Legendary and maybe part-machine programmer John Carmack will receive this year's BAFTA Fellowship award, joining the likes of Gabe Newell, Shigeru Miyamoto, Will Wright and many others. He'll receive the award at the BAFTA Games Awards 7th April in London - an event happening alongside EGX Rezzed.
14th May 2017
26th June 2006
30th March 2000
Editor's note: We originally published this story in February 2015, but today, Digital Foundry Retro rolls out a new Quake 2 episode, featuring an extended look at the PC original, along with analysis of the original PlayStation, N64 and unofficial Dreamcast versions - in addition to the Xbox 360 port this article focuses on. The new DF Retro episode is embedded below and it offers a nice opportunity to revisit the story of the first console HD remaster - a 1080p60 presentation designed for a console that initially couldn't even output a full HD 60Hz signal.
Over the past few years the high-definition remaster has become a popular way to enjoy classic games, using more powerful hardware to deliver an enhanced, higher performance experience. Looking back, Sony Santa Monica's brilliant God of War Collection in 2009 was clearly the catalyst for this new trend, but the reality is that id Software produced a remarkable 1080p60 HD remaster that shipped at launch alongside the Xbox 360 four years prior. The game? Quake 2.
During a recent binge on retro games, we found ourselves marvelling at various console conversions of classic id shooters. The Xbox 360 conversion of Quake 2 was released exclusively as a bonus disc packaged with the horrific Quake 4, and we were impressed by what we found: an optimised 1080p, 60 frames per second rendition of the classic id shooter, released at a time when the console itself was physically incapable of producing a full HD output - which may explain why its charms were overlooked at the time.
Todd Hollenshead has walked from id Software, Bethesda has confirmed.
Quake 2 taught me to mouse-look and strafe, showed me how 3D graphics cards (Voodoo2) could pimp a picture and made me understand "FOV" and "gg" and "wp".
id Software wizard John Carmack has recounted the experience of creating Quake, the seminal first-person shooter that turns 15 today.
id Software's John Carmack has outlined his vision for the next game in the Quake series.
It's official: QuakeCon 2006 will go ahead, despite earlier rumours of a cancellation - and yes, attendees will get the opportunity to play Enemy Territory: Quake Wars.
According to a post on the QuakeCon website, this year's event will take place from August 3rd - 6th at the Hilton Anatole hotel, Dallas, Texas.
If you want to attend, you better get your skates on - "With about 1,800 BYOC spots, QuakeCon 2006 will be a bit more exclusive than it has been the last couple of years, but we hope people will enjoy the more personal touch this year," the post reads.
: Nintendo 64