Todd Hollenshead has walked from id Software, Bethesda has confirmed.
25th April 2012
31st July 2006
26th June 2006
29th March 2006
23rd February 2006
8th December 2005
14th November 2005
21st October 2005
1st June 2005
18th April 2005
14th September 2004
Bethesda will re-release Quake 4 in the UK on Friday, 22nd June, the publisher has told Eurogamer.
Earlier this month Bethesda announced its intention to re-release the seven-year-old shooter in the US on Xbox 360 on Tuesday, 19th June with a new $19.99 price point.
At the time Bethesda mentioned that in Europe it would re-release the game on Xbox 360 and PC - a curious move given the game's already available to download from Steam for Ł15.
Seven years after its original release, Quake 4 is available digitally on Mac.
Bethesda will re-release seven-year-old first-person shooter Quake 4 on Xbox 360 in June, it's announced.
And so it continues. QuakeCon is the latest outfit to fall victim to hackers, with forum users' personal information compromised by a recent "unlawful intrusion".
id Software wizard John Carmack has recounted the experience of creating Quake, the seminal first-person shooter that turns 15 today.
id Software's John Carmack has outlined his vision for the next game in the Quake series.
Id Software's Todd Hollenshead has revealed that the Quake and Doom creator is working on a new gaming franchise, powered by a brand new engine from developer John Carmack, GamesIndustry.biz is reporting.
Quake 4's 1.3 "point release" PC patch will introduce a new game-type called Deadzone as well as a Buy mode, and is being put together by Sin Episodes developer Ritual.
Along with the new game-types, you can also expect a new weapon (the napalm launcher), a bit more lava, and physics tweaks that make for faster gameplay.
id Software has previously said it wanted the 1.3 patch to "provide a faster, smoother, and more highly competitive experience".
The next major Quake 4 patch will make a number of changes based on "feedback from the people playing it the most," according to id Software.
It's official: QuakeCon 2006 will go ahead, despite earlier rumours of a cancellation - and yes, attendees will get the opportunity to play Enemy Territory: Quake Wars.
According to a post on the QuakeCon website, this year's event will take place from August 3rd - 6th at the Hilton Anatole hotel, Dallas, Texas.
If you want to attend, you better get your skates on - "With about 1,800 BYOC spots, QuakeCon 2006 will be a bit more exclusive than it has been the last couple of years, but we hope people will enjoy the more personal touch this year," the post reads.
Got Quake 4? Planning to install the new beta patch 1.1? Well, er, DON'T, unless you want to risk messing up your PC.
According to id Software, "There is a problem with the widescreen functionality that may harm a user's monitor."
They advise players "that may be using the current 1.1 beta and/or final to NOT enable widescreen or disable widescreen if they are currently using it."
A new patch has been released for Quake 4 which allows you to communicate with other players using voice chat during multiplayer matches.
The v1.1 beta patch also fixes a number of problems and adds a bundle of new gameplay features to both single and multiplayer modes, such as a one minute warning for tournament matches, HTT support, a forcemodel option and so on.
You can find the full details and download the patch over at WorthPlaying.com. A word of warning, though: once you've installed it, you'll only be able to play against others who've done the same, and save games created in previous versions will no longer be accessible.
"Deck the halls with Rails and Rockets," says id Software, demonstrating the kind of literary expertise that led them to think Dave Callaham's DOOM movie script was fantastic, in announcing the release of the "Quakemas Map Pack" for the PC version of Quake 4 - two new levels to run around in and a remake of one of Quake 3's most popular battlegrounds.
Good news for Quake-loving Apple fans - publisher Aspyr Media has announced plans to release a version of Quake 4 for Macs.
There used to be a good excuse for console conversions of Quake games being a bit rubbish. Anyone who recalls the hapless early attempts on PlayStation and N64 might not wish to be reminded, but then no-one was exactly surprised, either. Porting cutting-edge PC shooters to ageing home systems is generally a one-way ticket to Jerksville - but the fact that we're still able to come to similar conclusions on a next generation system that's arguably more powerful than most people's PCs is pretty unforgivable.
Ok, so Quake 4 on 360 is hardly in the same league as the PSX Quake II, but as an example of a badly optimised, undernourished port, this is by far the worst example we've seen to date. Even in its full high definition glory, textures are far blurrier than you'd expect, the game chugs along unsatisfyingly even when there are no enemies on screen, and it even crashes from time to time - a pretty alarming state of affairs. It's not unplayably bad, though, and if you hadn't already played the PC version on a decent system you might be reasonably pleased with what's on show. But don't be fooled: that was no reason for id, Raven and Activision to allow this out of the door simply to make it for the system's launch.
Even if it was the sweetest, slickest conversion we'd ever seen, Quake 4 simply isn't up to scratch in any case. It fails to engage right from the beginning, being the kind of rigidly linear, underwhelming, undemanding, by-the-numbers sci-fi schlock that joins the dots with done-to-death gameplay. If, half an hour in, you feel like you've played Quake 4 before, that's because you probably have. In about 47 previous first-person shooters over the past 10 years.
Quake 4, probably a sequel to something or other, is now available in demo form, allowing those of you who enjoy pretending that your mouse is a gun, and that the things you're clicking on are actually fearsome beasts and not simply low-level grunts whose basic training apparently only consisted of "when you see the hoo-man, duck and shuffle right"... to try it out.
id Software is requesting that fans hold off on downloading the Quake 4 demo that's floating round the net at the moment - promising that an official one is on the way next week.
Quake 4's been confirmed as an Xbox 360 launch title by publisher Activision, and will start shipping in the USA on November 18th - four days ahead of the console's official go-date, the 22nd.
Expect to see it on shelves when the European launch rolls around on December 2nd.
The Xbox 360 version was developed in tandem with last month's PC version by Raven Software, and sees players take on the role of Matthew Kane, a hoooo-man! who has to stomp around Stroggos shooting Stroggs before they can get up in his face.
Alien menaces never die, they just return in time to show off new gaming technology. That's definitely the case with Quake 4, with Earth's great foe, The Strogg, undeterred by the loss of their leader, the Makron. Far from being thrown into disarray, the cybernetic warriors regroup and rebuild a new, more powerful Makron. Sigh. Best take that one out as well then, eh?
Alternatively, the opening paragraph could have just as easily have gone like this:
Old franchises never die, they just return in time to show off new gaming technology. That's definitely the case with Quake 4, with Valve's great foe, id, undeterred by being too busy working on other stuff to get around to making another game in the Quake series. Far from being thrown into disarray, the Carmack, Willits and co regroup and build the new, more powerful Doom III game engine and commission long-term cohorts Raven to churn out a game that picks up where Quake II left off. Sigh. Best dust off the Alienware mouse and stick it to The Strogg one more time, eh?
The PC version of Quake 4 is finished and will be released in the US on October 18th, id Software and publisher Activision announced today. The fourth instalment in the FPS series has been in development at Raven Software under series creator id's supervision and is also due out on Xbox 360 later this year.
id Software, creator of blockbuster first-person shooter Quake, has signed a deal with Pulse Interactive to produce a new version of the game for mobile phones.
Bah. There's still no word on a release date for Quake 4, the latest instalment in Raven's popular PC shooter series - though we do know it's getting an outing on Xbox 360, too.
But in the meantime, why not head on over to the new official Quake 4 website. There you can read about the storyline, register for email updates about the game and - best of all - watch a rather spanky trailer.
Quake 4 puts you in the role of Matthew Kane, an elite military operative fighting against the biologically challenged Strogg. As you'll see in the trailer, however, things don't exactly go to plan and Kane ends up being turned into a Strogg himself - ouch. Still, it's the only way to defeat them, apparently.
To say that a new single-player Quake has been a long time coming is something of an understatement. It's been positively agonising, with nearly eight years skipping past since id's legendary Quake II took PC gaming to new heights.
For those of you whose necks don't turn more than half an inch left or right of centre, and whose eyes tunnel straight to the point without worrying about what's going on in the periphery - in other words, for those of you who haven't bothered looking at the news column today - you'll be interested to learn that screenshots of both Quake IV and Half-Life 2: Aftermath have now emerged. One of each.
More than three years after the game was first announced, Activision and Raven Software have revealed a few details of the latest instalment in the Quake series.
Fans of Quake II may recall a rather unpleasant-looking set of aliens alien known as the 'Stroggs', whose mechanical frames were covered with decaying fleshy body parts.
They placed the Earth under siege and an army of our planet's finest was despatched to take down their home planet in response. Almost everyone bought it at the first attempt but one plucky marine managed to infiltrate the base, bring down the defence systems and kill the Makron - the Stroggs' collective brain and leader.
The first details of Raven Software's plans for Quake 4 have snuck out this afternoon after subscribers to PC Zone in the UK and the American edition of PC Gamer received the latest issues of the magazine and scanned in screenshots and preview information.
The scanned screenshots have already appeared in various locations - most have been pulled by now, but you can still find them with a little effort - but arguably the details lifted from the preview text are more exciting than visuals that, a very high level of visual quality notwithstanding, might as well be interchangeable with stills of id Software's Doom III. Hardly surprising, of course, given that id's coveted Doom III engine powers the Raven Software-developed Quake 4.
The most interesting revelation so far seems to be that in narrative terms Quake 4 is actually a direct sequel to Quake 2, and takes place just hours after the events of that game, and consists of a mixture of solo missions and battles that have you tackling the Strogg shoulder to shoulder with your fellow marines - most of whom didn't prove terribly useful in Quake 2.
Id Software has indicated that Quake IV, currently in development at Raven Software under Id's supervision, will not appear at this year's QuakeCon event, despite some apparent expectation to the contrary.
An official statement from legendary developer id Software has warned both print and online media that the company will refuse to work with any publication which reproduces a number of leaked images of forthcoming PC first person shooter Quake 4.