Pursuit Force: Extreme Justice Features

If in doubt, buy your parents something you want and reclaim at a later date - a useful mantra handed down from generation to generation. I once bought my sister a CD that will remain nameless for shame purposes, even though she had no flashy machinery to play it on. But I did. So, when I suggested she hand the disc to me and keep the cassette recording I had selflessly made for herself, I was expecting nothing but cooperation. Bloody witch didn't see it like that though, did she? Threw a right strop. Ungrateful. But looking back at my foolish youth of yester-year I can see how much I have changed. She lives in China for a start, so no need to get her anything. Present for sister: tick.

FeaturePursuit Force: Extreme Justice

Lead designer Chris Whiteside aims to police.

Some reviewers were a bit rough and ready with Pursuit Force, BigBig Studios' PSP action game, including our very own Kristan, who wrote: "Pursuit Force has some really great ideas implemented reasonably well. Leaping from vehicle to vehicle like some sort of crazy offspring of Evil Kinevil and The Six Million Dollar Man is a lot of fun for a while. But then a combination of a horrible driving experience and some tedious difficulty spikes drain all the fun out of it, and you're left scowling about missed opportunities." Returning this year with the sequel - this time for PS2 as well as PSP - BigBig aims to sort out all the bits after the "But" and help Pursuit Force: Extreme Justice reach the critical heights the first game couldn't. We caught up with lead designer Chris Whiteside to find out what's in store.