RAID: World War II Features

FeatureThe fall of Starbreeze

According to the people who lived through it.

At Starbreeze's 2016 Christmas meeting, held in a cinema close by to the studio's Stockholm headquarters, CEO Bo Andersson told staff the company was in rude health. Payday 2, a co-op first-person shooter Steam hit, was still making money, virtual reality investments were about getting ahead of the game, and in-development titles, such as Raid: World War 2 and Overkill's The Walking Dead, were on course for success. Starbreeze's top brass even announced a new staff bonus system. The message was loud and clear: Starbreeze had evolved from the plucky developer of Payday into a big, important, successful entertainment company.