounds apiece and heading into the tie-breaker in Rainbow Six Siege's banner multiplayer mode, and every move of our five-man squad has been sketched out meticulously. There are two team-mates on the roof and another two moving up the stairs, each pair slowly infringing upon the dusty confines of a cult's countryside complex. My task, quite simply, is to put the fear into our enemy, rattling my sabre and banging bullets through the windows of the little fort they've built for themselves, making them squirm as they swarm around the hostage being guarded in the middle of the room.

Rainbow Six Siege

Publisher: Ubisoft

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It's been seven long years since we last had a Rainbow Six game, and the multiplayer-focussed Siege could well have been worth the wait. I've been ploughing through it across both PC and PS4, and while it's not without its problems, when it all clicks into place it's absolutely fantastic.

FeatureRainbow Six Siege is like a hardcore Home Alone

Ubisoft's tactical shooter is thrilling - but can it hold up in the wild?

Editor's note: This piece is based upon an event in London, where we played through Rainbow Six Siege's modes on PC over a couple of days. Our full review will be up later this week once we've been able to get adequate experience of the game running on live servers.

Rainbow Six: Siege open beta delayed

Rainbow Six: Siege open beta delayed

UPDATE: Rescheduled to go live at 5pm UK.

UPDATE 26/11/15 4.55pm The Rainbow Six: Siege open beta will finally go live today at 5pm UK time. That's... right about now!

"We want to thank everyone who is participating in this beta," Ubisoft said. "Your feedback helps. For everyone who hasn't been able to play as yet, we apologise for the inconvenience and we appreciate your patience and understanding."

UPDATE 26/11/15 8.15am: Ubisoft has detailed the issue currently delaying the roll-out of the game's open beta, and reassured fans that all will be fixed before the game's full launch next week.

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Rainbow Six Siege open beta kicks off next week

Rainbow Six Siege open beta kicks off next week

Includes three modes, three maps and 14 Operators.

The Rainbow Six Siege open beta will be available from 25th-29th November, Ubisoft has announced.

Those who got into the closed beta will gain access to it 24 hours early on the 24th. (Exact launch times vary by region.)

The Rainbow Six Siege open beta will contain three maps (Kanal, Hereford and House) along with three game modes. These include two PvP modes, Bomb and Secure Area, along with the PvE Disarm Bomb mode in which 1-5 players must take out a unit of terrorists. Once you infiltrate the base and disarm the enemies' bomb, they'll start swarming you from outside so you'll have to set up defenses in an Assault on Precinct 13-like scenario. Johnny rather liked solo-ing this mode.

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Rainbow Six Siege Season Pass detailed

Get new ops early, gain XP faster and sport exclusive skins.

Last week Ubisoft provided a rundown of all the content it would be adding to Rainbow Six Siege for its first year after launch on 1st December. Now the publisher has explained what you get for buying a Season Pass.

Rainbow Six Siege details year's worth of post-release plans

Rainbow Six Siege details year's worth of post-release plans

Free maps and modes, earn or buy operators and skins.

Ubisoft has outlined its post-launch plans for Rainbow Six Siege, due 1st December on PS4, Xbox One and PC.

Over the course of the game's first year out the developer will release four new maps (playable on both online multiplayer and Terrorist Hunt), eight new operators, and a plethora of new cosmetic items, game modes, events and more.

Maps and modes will be free and unlocked immediately for everyone. Operators and weapons, however, will be unlocked through earned currency called Renown or R6 Credits, a type of currency that can be purchased with real world money. These will be released in packs of 600, 1200, 2670, 4920, and 7560 with the larger bundles offering more R6 Credits per pound.

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Ubisoft's decision to forgo a single player campaign for Rainbow Six: Siege is an odd choice for a series that previously focused on delivering a challenging and in-depth 'campaign' for those wanting to go solo. The fortunes of the series now rest with the online modes in providing the strong concepts and range of content required to satisfy the Rainbow Six fanbase. While it's too early to tell if Ubisoft has succeeded here, the recent beta test shows how the use of the AnvilNext engine and RealBlast technology is used to create tactical shootouts that offer players a wide range of choices to tackling various situations, while also targeting a 60fps update for the main multiplayer mode of the game.

This is new: an addiction to skylights. There are two on the roof of the Consulate map in Rainbow Six: Siege, and I can't leave them alone. You don't need to use up a breach charge on a skylight, you just smash the glass - they'll hear you coming - and then rappel down. I like to hover, on the first skylight, between the first and second storey landings. I like to hover upside down, and wait for those jerks with the explosives strapped to them to venture out to investigate the sound of breaking glass. Then I shoot them. Or at least I shoot at them. Sometimes I accidentally unrappel myself due to adrenalin and general clumsiness. That gets awkward! But not for long. Not for long.

FeatureThe best of EGX 2015

Picking through the highlights of this year's show.

It's nearly done. After three days of drinking, chatting and, funnily enough, playing games, EGX 2015 is entering its final stretch, and we're all blearily considering the long trek home from Birmingham NEC. And what a year it's been! We've been graced by legends such as Sony's Shuhei Yoshida, been entertained by the Dragon's Den-esque Pitch Your Game Idea at the Rezzed sessions and discovered some new and exciting games at the various indie sections. What, though, have been the highlights? Here's a little selection of what's made this year's EGX special.

Ubisoft reveals Art of Siege

Earn beta access via "online training platform" for Rainbox Six.

Ubisoft has launched Art of Siege, a new "online training platform" designed to get players up to speed on the sort of strategies needed to survive in upcoming tactical shooter Rainbow Six: Siege.

5000 Rainbow Six Siege closed beta keys up for grabs

5000 Rainbow Six Siege closed beta keys up for grabs

All formats, beta starts 24th September.

Ubisoft has kindly given us 5000 Rainbow Six Siege closed beta keys to give away. The beta kicks off on the first day of EGX, Thursday 24th September, with no end date announced.

We are running a two-day sweepstake giveaway from now until 11am UK time Friday 11th September. Winners will be selected on Friday, with the lucky 5000 able to redeem their codes at the Rainbow Six Siege site for a platform of their choice (PS4, Xbox One or PC).

Rainbow Six Siege is a first-person, close-quarters tactical shooter featuring fully destructible environments. Rainbow fan Ian tried the alpha a few months ago and enjoyed himself a great deal. The game's scheduled for release on PC, PS4 and Xbox One on Tuesday 1st December.

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Rainbow Six Siege player-vs-AI Terrohunt mode detailed

Which is 60fps on high-end PC, 30fps on PS4 and Xbox One.

Ubisoft has pulled back the curtain on the Terrohunt mode included in Tom Clancy's Rainbow Six, which will allow for 1-5 players to tackle tough AI-controlled enemies as they bid to complete objectives.

Rainbow Six Siege gets October release date

Tom Clancy's Rainbow Six Siege launches on Tuesday, 13th October for PC, PlayStation 4 and Xbox One.

Ubisoft announced the launch date today accompanied with a new teaser, below (although there's no new gameplay to be seen).

Pre-ordering the game guarantees access to its upcoming beta, the video confirms.

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Rainbow Six Siege's closed alpha just went live earlier today and our Ian Higton has been toying around with Ubisoft's more dynamic, small-scale reinvention of the franchise. Over the span of 14 and a half glorious minutes, Ian comes to grips with the ins and outs of breaching, fortifying and repelling. That last one takes Ian a bit to get the hang of.

Rainbow Six: Siege closed alpha gameplay footage leaks

Rainbow Six: Siege closed alpha gameplay footage leaks

UPDATE: Pre-order now for beta access later this year.

UPDATE 23/3/15 11.45am: Ubisoft has now commented on the Rainbow Six: Siege leak and also detailed how you can gain access to the game's upcoming closed beta.

"We have invited some media and influencers to try the game at our studio," a Ubisoft spokesperson told Eurogamer, when asked of the leak's origin.

"We are glad to say that they really enjoyed the experience and that soon you will be able to read their impressions. Stay tuned."

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At the start of the new year, we once used to run a series looking at the trends we think will emerge over the next 12 months - the ideas and technologies that will go on to shape and define the games we play and how we play them. This year, it didn't seem a particularly fitting way to tackle what lies ahead: not because there won't be grand themes emerging, and not because there won't be new approaches that will dazzle and confound us, but rather because it seems pointless pointing out what's becoming patently obvious.

FeatureRainbow Six: Siege stands apart from other shooters

Tight, tactical and finely tuned - this is a promising start.

These days it seems like a lot of military shooters have an identity crisis. They want to provide these deep, meaningful, dramatic experiences about the horrors of war, but they also want to provide a fun, casual adrenaline rush. They know their most beloved feature is multiplayer, yet they focus on delivering a cinematic, scripted single-player campaign because that's what all the cool kids are doing. They want to go bigger and more complex, but really this plays just as big a hand at alienating newcomers as it does pleasing the already dedicated.