With its crisp design-agency visuals, electro sounds and ingratiating, streetwise chatter - it will "punch your brain in the face" and is "rad", apparently - Puzzlejuice is the image of a slick, fashionable iPhone game. Underneath, however, it's just the kind of improvised, cut-and-shut piece of bedroom game-making that has been beaten out of mainstream games, but that the mobile marketplaces excel at.
Developer Colaboratory clearly belongs to the A-Team school of game design. If you can make a serviceable armoured car out of a golf cart and a fridge, why not try making a new game by sticking two existing and completely unrelated concepts together? So Puzzlejuice welds a Boggle-style word game to Tetris in the most blunt manner imaginable, bolts on a few leftover components of Bejeweled, and bursts triumphantly through the suspiciously feeble locked garage door of your mind. The result is as crudely effective as you'd imagine.
It's simple: slot the falling Tetrominos (though smaller three-block pieces do appear on the easier difficulty) together by rotating, dragging and dropping in the time-honoured fashion. However, once you've completed a row it doesn't disappear, but turns into letters. You then have to make words of three letters or longer out of these to clear the screen and earn points.